New gameplay footage
Newest gameplay footage from Commander^3.
These are the games that inspired it, each image is the property of its respective holder.
Evolution of Commander^3
A video dev-log of Commander^3.
What began as a drunken joke between my friend and I is shaping up to become something worthwhile. The original release of this game was... Read more
Back to the Facebook
I am back on Facebook, please hit "like" if you're interested in receiving updates there!
quick video of the new map generation system
quick low rez capture of the game's new map system... gigantic random maps are now generated in under 10 seconds. Dungeons will instantly sprout beneath the player's feet
Ok, so I've learned that I cannot stick to a deadline to save my life.
Also, I totally thought I posted some new screens about 2 weeks ago.
You have... Read more
Yes, sorry I missed the "Early April" mark, but this game WILL be finished VERY VERY SOON!
I couldn't help it, I had a "eureka" moment while optimizing about 2... Read more
Nearly two years ago, I approached Kickstarter asking for an extremely modest budget for a game that had barely even begun development. I promised that the game... Read more
Hey guys, I've had a lot of issues with my computer lately, and I'm switching to Linux full-time starting today.
Everyone who pledged $15 or more will now receive "The... Read more
Welcome to the Cube Tube
Here it is :)
please keep in mind this game was made by one guy in two months. Thanks to your support, I now have a team to work... Read more
2 months, $376, and thousands of cubes later, I am almost done making an entire game by myself!!!
I'll have the Windows version of the game uploaded before Midnight (U.S.... Read more
What's in a name
I'm changing the name of my dev studio to Wizard Box
feel free to add us on facebook http://www.facebook.com/WizardBoxGames
I will also begin keeping a developer's blog on http://wizardboxgames.wordpress.com
work is going steadily... will definitely be able to ship the boxed copies and soundtracks before the end of June.
I will soon be posting a new Kickstarter project... My... Read more
Happy Birthday, Sergeant!
I'd like to take a moment to celebrate the 20th birthday of Wolf3d.exe!
John Carmack was my hero when I was a kid, and still is in many ways.
Bethesda... Read more
Just showing off the ice effect in the next level. It's not done by any means, but I hope you like this effect. I've been running around in circles and... Read more
I spent some time completely replacing the mouse and movement scripts, opting for a logic brick-based movement approach coupled with the simple mouselook script from http://www.tutorialsforblender3d.com. The previous method used an overly... Read more
ABOUT THE BOXED COPIES
Bonus boxed copies available in the final hours.
To anyone who ordered a boxed copy: It comes in a 5.5x5.75 jewel case, with an instruction manual and a DIY cardboard... Read more
still getting pledges! A few days ago, I was worried this wouldn't reach its goal.
This site is awesome and so is everyone who is helping fund this project.
I've... Read more
I reached my goal! Time to start cleaning up the bugs and finishing the game! I have 2/6 levels complete, everything should be ready to play by June
Thank you... Read more
About the Music
Thanks to Jonathan and Mark for the pledges!!
I'd like to take a second to talk about the music...
This is my Boss Dr-202 "Dr. Groove" drum machine. It is... Read more
The playable demo isn't compiling correctly :/ I could fix it with some hard work, but I am going to take a break. I will not be completing this game... Read more
CUBE TUBE ULTIMATE INTER-ACTION SEQUENCE SIMULATOR
Hey, I'm almost done with a playable demo. It features an entire level with a very unique enemy type, and a giant 3 headed crystal-spewing miniboss (pictured)
BTW -- this... Read more
more video of the dinosaur in action
need to make a better UV map so his texture doesn't look so bad
I've been debugging this week. The player's view no longer "wraps" vertically, so you can only look as far as straight up and down. There is significantly less environment clipping,... Read more
Thanks to my buddy Jon and Game Theory Labs for supporting this project!
I get back from my vacation this weekend... will have more footage and screenshots ready to show... Read more