Bitdude is the classic story of our favorite little dot-chomper but from another perspective. Sure, eating dots and fruit to get more points seemed harmless, but did you ever stop to think about their lives?
In Bitdude, players play as the "bit", trying to survive Chompman's unrelenting hunger. The game currently has three levels designed. Try to obtain the best score by escorting your fellow bits to safety and nom'ing on the fruit before Chompman can.
Bitdude is Wicked Manatee Games's first virtual reality game. As such, I want to offer it for free to all to enjoy! In order to be able to offer this gift to the community; however, we need to Greenlight it on Steam, which costs $100 (the other $25 is for Kickstarter/Amazon fees) and requires marketing/a community to be Greenlit. This is where I am asking our backers to come in and help! I need your support to see Bitdude come to the VR community!
Please let me know your comments on the game and if you would like any certain reward tiers!
To get an idea of what the different rewards will be, I've created some screenshots in Photoshop. These aren't in-game screenshots! These are from the editor/photoshopped.
-- Supporter $5--
The in-game supporter table will look something like this:
The names you wish to use will be retrieved from the backer survey sent out at the end of the campaign. The order will be randomly generated upon opening the screen in game, as will the scores. I'll probably decide on using a timer to scroll through the list, 10 at a time. I can reevaluate after the number of backers is known.
-- MVP $10 --
The in-game plaques/frames will be positioned on the wall next to arcade:
Updated: I did a quick prototype of what the design will be in Google Drawing. Names/Titles/Pictures will be retrieved from the survey after the campaign funds.
-- Fanbit $10 --
Bitdude 2: Revenge of the Chompman will be our next next project. It should incorporate a lot of the work done already in creating Bitdude. Bitdude 2 will not have a KS for it; it will just be released with a $5 price tag on Steam and Oculus store or perhaps as an IAP for Bitdude if it's easy to implement. For those of you who don't know what asymmetrical games are, here are a few popular examples:
Keep Talking and Nobody Explodes: http://store.steampowered.com/app/341800/
Diner Duo: http://store.steampowered.com/app/530120/
In Bitdude2, the VR player will still be Bitdude. Another player on the local computer will take charge of moving Chompman around. It's still early for any definitive numbers, but I plan on there being a lot more levels than Bitdude incorporates. I may try to instead do a generative level design since I won't have to worry about AI pathfinding. Let the hunt begin!
-- A Bit Crazy $50 --
The reason why this tier is so expensive as compared to the others is because you're paying for a new level to be added to the game, which requires more work.This level will be a part of the game for everyone to enjoy. The restrictions as far as level design goes:
- I will be creating the levels from your design.
- Levels must be a single floor and can't add new mechanics to the game
- Include teleporter locations, locations for cherries to spawn, locations for goal to spawn, spawns for dots, spawn for Chompman, walls, colors of map floor/walls, spots for spike traps, number of Chompman lives, and a limited amount of customizations (perhaps small appropriate messages in the environment, "Bob was here" or whatever)
$200 : SteamVR (hand controller) support
Currently, the game is designed to support an HMD and Xbox controller (e.g. what Rift CV1 shipped with). I have no idea if the Vive would be supported. If we get to this stretch goal, I'll incorporate the SteamVR asset to incorporate Vive functionality.
$250 : Extra Level
I'll add another level into the game.
$300 : Virtuix Omni support
Currently, the game is designed to use the left analog stick as a way of movement. If this stretch goal is achieved, I will also implement support for the Omni treadmill device.
$350 : Extra Level
I'll add another level into the game.
$500+ : Achievements?
If we get past $400 and start to head towards $500 and beyond, more tiers will be designed. Achievements may be fun to add for now. We can decide that later.
Any additional functionality should not hamper the release of Bitdude. I can release the game as Early Access once it passes Greenlight in it's current working state. After all the additions have been developed, which shouldn't take more than a month or two depending, I will take it out of Early Access.
Risks and challenges
Games are complex bug-ridden entities; however, I am confident that the current build is stable.
There will be some risks involved in undertaking this first Steam/Oculus release. I am not familiar with all the gotcha's required in publishing a game through GreenLight or Oculus Home. Luckily, the game is already done and functioning, so any work needing to be done will just be conforming to guidelines required to be published onto Steam and any new things added because of the Kickstarter. Then, we will need to get through the approval process.
There is also a risk of cross platform functionality. Wicked Manatee Games does not have access to a Vive, so I cannot confirm that it will work without 3rd party testers or obtaining a Vive somehow.
Lastly, I'm not sure if there's risk of copyright infringement for the game being similar to certain arcade games of the past.Learn about accountability on Kickstarter
- (30 days)