This project's funding goal was not reached on December 2, 2012.
About this project
This Kickstarter is for funding to do the development of the Modern Combat Simulation Flying Game of the F-35 Lighting II, the new Joint Strike Fighter of the US Military. A Single Player and MMO of the F-35 will be released at the end of this development period. The completed F-35 development will be Phase I of a continuing development effort toward the production of a full WarBirds 2024 Combat Flying Simulation MMO over future development Phases. (See below for description of each development Phase.)
The final F-35 Lightning II MMO will be the most authentic, most realistic, most intense Combat Flying game available since the old MicroProse Software Games. This sim is coming from a development team who produced those great MicroProse Combat Games including F-15 Strike Eagle, (http://en.wikipedia.org/wiki/F-15_Strike_Eagle_(video_game)), F-117A Stealth Fighter (http://en.wikipedia.org/wiki/Night_Hawk:_F-117A_Stealth_Fighter_2.0), and Gunship (http://en.wikipedia.org/wiki/Gunship_(video_game)), as well as the currently operating World War II Combat Simulation Flying MMO, WarBirds (www.TotalSims.com).
Our Company is iEntertainment Network, (“ient.pk” on the OTC Pink Sheet public markets). We have been developing, operating, and improving our WarBirds Simulation MMO game since 1997. Players can fly over 100 different aircraft in 15 different historical terrains, and participate in mass historical reenactments of famous WW II air battles.
The WarBirds simulation includes accurate flight modeling of all simulation aircraft, (updated continuously based on new information), realistic weapons functions and characteristics, and geographical terrains using Satellite data for elevations. WarBirds requires the use of real ACM tactics (Air Combat Maneuvering, (http://library.thinkquest.org/3142/manuv.htm)) for players to fight and win the air battles!
The new F-35 Lightning II Combat Flying Simulation will require brand new aircraft, new aircraft flight modeling, new modern cockpits with new instrumentation, new displays configurable by the pilot player, new weapons targeting systems, and new weapons with all the capabilities and functions of the most modern laser, GPS, and radar guided weapons.
The F-35 project will also require new larger geographical terrains of potential future conflict areas suitable for Jet Fighter combat. The first of many Combat terrains for the F-35 will be the Middle Eastern Area terrain, including Iran, Iraq, and Pakistan.
The F-35 Sim will also require modern enemy aircraft to fight against and destroy. We will add the new Chinese Fighter, the J-20/J-XX as our first enemy aircraft.
The F-35 Lightning II development project is Phase I of a complete WarBirds 2024 Air Combat Simulation MMO as described below. At the end of each Phase, a complete single player and MMO game will be released. Anyone who participates in the Phase I development will receive continual updates as the Phases progress.
Phase I will develop the F-35 Lightning II aircraft, aircraft systems, and one combat terrain. Included in the Phase I will be at least one enemy aircraft based on the most modern Chinese fighters, potentially the J-20/J-XX, for FREE MMOG and Single Player combat play. The accurate Iranian, Pakistani, and Iraqi combat terrain will be implemented in this Phase.
Phase II, coming later, will add additional aircraft including the F-22 Raptor, F-16 Fighting Falcon, F-18 Hornet, and the equivalent enemy aircraft including the Russian Sukhoi T-50 PAK FA. One additional combat terrain of Southeast Asia will be provided in this Phase.
Phase III will add US Bombers, including the B-1, B-2, and B-52s, as well as 3 enemy bombers. This phase will add additional ground to air radars and defensive fire to all terrains, plus one new terrain, Eastern Europe.
Phase IV will add additional Russian and Chinese Aircraft and a Chinese Combat Terrain.
Phase V will add ground forces, including Armor, to existing terrains.
In each of these Phases a full single player simulation and MMOG will be released with the vehicles, features, and terrains described above. Each will be a complete simulation with updates coming continuously if you are a contributor to the Phase I KickStarter.
Risks and challenges
Making a modern Combat Simulation is challenging, as many of the actual weapon systems, electronics, and tactics are classified.
To get the facts right, the development team will have to do extensive research in military publications, technical manuals, and any other public sources that describe the actual capabilities of these Combat aircraft.
Additionally, great understanding of how the military works, how these aircraft might actually operate, and how future conflicts may evolve, are critical to the accurate development of the simulation.
Our Development team is backed up by a group of volunteer historians and military enthusiasts to assist in all the technical data acquisition. Our development team also has the ability to engage retired military aviators for discussion and recommendations through our CEO as he is also a retired Military Aviator.
These relationships will allow our development team to move readily to obtain the available facts and details of the modern F-35 to accurately implement the F-35 simulation.Learn about accountability on Kickstarter
As a new A-37 Dragonfly pilot in the early 80's I was not very good at strafing from the Jet. My partner Sid Meier did some tweeking on one of our games and gave me something to practice strafing. I was the Top Gun in the Squadron for the first 6 months we had the A-37. So PC Sims are good enough for training but don't give the seat of the pants acceleration and the stress of real combat flying. But no one dies either! Wild Bill Stealey, CEO, IENT, Lt. Colonel, USAF Retired
- (45 days)