In the beginning there was complete darkness.
And then there was a Lightpack to bring some light to your experience. Lightpack 1 was successfully funded on Kickstarter with a half a million dollars in 2013.
But that was a Lightpack for computers.
And now we made a Lightpack for everything.
Lightpack 2 is a lighting set that brings you a whole new experience while watching movies by lightening the background of your TV and room.
Lightpack 2 has 4 HDMI inputs to connect all of your media devices to your TV. Lightpack controls a LED strip that contours to the back of your TV and can include what we call Pixels: wireless LED-based lighting modules placed on the wall around the main screen. Lightpack uses complex, patented algorithms to process the input video signal and conduct this ambient backlight orchestra. The result is a huge improvement in your overall viewing and gaming experience.
The Lightpack 2 now works with any TV screen and only requires just a power source and an HDMI connection. Lightpack 2 also can be used as an intelligent lighting system, even when your TV is off. You can set up the mood light with Lightpack App.
Pixels are extending your screen to the entire room, so you are in the very center of your media entertainment. You can control Pixels with the same Lightpack App: set up different modes, timer and other functions.
Each Pixel has a 3 Ah battery and lasts weeks on just a single charge.
We all don't like cables and we succeeded to make Pixels working without a single one! Yes, you can place it wherever you want at the wall or other place. Pixels connect to Lightpack 2 via BLE and work separately or together with Lightpack 2’s own LEDs. And only when the battery is off you'll need to put Pixels to the charging station.
Lightpack 2 analyzes the input video that feeds to your TV - whether it’s a movie or the game - and lights up the entire room with corresponding colors.
The signal is captured and processed by Lightpack 2 in real time, then fed to the TV in its original form. Our unique processing algorithms capture pixel areas along the image border to determine the median color of each of these areas. These colors are then transmitted to the respective LED modules on the back of the TV screen. The LED strips illuminate the wall behind the TV, making the colors pop out beyond the border of the screen and smoothing out the gradient between the luminance of the image and darkness of the room. This gradient makes the overall experience easier on the eyes while giving the illusion of a larger picture.
It takes 10 minutes or so to set up everything and connect your HDMI devices (HD-player, XBox, PlayStation, Nintendo WiiU, Roku, Chromecast, Apple TV, PC, Mac, etc.) to Lightpack.
We want you to get the most from your screen, whatever one you have, yet we don’t want you to struggle with complicated settings and stuff.
So we made SmartCorners. these little thingies is what helps Lightpack 2 to know what size is your screen is.
Take the LED ribbon which comes with Lightpack 2, cut and stick it on each side of your TV from the back, mount the SmartCorners and you are all set.
To allow you to manage your environment and control the inputs, we’ve developed a mobile app. It’s available for iOS and Android, and with it you can switch HDMI inputs, select a dream for the Moodlight mode, and more.
Remember how as kids, we were told not to sit up close to the TV at night because watching it in the darkness was harmful for the eyes? It was such a great way to completely immerse in what was going on on the screen!
When the screen is the only source of light in a dark room, rapidly changing between dimly and brightly lit scenes makes your pupils constantly change size, ranging between often between 1 and 8 mm. It takes them about 5 seconds to contract, and up to 5 minutes to expand once it gets darker. That makes your extraocular muscles work extra hard, possibly leading to vision problems.
Ambient backlight levels out the intensity of light in your room by reducing or completely eliminating the difference in overall brightness of the environment between dark and bright scenes - as shown by Dr. S.H.A. Begemann of the Technical University of Eindhoven.
Lightpack 2 takes advantage of another feature of human vision: only a very small part of the retina (which is called the macula” can actually distinguish all the smallest details of a picture, with the rest of the picture being fuzzy for the rest of the retina).
In fact, the very smallest part of the macula (called the fovea) and the farthest part of it from the pupil can recognize the depth of field of a picture. This means that while watching TV you can only see in focus a very small part of the picture on the screen (its size depends on the distance between your eye and the screen).
Your brain then works efficiently to combine this small, focused part and the rest of the scene into a coherent picture. Using the soft illumination of Lightpack II, which extends the actual picture on the screen, you see your 40-inch TV as if it were a 50-inch home theater.
Lightpack 2 uses an FPGA controlled by a generic microcontroller. Our technology breaks down image resolutions from 320x240 to 1080p into a number of smaller areas, then calculates the median color values for all of them.
The resolution of a given picture is detected the moment it’s changed by the HDMI source, and all the captured areas are scaled to fit the new resolution. The area width equals the picture width divided by the horizontal module number – while the height equals picture height divided by the vertical module number). All together we've requested for a 3 patents for this project.
For all the hackers and tinkerers out there we will be open an API that will enable access to the full scope of Lightpack 2 functionality. Using the Lightbridge box, you’ll be able to take further control over various BLE devices and sensors. We look forward to see all the great, weird and unpredictable hacks from you!
Our API will be constantly growing and improving, so be sure to check back for updates. We can't wait to see what awesome hacks you come up with.
Lightbridge is WiFi-Bluetooth Smart router, which connects the Pixels with your home router via WiFi. Lightbridge is a part of Lightpack 2 which connects Lightpack 2 to your home network and Internet. With Lightbridge, you can control the entire lighting system remotely, connect it to external services like IFTTT, and extend its functionality with third party software.
We are a team of people who believe in what we do. In order to carry out our project and deliver one of the best devices meant to boost experiences, we need our support from people like you.
Lately, accountability and transparency have become the central problems of Kickstarter as a platform. Nothing keeps project backers up at night quite like the idea of founders taking their pledge dollars to Italian car manufacturers instead of Chinese factories and Belorussian programmers. But what if the information from the bank account in question was open for third party scrutiny to any backer, 24/7? Exactly that thinking led us to cooperating with Frank, a public-facing open ledger available now to any Kickstarter project. We have a dedicated project bank account which is linked to Frank, and now we’re completely open with our backers. Let our data speak for us!
And here's the link where you can follow our Frank data:
When we made and delivered the first Lightpack, we got tons of experience points and leveled up. We put a few points to "FPGA Programming" and "HDMI Engineering" and then picked the "Out-Of-The-Box" perk.
We immediately started developing of a new device that wouldn’t need a permanent connection to a PC to function.
All in all, the development process went pretty well, but there were some challenges to overcome. First, we had to develop a completely new hardware to run all the image processing on - the first Lightpack used a PC for that, and while the basic concept was a pass-through device between a signal source and a display screen, we needed all the magic to be made on the device side.
Since standard MCUs were not fast and reliable enough to process 1080p@60 fps video, we had to choose an FPGA and discover for ourselves the very new sphere of the FPGA programming. Then, after the first prototype was built and tested, we had to make it work with an addressable LED ribbon. Remember that the first Lightpack used to have 10 LED modules which were directly plugged in, and that was not exactly the perfect decision for users with big TV screens. So we decided to let the user to choose how many LEDs he wants and made our new module extendable - you just cut the provided LED strip to the desired length.
Then came an idea to make all of the room environment interactive and light it up synchronously with the picture on your screen - that’s how the Pixels were born.
These little glowing boxes are made autonomous and controllable over Bluetooth Low Energy - so you can place them anywhere in your room and they will turn it to an interactive light environment.
So after we had a few prototypes of Pixels working and shining (it was quite a challenge making it glow with a flat smooth light with no shadows on the edges, like a screen pixels will do), we all agreed that the light was awesome, so we made Pixels the part of Lightpack 2 set.
We found that accelerometer-enabled Pixels are very fun to play with and could be connected to many stuff we had at hand like radio-controlled robot platforms. Then someone said: "Hey, let's connect it to a PC and use it as a game controller!" So we made a 15-minute game prototype in GameMaker Studio and used Pixel to control the in-game car. Because why the hell not?
So now we have working prototypes of the central device and Pixels, the FPGA firmware to process the image and MCU firmware for high-level control of the whole set, it’s the time for Kickstarter to raise money for making the first batch of Lightpack 2 and provide this awesome experience in your living room!
Woodenshark is a small team of experienced hardware and software engineers, working on designing consumer electronics from 6 different locations around the world.
We believe that distance is not an obstacle for team work. Instant messaging and various Internet-based tools help us stay in touch and keep our product developing processes going.
We are very thankful for your interest and support! Backing our Kickstarter campaign will not only be appreciated and rewarded: you will be a part of something really big. We’re sure that Lightpack 2 will deliver out-of-the-box enjoyable experience to our — and your — everyday life.
Help us spread the word about Lightpack 2! You can help us out by sharing this page with friends, joining us on Facebook or Twitter .
Risks and challenges
Hardware related risks
Lightpack 2, like any other hardware project, has mechanical, electrical, software and firmware challenges. As mentioned earlier, the batch-production optimized version of the device, as well as the self-assembled devices, have been successfully tested by us. We don't expect any critical issues related to electronics. However, we will still test the pre-mass production sample device, which will be almost the same as the pilot batch device.
If there are any mechanical issues (we've put a lot of work and testing into this, so we don't expect any), we will still have a chance to detect and fix those.
Software related risks
As for software and firmware issues, if any, they will be covered & fixed in new releases of software\firmware. We will maintain a bug-tracker open for our users where they will be able to submit any issues. These issues will be treated with the highest priority.
Production and Shipping risks
Production and shipping in time is another challenge. We are collaborating with an reputable company located in China, which takes care of the production plan and building the whole supply chain. We also design Lightpack 2 hardware and build BOM (bill of materials) according to the capabilities of well-known suppliers.
Nevertheless, if we are going out of date we will let you know with project updates containing all issues, their reasons, and how we will fight them. Once the production is over, we will send the devices by batch to the warehouses in the US and Europe for further delivery to our customers. The rest of the batch will be stored in our international warehouse in China for shipments to our non-US/EU customers.
International shipping, custom duties and taxes
We're are shipping Lightpack worldwide. Custom Duties and Taxes You may be charged for fees and taxes applicable to your region as your order passes through customs. Any charges on a parcel must be paid by the person receiving the parcel. These charges are beyond our control or prediction and you will be responsible for paying them.
Please also note that it may also affect delivery time estimations and cause unexpected delays. In addition, there are instances where customs may refuse to process orders, impose unanticipated customs or duties on International shipments at their discretion, or even in rare cases, lose product.
In any case we’ll be happy to help you, please contact us
All rewards should be delivered in February 2017. While we do not expect delays, it is possible that the estimated shipment month may shift. We will provide updates ASAP when/if the estimated shipment date changes. At anytime up until your Lightpack 2 has shipped, you may request a full refund here us http://lightpack.tv/contact.php .
Lightpack has 30 days Return Policy (after you receive it) money back guarantee and minimum 1 year limited warranty. For more information, please see http://lightpack.tv/return.php Need help?
If you have questions you can always reach us us http://lightpack.tv/contact.phpLearn about accountability on Kickstarter
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