Wicked Manatee Games is proud to announce its first game, Do Your Job. DYJ is an easy game for anyone to learn and it's a fast-paced card game that is sure to entertain all. It is a collecting game but with a twist. If you like Gin Rummy or Spoons, you'll love Do Your Job. The game is best played with 2-5 players and is suitable for ages 5+. Games will go quickly and will range between 5 and 15 minutes. Each player will attempt to obtain all the elements needed in order to complete their job; however, the player must always be wary of what others are trying to collect and keep their Job secret from the other players. If players aren't careful, their desired cards will be buried in the decks.
In order to sweeten the deal, we have included a second game type of DYJ! This version uses a psychological mechanic of guessing what your opponent(s) will do. This variant only supports up to 4 players and is best played with 2 players. They will take the same amount of time, but the age recommended would be higher to fully understand the strategies of the game. Cards will be played simultaneously throughout the turn. The betting round occurs first. Then, each player plays a number card and a job card. Higher numbers beat lower numbers. Job cards will determine if the bets and numbers are rotated or kept.
If you haven't seen the game play yet, please be sure to check out our game play video on YouTube! Print out your own version of Do Your Job to play along with the video at wickedmanateegames.com.
We need you to help make this game the best it can be. We would like keep all the manufacturing, printing, and assembly in the United States where WMG was created!
Currently, all artwork was done in-house. The artwork that you've seen in any video is just the prototype artwork. Art (and jobs) will be redone for the final version. An example of this would be the Treasure card shown below, which is part of the Pirate's job. If we hit our Art stretch goal, we will be able to afford to get a professional artist to create our cards!
Here's a breakdown of all what the funding will be used for:
- Kickstarter takes 5% of funds raised.
- Amazon takes 3-5% of funds raised.
- Manufacturing takes up to 50% of funds raised.
- Shipping will take up to 15-35%
- Everything left over will go to funding our stretch goals
The manufacturing cost can cost up to 50%, but as we get more backers, the price per unit will decrease. The shipping goes kind of the opposite way though. Shipping will be a double whammy (ship from manufacturer-to-us and then from us-to-you). It could also be a triple whammy if you are at a tier where you will get an early shipping of a prototype or so many copies that they don't fit in one package. Add in different shipping distances, insurance costs, and tracking... and there goes all the money.
Wicked Manatee Games is an indie start-up company. In order to successfully start creating all the games we've thought of, we need to reach out to a larger audience. Kickstarter will be a huge step in that process as it will allow for bulk manufacturing (reduce the costs) while spreading the game to a community that would take years to reach otherwise.
Alright, let's see if we can break my hand with all these virtual high fives!
Risks and challenges
If this project becomes funded, there will be some delays for the artwork to be finished, but I don't see these delaying the game's release out of the date range speculated.
Manufacturing may also have some delays due to the timing of the project intersecting major conventions of the year. I have seen decent turnaround with the prototypes ordered though, so I don't think this will be much of an issue.
Despite these delays, I have faith that the product will be in your hands come January 2014.Learn about accountability on Kickstarter
- (31 days)