Fixed Wallpapers, Post SupaNova, Viggo!
So the images we uploaded last week were actually the base screenshot from our engines that we used to create the real backgrounds. Whoops! Oh well, I suppose the positive side effect of this is that you get to see a little more of our behind the scenes process. We've also created versions without the Kickstarter links and text, after thinking about it we realised that anyone who might actually want to use these wallpapers has already been on our Kickstarter, thereby not really needing or wanting that promo stuff in there.
These last few days have been amazing for people picking up on our game posting on it. Here are just a few.
And many more, woo!
Post SupaNova Action
We had a great time playing the game with everyone at SupaNova and seeing everyone's elaborate cosplays. Now we're all back in the office and work is going well. We spoke to quite a few awesome artists at SupaNova about doing some art for BEARZERKERS when the Kickstarter is over and we'll be figuring out who we're going to be working with in the next week or so.
We also got quite a bit of feedback for some subtle changes we're going to be making to the game following the Kickstarter and SupaNova demo that should make the game a lot more satisfying and balanced and we're keen to show this stuff off. Our next update will explain some of these changes and show off the great work our artist Matthew and programer Alex have been doing over the past few weeks!
A Song for Viggo is a beautiful adventure game crafted from folded paper, telling the day to day story of a father as his life spirals away into depression after the tragic death of his son. We love the presentation for this game and the way they're telling this tale. For more on that check out their page as they explain it much better than I could here! I'm sure all of you have known someone that has suffered from depression, it's fantastic to see games like this tackling empathy and serious issues and we can't wait to see what the final experience is like. The project has 10 days left and is just a little over 50% of their goal, so go give them a hand!