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In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. Read more

Canberra, AU Video Games
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This project was successfully funded on July 3, 2014.

In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you.

Canberra, AU Video Games
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About this project

Click to Download!
Click to Download!

 

BEARZERKERS is the full featured spiritual successor to Pandamonium.
Four enter an arena, one leaves slightly less dead than the others.
Four enter an arena, one leaves slightly less dead than the others.
 

 

 

 

 

BEARZERKERS is a unique take on the local multiplayer genre, with a focus on indirect combat. What does that mean you say? The goal of the primary mode in BEARZERKERS is to be the last Critter left with the Bear through manipulating the environment around players to their doom. Trap other players with your rock walls and use your powerups at just the right moment on your way to killing the hell out of everyone. Think of it as part Tron Light Cycles, part Nintendo Land and all chaotic multiplayer nonsense.

The concept of BEARZERKERS was born from one of the many game jams we attended in 2013. PAX Prime was rapidly approaching; we had a booth, but the game we were working on was just not ready for the public. A month before the show, a local jam was held to the theme of "The enemy of my enemy is my friend". We took the premise and rolled with it, creating a subversive multiplayer game all about turning a universal enemy against your friends. We called it Pandamonium, and it starred a froglike demon panda hunting down some armadillos on an island. 


The people who played it at PAX loved it, so upon arriving back in Australia we immediately decided to treat Pandamonium as a rough prototype and move forward. We recreated the game from the ground up with a less shaky foundation, and far more content.

 

 

Update #1 | SupaNova + New Backer Rewards

Update #2 | Indie3

Update #3 | PC Demo

Update #4 | Updated Wallpapers + Supanova Recap

Update #5 | Development VLOG (Backer Only)

Update #6 | Demo Update + Trailer Feedback

Update #7 | Soundtrack Preview

Full Game Features:

Genre: Local Multiplayer 
Release Date: Approx. November 2014  
Development State: Pre Alpha  
Platforms: Windows, Mac, Linux (So Far!)
Controls:  Full controller, Keyboard and Mouse support.

Game Modes:
  • Classic - Based on our original prototype with a number of tweaks, Classic is a last man standing scenario with a variable number of bears, lives, and powerups, spread across a broad selection of open, twisting maps.
  • Hunt - Hunt is a competitive survival mode that allows 2 or more players to become the bears, and hunt the critter players to their doom. The critters need to do everything they can to survive until the time runs out! 
  • Spiral - Spiral is a cooperative maze mode that has the players slipping and sliding across a bunch of different surfaces between various deadly hazards on their way to the finish. Inspired by one of our favourite mods - "Run Kitty Run" from Warcraft 3.
Locations:
  • Eastern Forest
  • Crystal Mine
  • Graveyard Tundra
The Eastern Forest set is mostly completed as of now, and we are close to finalising the Graveyard Tundra. As it stands, much of the level work remaining is simply creating new layout designs and finalising them through testing, before giving them some art passes.

Modifiers:
A plethora of match options and tweaks to change the game up every round.

Bears of the Menagerie:
  • Panda
  • Grolar
  • Sun 
  • Franken
Critter Ensemble:
  • Armadillo
  • Wombat
  • Pangolin
  • Hedgehog
  • Badger

The Armadillo that features in our game footage at the moment is from our original prototype, and is due to be replaced. The bear and our concepts below are much more indicative of what we'll be aiming for in the months to come. Critters will also have full animation sets, and not be simply curled up and rolling about all over the place.

Initial Critter Concepts by Paul Summerfield
Initial Critter Concepts by Paul Summerfield

 

Lots of ways!

Getting some new Collaborators, and paying them! 
The core team here are working pro bono on this game to get it done, with the lofty sky high dream goal of making some money from it when it's complete. We can't ask the same from people who won't be able to share in that cash waterfall without silly amounts of business and legal wrangling.
So far we've been doing things somewhat backwards, by making our content in 3D based off several inspirations, and kinda winging it whilst trying to hold it all together. That's been going ok so far but we'd really like some help. What this money will do is let us bring in some concept artists that we like, to speed and strengthen our art pipeline. What does this mean? Cooler characters designs and environments, faster.
We'll also be able to start paying our sound guy Tommy to free him up from his job a little bit, so he can put some more time into the whizzes and bangs of BEARZERKER'S soundscape.

Company and Operational Costs
There are a number of costs alongside just feeding ourselves that we're facing whilst working on BEARZERKERS. The cost of our office space, software licenses, website costs for the company and the game, getting promotional stuff for the game so we can sell a few copies when release time comes and of course the cut Kickstarter takes themselves.

 
Fixing and Feedback 
A great side effect for all of this is that we are getting BEARZERKERS out in front of you guys, the people who are most passionate about these kinds of games. We feel the sooner we get eyes and hands on our game the better, to really hone what we have into the polished fun ball it will become.

 Stretch Goals Explained:

$8,000 - We keep making the game and spend the money how we explained above in this page!

$12,000 - We'll select four Critters from our shortlist of those that never made it into the base game and contract some concept art up for each. We then go to the polls with those concepts to see which is preferred by all of you!

$14,000 - We'll huddle around some webcams and video editing software every week to keep you all up to date on our progress and silly things that break during development. This requires us to get those webcams, as well as time away from development, and simply won't be worth it as much if we don't get the support required to reach this tier. More money will also be set aside for our audio man Tommy, which means more varied music for the game and soundtrack!

$18,000 - Ever play Diablo 2? This tier will allow us to fill the world with little signs of life around every level that you can crush or send running as the chaos of the match ensues. To counteract this act of horrible defensless animal smushing, we'll also be offering an option in the menu to turn the existing player deaths into fountains of candy and rainbows for the squeamish amongst you. To counteract that there will be another option that makes player deaths all the more ridiculously violent! 

$22,000 - 4th game mode - CHALLENGER! Reaching this will allow us to dedicate ourselves towards creating some sweet single player challenge levels for release. Each level will be a single screen action puzzle that requires you use your powerups, abilities and unique Challenger modifiers to complete the scenario. The money here will be going towards the additional level production, design and concepting required. 

$28,000 - An entirely new set of levels with original assets and an accompanying bear type to fit. We have a few crazy ideas on this for the worlds we'd like to create, and we'll leave it up to the community to decide on which actually becomes a reality.

$35,000 - Network multiplayer is a big demand for local multiplayer games. It was considered earlier in development before we realised we simply couldn't risk the time spent on it on our shoestring budget alongside the infrustructure we'd need to pay for. Reaching this goal will allow our coder Alex to cut away from his part time job for a while, as we refocus development to get the networking systems in place and stable. Hitting this point also shows us that there'll be a solid community there to find games online when the game is released.

$50,000 - We've been accepted as WiiU developers, all that is needed now is the money for the dev kits and the time it will require us to make a quality version of the game for the system. If we reach this goal, all pledges towards rewards promising the PC version of the game can be exchanged for the WiiU version!

$75,000 -  A seperate Challenger campaign based around the need for cooperation to make it through the deadly challenges, requiring sacrifice and great cunning.

$100,000 - Everyone loves ducks, man.

 

Because IndieGoGo is kinda worse and our government just stopped delivering development grants so they could afford jet fighting bishops who hunt neighbourhood crooks that want to commit fanatical crimes against our primary schools.
 
The people here at Wildgrass have been working for over a year now on a number of prototypes and small jam games. BEARZERKERS is the first "full" game we have worked on and we want it to really shine. We have a lot of ideas for our future which heavily rely on this game being awesome and making us at least a dollar.

Matthew primarily works on awesome high detail sculpts and models that form the foundation for much of our art in the world, which is great because the rest of us are kinda bad at that.

Parisa is our resident 2D and Texture artist, though she helps quite a lot on models for our props for the world as well. This makes her responsible for the character and world textures, textures for the particle effects and also our UI. 

Alex is our one and only programmer, and source for all our science and technology fact knowledges. Everything that actually does something in our game? Alex got it to do that.

Tom is the technical artist, animator and producer on the team. He works on our characters, particles and other effects, trailers, websites and this Kickstarter in which he is currently speaking of himself in third person.

ALSO:

Tommy Gough - We first began working with Tommy on our CHARGE! sequel CHARGED! before we moved onto BEARZERKERS. He's covering all our music and sound bits for the game. http://tmogsounddesign.webs.com/

Special delivery!
Special delivery!

 Reward Tiers!

Backer Updates

Some updates to this page during and after the Kickstarter will be made exclusive to those who have pledged towards the project, for example community choice polls on what content gets put into the game. Anyone who backs BEARZERKERS will receive access to such updates!

Credits

Anyone who receives the credits reward will be sent out a survey at the end of the Kickstarter, where you can (or choose not to) give us the name you'd like displayed in the credits section of the game and our website!
Higher reward tiers will place you in different sections of the credits.

DRM-Free Copy of the Game

All who receive this reward get permament download links for the platform of their choice. In the event that we pass through Greenlight, Steam keys will be distributed as an option to all who recieve this backer reward. 

Soundtrack

The game's music is a large part of the reason this Kickstarter exists, so all who back are to receive this reward get a DRM free digital download of all the music in Bearzerkers soundtrack PLUS a select few exclusive tracks from our previous game "CHARGED!"'s pumping tunes.

Beta

Be a part of our closed Beta leading up to release. The Beta will be feature complete and will serve as wide testing ground for all the features people find the most fun and your chance to give feedback on all the little things that might need some tweaking!

Alpha and Grave Stone Initials

The Alpha will begin the moment we can begin distrbuting it. All who receive this reward will be given the chance to help mold the game into what it will become from its early stages all the way to feature complete (all modes and maps and characters and so forth implemented).

To commemorate the time and money you've dedicated to us, your initials will be mystically imbued into the grave stones of one of our Graveyard Tundra levels for all to see!

Powerup Designer

Send your ideas through and we'll work with you through a bunch of virtual Skype meetings and the like to get your crazy Powerup idea into the full game!

Jam Master

If there's one thing we're absolutely confident in with our team, it's that we make kickass 48 hour games and love doing it. Those that shoot for this reward get to define the theme for our next game jam and then if they choose to, collaborate with us and discuss ideas as the weekend goes on. At the end of it all, a shiny bite sized game will exist and you get to choose what happens with it, it could be yours alone or you could share it with the world- it's up to you!
Previous Wildgrass Game Jams

Risks and challenges

From the very beginning of this project we've had a fun game. The 48 hour prototype we've taken to PAX Prime, EB Games EXPO and iFest here in Canberra proved that to us and is why we're here now.

The new game is at a good foundation point for us to build upon and polish as development goes on. The ideas we have committed to are loose enough that we will be able to find what feels right through iteration, as we have done leading up to now with everything currently in the game.

The biggest risk associated to this is that such an approach takes time, and we don't want to release the game until we are happy with it. This could possibly mean the game slips past our November release goal, however we've met each of our milestones leading up to now and doubt that will happen.

Learn about accountability on Kickstarter

FAQ

  • The Pandamonium prototype was made in 48 hours, during which we scrambled together a control system that only takes input from controllers. To play the prototype, you will need at least 2 (xInput) controllers plugged in (before the game starts) and then press A(360 layout) to start the game proper.

    We know this is painful! The full game BEARZERKERS has supported Keyboard and Mouse from alongside controllers from day 1. Unfortunately it require us to gut and rework a bunch of the prototype’s movement system to get it to work how we’d like.

    The good news is, we’ll be uploading a playable demo of BEARZERKERS in the coming weeks so look out for that!

    Last updated:
  • In the basic game mode Classic, all the different Critters will have the same skillset (digging) and rely on their skills within the match to win. The abilities you see being used in the trailer are pickup based powerups that spawn within the world and are single use items.

    The third game mode Spiral however is very much along the lines of what you might be looking for. Each Critter will have two unique abilities that they can level up alongside their base stats (such as speed) as they progress through the death maze. We hope to have a video demo of this mode up in a few weeks before the Kickstarter is over, as there is a lot to explain purely through text!

    Last updated:
  • For Classic and Hunt, we are creating a robust statistics tracking system through, that will award players at the end of the match with a title based on their playstyle through the game. This will also track the individual performance of all characters throughout the lifetime of every game played on the install, so we hope to see players picking favourite animals to keep an eye on their progress.

    For leveling up and permanance on your characters abilities, see our answer on "Spiral" mode above!

    Last updated:
  • The current plan is 4 only for the base modes of Hunt and Classic, but Spiral will likely have more depending on testing and what feels best.

    Last updated:
  • At the moment it is English only yes, but we're discussing internally how much it will cost us to translate the game to Spanish, Russian, German and French. Expect some Stretch Goal modifications soon!

    Last updated:

Rewards

  • You selected
    Pledge $1 or more

    6 backers

    [BACKER!]

    -YAY! You now have access to our backer page exclusive updates!
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $5 or more

    3 backers

    [THANKS!]

    -Our eternal confused gratitude.
    *********************************************
    -Your name in the credits on our game and our website as a Supporter.
    - All previous rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $7 or more

    49 backers Limited (1 left of 50)

    [EARLY BIRD GETS THE GAME]

    -The full DRM Free game for digital download on PC upon release.
    *********************************************
    -Your name in the credits on our game and our website as a Supporter.
    - All previous rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $10 or more

    103 backers

    [PRAIRIE DOG]

    -The full DRM Free game for digital download on PC upon release.
    *********************************************
    -Your name in the credits on our game and our website as a Supporter.
    - All previous rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $20 or more

    19 backers Limited (6 left of 25)

    [WAKE UP AND HEAR THE MUSIC]

    -The full soundtrack from our composer Tommy Gough, alongside some exclusive extra tracks from our CHARGE! sequel's soundtrack.
    *********************************************
    -Your name in the credits on our game and our website as a Patron.
    - All previous (non-limited) rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $25 or more

    6 backers

    [GAME AND SOUNDTRACK]

    -The full soundtrack from our composer Tommy Gough, alongside some exclusive extra tracks from our CHARGE! sequel's soundtrack.
    *********************************************
    -Your name in the credits on our game and our website as a Patron.
    - All previous (non-limited) rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $35 or more

    20 backers Limited (80 left of 100)

    [BEARZERKERS FOUR PACK]

    - 4 copies of the full DRM Free game for digital download on PC upon release.
    *********************************************
    -Your name in the credits on our game and our website as a Team Player
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $40 or more

    10 backers

    [BETA BADGER]

    -Be a part of the closed beta leading up to release in late 2014.
    -One week's early access to our development vlogs.
    *********************************************
    -Your name in the credits on our game and our website as a Beta Badger
    - All previous (non-limited) rewards.

    Estimated delivery:
  • You selected
    Pledge $75 or more

    10 backers Limited (20 left of 30)

    [ALPHA AARDVARK]

    -Your initials will be carved into the tombstones of our Icy Grave levels!
    -Access to our weekly development builds. Be right there from the start alongside us and help us tweak the game’s modes, levels and powerups from your feedback!
    *********************************************
    -Your name in the credits on our game and our website as an Alpha Aardvark
    - All previous (non-limited) rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $100 or more

    6 backers Limited (14 left of 20)

    [Connoisseur Capy]

    -x2 Beta and Release copies of the game.
    - Exclusive digitial art book.
    *********************************************
    -Your name in the credits on our game and our website as a Connoisseur Capy.
    - All other previous (non-limited) rewards.

    Estimated delivery:
  • You selected
    Pledge $250 or more

    2 backers All gone!

    [HONEY BADGER]

    -Help us design a powerup to be used in the game
    *********************************************
    -Your name in the credits on our game and our website as a Producer.
    -[Alpha Aardvark] rewards.
    -[Connoiseur Capy] rewards.
    - All other previous (non-limited) rewards.
    *********************************************

    Estimated delivery:
  • You selected
    Pledge $800 or more

    1 backer All gone!

    [THE JAM MASTER]

    -Name the theme, and we will complete a game jam for you in 48 hours. Keep in touch with us on Skype through the jam as we spitball ideas back and forth. You alone get to play it unless you choose to share.
    *********************************************
    -Your name in the credits on our game and our website as LORD OF THE JAM.
    -[Alpha Aardvark] rewards.
    - All other previous (non-limited) rewards.

    Estimated delivery:
  • You selected
    Pledge $1,250 or more

    1 backer Limited (1 left of 2)

    [THE (OTHER) JAM MASTERS]

    -Name the theme, and we will complete a game jam for you in 48 hours. Keep in touch with us on Skype through the jam as we spitball ideas back and forth. You alone get to play it unless you choose to share.
    *********************************************
    -Your name in the credits on our game and our website as a LORD OF THE JAM.
    - [Alpha Aardvark] rewards.
    - All other previous (non-limited) rewards.

    Estimated delivery:

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Funding period

- (30 days)