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Virtue Signal: The Game of Social Justice is a card game parody of social justice activism.
Virtue Signal: The Game of Social Justice is a card game parody of social justice activism.
962 backers pledged $40,524 to help bring this project to life.
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Virtue Signal: the Game of Social Justice

$40,524

962

Virtue Signal: The Game of Social Justice is a card game parody of social justice activism.

In Virtue Signal you play as one of several different social justice warriors. The object, simply, is to attract a coalition of NPC followers to your cause, whatever that is. The first player to 15 is the winner.

Virtue Signal simulates the power struggles and one-upmanship that goes on between activist groups. The issues themselves are of little consequence, they are merely useful tools to get leverage over others.

May the wokest warrior win.

Warriors, Come Out To Play

There are eight justice warrior characters in the base game, and more in development. Each warrior has xir own unique persona and special abilities, making possible a wide array of different strategies and play-styles.

The Alignments

There are four alignments in Virtue Signal, represented by four colors:

  • Red - Economic Justice
  • Blue - Political Justice
  • Green - Diversity
  • Orange - Identity

Alignments govern how your NPC coalition can be built, and also how microaggressions and virtue signals are played.  More on those in a second.

The NPCs

NPCs come in three tiers:

Microaggressions and Virtue Signals

A microaggression is a some bizarre infraction against your progressive piety that makes others cluck their tongues,  and stroke their beards.

Microaggression cards are played on an NPC card in a player’s coalition, rendering it inert.  An NPC with a microaggression card on it cannot be added to, and it does no count toward the player’s score.  In most cases it also cannot be destroyed or stolen.

Microaggression cards are removed by virtue signaling. A virtue signal is some overt display of progressive piety that make you seem like a better person, but which doesn’t actually help anyone or accomplish anything. To remove a microaggression, one must play a virtue signal of the same alignment as the microaggression card. Red for red, blue for blue, etc.   Pretty simple.

Plots

Plots are universal modifiers that alter the rules of the game. Only one plot can be in play at a time, and it affects all players. Plots combine with the characters’s superpowers to create interesting play strategies and in some cases pretty devastating effects. 

Testimonials

Risks and challenges

A large proportion of the artwork has been finished already (as you can see) so this project is more or less entirely infection and risk-free.

The biggest risk to this project is that we'll be deplatformed by some humorless bint.

In the event that happens we'll try again somewhere else. Rest assured we shall remain our salty selves and we shan't water the project down for anyone.

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  1. Select this reward

    Pledge US$ 1 or more About US$ 1

    Participation Award

    Everyone is a winner, even you.

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    Pledge US$ 20 or more About US$ 20

    A Game

    A generous pledge of $20 gets you one copy of the base game, and five minutes of concentrated long-distance rieki heaing.

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    Pledge US$ 35 or more About US$ 35

    A Game + The Problematic Card Pack

    This gets you the base game, plus 16 additional cards of the salt-and-vinegar variety.

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    Pledge US$ 65 or more About US$ 65

    Two Games + Problematic Card Packs

    This one gets you two games, and two, count them, Problematic Card Packs.
    Wow such a deal how can you say no to that.

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    Pledge US$ 150 or more About US$ 150

    A Signed Copy

    This gets you the base game, the problematic cards, and a signature.
    Might be worth something someday, who can say?

    Maybe, but probably not.
    But maybe.
    But probably not.

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Funding period

- (30 days)