About this project
NEW! Stretch Goal: $36,000
If our stretch goal is met, PS4 support will be added pending approval by Sony and the PS4 version of Orphan will be an available choice for our backers recieving digital copies. (Limit 1)
"... conjures goose bumps on the arms." - GamesPilot
"... undeniable visual force..." Nivel Oculto
Orphan is about a young boy, presumably the sole survivor of an overnight alien invasion.
You will sneak across the countryside through open fields and dense forests, over dangerous mountains and through lush valleys, ducking behind rocks and trees all while being pursued by an army of machines designed to destroy all life. However the machines have their weaknesses and they carry powerful weapons that may be able to be used against them.
Orphan draws inspiration from the classic 2D games of gaming's golden era. Orphan focuses on immersive gameplay, visuals and atmosphere and channels classics like Another World, Blackthorne and Oddworld: Abe's Oddysey, with a touch of Journey to Silius.
Orphan takes place in rolling hills and rugged mountains of Appalachia, a land not too often visited in video games. In addition to country fields, mountains, caves and rivers this setting opens up unique environments such as railways, coal mines as well as structures and machinery just as scary and alien as the game's other-world antagonists.
Orphan is a classically-styled 2D action platformer with an emphasis on stealth, item discovery and strategic combat. As the game progresses, the player will become more powerful and gameplay will become more action oriented.
Check out this short presentation of some basic mechanics and weapons.
Use the cover system to duck behind rocks and other objects or use items that provide cover or distract enemies. Turning all lights off will make the Orphan harder to detect but could make the terrain harder to navigate.
Progression will depend on discovering a diverse range of items and weapons allowing the player to avoid, outsmart or destroy enemies. Luckily, the ongoing battle between the aliens and military has left lots of useful gear scattered across the countryside.
The aliens have supreme combat abilities so combat should be avoided, but rewards await those who attacking first and disable the enemy. Throw explosives from afar or set traps.
Gaining access to alien technology can change the tide of combat and reward players who seek revenge against the invaders.
Each enemy Orphan encounters bears unique weapons the player can acquire and use. For example, Seekers can drop their laser guns and shield generators which contain a finite amount of energy and give the player a temporary advantage. More advanced enemies drop even more advanced weaponry.
Replay value will come through achievements based on core gameplay elements such as exploration, item collection, stealth and combat.
Orphan aims to have a large world with multiple paths full of secrets to discover. Use a GPS to discover geo-caches containing useful items and collectibles personalized by high-level Kickstarter backers.
The graphical style is influenced by many years working as a photographer, blending together real-world images and detailed raster graphics. The night-time setting lends itself to the silhouette style combined with colorful skylines, lighting and effects.
Inspirations and Influences
Though Orphan receives a healthy amount of comparisons to Limbo due to the silhouette style, I find myself more inspired by the scene of Snoopy sneaking across the countryside at night, hiding behind trees and barns and wading through the river on his way to the halloween party.
Combine that with the tip-toeing in and out of the shadows of Oddworld:Abe's Oddysey, the weaponplay and problem solving of Another World and then throw in the alien-robot kicking madness of Journey to Silius' protagonist seeking revenge for his father's murder... and you begin to see where Orphan is going.
Unlike Limbo, Orphan is not a game of puzzles or absraction. Orphan is about action and stealth, about collecting and using an array of inventory and weaponry. Orphan is not completely linear and will contain a minimum of five hours of gameplay. That being said, Limbo was awesome and being compared to it is quite alright!
By backing Orphan you are backing a small independent studio and a long-time dream. Pledges of EVERY amount are greatly appreciated and I'll take the time to personally thank each and every backer. With a $10 pledge you will receive a special thanks in the game credits!
If you are willing to back at the $15 tier or above you are eligible to receive a digital copy of the game as well as a digital copy of the instruction booklet upon release.
Backers at the $25 level will receive a personalized digital Art Book including hi-res game images, early screenshots and concept art, scene deconstructions and other goodies delivered in PDF format. In addition to the previous tier rewards of course!
Backers at the $35 level will have access to the Beta versions and be listed in the credits as a beta tester! If playing a buggy possibly broken game doesn't sound fun to you this tier also includes a second copy of the game that you can play yourself or gift to a friend! This tier also includes the digital art book and instruction booklets.
Back at the $50 level and you have the opportunity to create your own unique game content accessible through the game's "geocache" system. With the use of an in-game GPS, players can locate hidden caches containing useful items and collectible trinkets. These trinkets appear in-game as text and can be collected to an in-game inventory list. For instance, Orphan may find the item "Tattered journal," containing a few lines of text that you create, or "Family photo" with your own caption. Or you could just attach your name to the cache so Orphan knows who to thank for leaving him those smoke grenades!
Backing at $100 or more makes you eligible for your choice of unique Orphan swag like below. Shipping is not included.
Hardcover Art Book
Backing at $150 or more gets you a limited print of the aforementioned art book in full, crisp color. No more of these books will ever be produced after this campaign.
Risks and challenges
I've been developing Orphan part-time for the past year and though there is much more to do, most of the game's mechanics are in place. A year of development time is needed for level design, the creation of additional weapons and enemies and the implementation of sound and music. Some of this information is detailed in the game design document above.
Though things can happen and development can sometimes take longer than anticipated, getting a top-notch game into backers hands will always be the number one priority no matter what. Every penny put into this campaign is sincerely appreciated as it supports my ambitions to work as an independent game developer.
My personal experience includes working in various creative fields including graphic design, web design and development as well as photography, videography and animation. Orphan represents a major life decision for myself and my family to put these skills to work in the very industry that inspired me to get into creative fields in the first place. Now with half the work done, I look for the communities help in allowing me the time to expand Orphan into something worthy of the games that inspired it.Learn about accountability on Kickstarter
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