All backers (even the ones that only pledge $1) will have a special "B" icon next to their in-game name.
My name is Jesse. My co-developer, Charlotte, and I have been working on Pixel for the last two years. It has taken us a while because a lot of our time has been taken up with full-time work and college. We both really feel like Pixel is a great game and would like it to be finished soon. That is where this Kickstarter comes in. We are hoping to get enough money to allow us to work on Pixel full time instead of in our spare time. Our goal is to have Pixel released by July of 2013.
Our main goal with Pixel was to create a platformer/shooter that requires you to think. Gravity manipulation and color theory are a big part of the gameplay and the platforming may start out simple, but it will grow in complexity requiring you to really think about your movements.
As hard as this might sound, we did not want a game that players couldn't finish. You will be able to respawn as many times as you want and the level will remain the same. This means if you were destroyed while fighting a tough enemy, that enemy's health will remain the same so you can continue where you left off. This will cost you in score though.
To help encourage players to play well and explore levels, there will be a leaderboard for each level. Score is based on the amount of resources you've used or freed within a level. Respawning hurts your score and destroying an enemy helps it. Time also hurts your score, but getting to the end of a level as fast as possible won't make up for it. Instead you will need destroy enemies and get bonus points in the level if you want a good score.
As a pixel, you will be able to change your color. You can be a red pixel and find something that adds blue and turns you into a magenta pixel to get past a barrier of the same color. The combat is also color based. If you want to destroy an enemy that is magenta you will have to shoot them with green. This will make them white and turn them into a dead pixel.
You will also be able to change your gravity and the gravity of other entities. You may be moving along the bottom of a level then trigger a gravity change and be moving up a wall and have a different perspective of the level.
Pixel will have both cooperative and competitive multiplayer. The cooperative multiplayer will let you and your friends play online with each other to complete levels. The competitive multiplayer will involve three teams of pixels fighting against each other to achieve goals. There will also be an online leaderboard for each level.
There is a level editor in Pixel that allows you to easily create a level by just dragging and dropping entities into a world. You can give the level a try, pause it to edit something, then continue where you left off. The editor will also allow more advanced stuff like pathing and AI.
The editor also has a logic system that allows you to connect different logic nodes and make a level as complex as the system allows. The logic nodes contain a variety of things from basic math to game specific stuff like respawning specific entities.
Players will be able to upload and download levels through Pixel and the web site. They will also be able to rate and comment on the levels.
Right now Pixel is being developed for Windows, but we are planning on porting it to Linux and consoles.
Thank you for your time.
For more information, please visit: http://areyousquared.com
You can download a single player preview of the current build at:
Vote for Pixel on Steam Greenlight:
Like Pixel on Facebook:
Risks and challenges
The biggest challenge with Pixel has been finding time to work on it. Charlotte and I both have the skills to work on the game, so time has just been the biggest issue. We would like to release Pixel in July of 2013, but there is always the risk that something may cause a delay.
We are confident that Pixel will be finished and released.
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