Update 0.5.0.1: New Targeting System, new elemental storms and more!
Since the release of update 0.5, the team has continued working on story content and gameplay features. While we aim to deliver high-quality story and world content, we also need to improve our core gameplay mechanics and ensure player experience is as smooth as possible.
Update 0.5.0.1 will improve many aspects of the game, including a new targeting and player input system.
You can now lock onto enemies, easily move through hordes and more. The game should feel more responsive now!
With the new input system, auto-attack when holding the mouse button ans switching targets is now deactivated by default, but you can still turn it on in the game settings.
Elemental storms have been redesigned too, for a result that is far closer to the initial idea of elemental interaction. The old elemental storms will be turned into powerful area-of-effect spells that will add to the arsenal of elemental mages. ;)
Those areas on the ground will help you deal Elemental Damage by spreading Lightning, Flames, and by sustaining Freezing effects. The chance of spread will increase each time you hit an enemy in the same Storm, and by overlaping multiple Storms you can create small areas that will prove deadly to all enemies caught in their viscinity.
In addition to that, we drastically reduced the size and complexity of the pithus caves. Going through them should be a far more pleasant experience (when it comes to exploring spider-infested caves at least).
A brand new set of weapons is also coming to the party: the Hand-forged set (8 new weapons).
Finally, many bugs and crashes have been fixed. We are also aware of performance issues, and are actively working on improvements.
New features and spell are coming soon, like semi-passive signature spells that use charges. Stay tuned for more!
You can find the changelog for the update here. Have fun!