About this project
5-Minute Dungeon is a co-operative card game that plays in 5 minutes! For 2-5 players.
You’re all in it together—either your party defeats the dungeon and moves onto the next one, or you all perish! This makes 5-Minute Dungeon an easy game for new players to join, even if they are not hardcore gamers.
There are no turns. Everybody races against the clock to slap down symbols that match the current card. With only 5 Minutes to defeat each dungeon, there’s no time to waste!
Your team can be anywhere from 2 to 5 players, and it's easy to change the number of players between dungeons if you have new players arriving at your game night. And since each dungeon takes only 5 minutes, you can play a few rounds and then pick it up again when you have time to continue the quest.
With 10 heroes to choose from you can assemble your team differently for each game session, and even swap heroes between dungeons! Each hero has unique abilities to help the team.
Glad you asked, mister banner! We've created a video to explain just that!
The first thing you need to do is pick a hero!
Like the Barbarian here...
You’ll draw a hand of cards, some of which will be resource cards and action cards. You’ll need these in a minute.
Flip over the top card of the dungeon and start the timer! You now have 5 minutes to defeat every card in the dungeon, and the dungeon boss!
Door cards come in three varieties: Monster, Obstacle, and Person. Most of the time you can defeat a Door Card by matching the symbols on the card. Sometimes, though, you'll want to use an action card, like Fireball, which can instantly defeat a Monster.
There are no turns, and anyone can play the cards needed to defeat the Dungeon Card. But be careful, any card played is gone forever, so play smart!
After you’ve dealt with all the door cards, it’s time to take on the big boss himself—the Baby Barbarian! Bosses take a lot more resources to defeat than any door card.
Not surprisingly, there are five dungeon bosses. Once you take down the baby, there are still four more bosses to tackle.
Rahdo Runs Through
Epic Gaming Night
The Bearded Meeple
You can check out more of Alex's awesome art here:
Shipping to areas outside Canada and the USA may result in additional duty and taxes out of our control. To help minimize the chance of this, we are shipping from within North America, Europe and Australia. Please research import regulations to learn about these potential costs for your country before placing an order.
In order to keep costs down and reduce the potential for errors, we cannot split orders to ship to multiple delivery locations. We allow a maximum of 1 delivery location per backer, regardless of reward levels or number of copies ordered.
Remember that your pledge is in Canadian Dollars, and your card will be billed in Canadian Dollars when the campaign ends. Currency exchange rates change regularly. Look at your local currency exchange rate toward the end of the campaign for the most current price.
Music for the video & timer app were created by Kevin MacLeod
We're partnering with BackerKit to make it much easier for backers to manage their pledge choices and shipping information at the end of the campaign.
Risks and challenges
Although this is our first Kickstarter project, we have been making and distributing award-winning games for 15 years and we know that we'll be delivering you a high-quality product.
Thanks to our years of experience, we understand quality and how to design and produce products that we can be proud of. For this project, we’re using one of our long-standing production partners. As well, we’ve already made pre-production copies used for the reviewers and they loved them. So, we know that quality is right where it needs to be. No surprises.
SHIPPING AND FULFILLMENT
We are very familiar with the type of delays that can occur in shipping and have allowed for them in our delivery estimate. For shipping we’re working with leading game distribution companies in major markets. This will help reduce the shipping costs and ensures a pretty straightforward shipping process. That means that we we’ve done everything we can so you'll have your games no later than our promised date, and almost certainly earlier!
We have limited, and pre-planned, the number of stretch goals. One of which is our timer app, which we are making ourselves. We’ve designed and published 35 apps, already. The other stretch goals that involve production items have largely been pre-planned and prototypes done. That way they can ship with the games in one package so you don’t have extra shipping costs. You’ll see the goals as the campaign evolves.
At http://Wiggles3D.com, you can learn more about our company and catalog of games.Learn about accountability on Kickstarter
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