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Open-source content-driven lighting system you can use with TV or PC, Mac, HTPC displays in movies, games and daily work
Open-source content-driven lighting system you can use with TV or PC, Mac, HTPC displays in movies, games and daily work
Open-source content-driven lighting system you can use with TV or PC, Mac, HTPC displays in movies, games and daily work
5,812 backers pledged $500,784 to help bring this project to life.

Lightpack with Android

Hello everyone.

It’s Android time! So please watch our latest video:

For this demo we used a chinese (in all respects) Android mini PC MK809. It’s not the “cutting-edge” device, nor has it a high-performance hardware, but it will do just fine to highlight the main use-case of Lightpack with Android devices. Apart from MK809 we ran our app prototype on Nexus 7 (based on Nvidia Tegra 3, identically to OUYA) and Asus TF101 (Tegra 2) tablets, and the app performed quite smoothly on both.

As soon as we get OUYA we’ll make a detailed demo with it. Here is what we’ve got for you on Lightpack performance with Android so far.

  • The app (we named it Prism as the younger brother of Prismatik) works on rooted Android 4+ devices with USB-host only
  • The screen-capturing speed isn’t too high but it’s definitely sufficient. In the video the speed is constrained to 10 frames per second. Please remember that there is only a prototype and we’re going to optimize lots of stuff in it
  • The capturing works everywhere. We have tested it with videoplayers, games, main system GUI, Youtube and Twitch.tv apps. Capturing feels quite at ease in XBMC for Android
  • Several Lightpacks (in the video there are two) can work together as well.
Taking a closer look to the video you can notice that there are several moments when the lighting at the corners slightly uncomplies to what is happening on the screen. This happens because currently we are not able to change the sizes of the capturing zones. All of them are equal and are very big so there’s a 3-4 zones overlap in the corners. Besides, the scene luminosity threshold (a feature allowing the lighting to work even during the completely black scenes) hasn't been implemented yet too. In the end we plan to refuse the concept of zones for Android app by swapping it to something much more handy.

Next update will be about Raspberry Pi. Stay tuned!

Comments

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    1. David Ashdown on May 29, 2013

      Raspberry pi update? pretty much the sole reason I am pledged :)

    2. Stuart on May 29, 2013

      This really makes me want to get multiple, but the most on offer is 2. I currently have the PIONEER pledge level - can I add $150 to my pledge and also get a multipack too? (For a total of 3 lightpacks)

    3. Daniel on May 29, 2013

      I think I am going to have to cancel my order :(
      I don't have the $60 at the moment... I was a pioneer as well...

    4. Missing avatar

      Siao on May 28, 2013

      @max: will work with atv 1, but won't work with with atv 2 oder atv 3

    5. Trip on May 28, 2013

      Awesome. Now here's a question; would this work on a Roku 3? It has a USB port but I have no clue to the limitations. If so, I'd buy 10 of those light packs!

    6. Missing avatar

      Massimo Pizzuti on May 28, 2013

      you talked about asus tf101...
      it's possible to connect power cable + lightpack with a simple Y usb cable?

    7. Missing avatar

      Richard Perry on May 27, 2013

      This is great, lots of potential, like for those who need a wireless option, a cheap MK809 could act as a relay server. Use android device with a camera, point at TV, set capture zones to correct for the angle, and lights would work for any input.

      An idea for low capture frame rate on slow devices: pre-process movie files for the colors, store them in a file like subtitles which are played back in XBMC.

    8. Max Lesin on May 27, 2013

      what about apple tv ? :)

    9. R on May 27, 2013

      I'm curious how will this integrate in X-Window... :)

    10. Missing avatar

      Michael Gebhard on May 27, 2013

      Cool, thanks for the update, can't wait to get my OUYA and the LightPack :D
      Your are great, keep it up!

    11. Missing avatar

      Evert Van den Bruel on May 27, 2013

      Have you got any idea of this will work with the HDMI passthrough of the google TV devices? This would be incredible useful so you can use the lightpack for normal TV as well.

    12. Eric Fortin on May 27, 2013

      I saw the answer in the FAQ, no need to reply !

    13. Eric Fortin on May 27, 2013

      that's a great news ! Do you think it could work with the GameStick ? its a new Android console from kickstarter coming out this month. thank you :)

    14. Anton on May 27, 2013

      Приятно видеть успешный проект от русских разработчиков. Дерзайте!
      Кстати, то что проек делают русские я заметил когда глаз зацепился за надпись на первой странице: 146% opensource! :)

    15. Aleksandr on May 27, 2013

      How it all will be worked on iMac? Can you make video?