Could you help me get a grant by taking a survey?
Heya! Turns out a lot of government grants want proof that people are interested in your project, so they’re asking me for testimonials. If you have ~4 minutes, could you... Read more
~ Fin ~
Small Ramón y Cajal art: sent!
Download keys: sent!
Runs on: PC, Mac, Linux!
Backer lines: in-game!
I think... that just about wraps this thing up.
Physical rewards... Read more
Wicklog #14 - SURVEYS + final checklist
*** SURVEYS SENT, PLEASE FILL OUT YOUR SURVEYS ***
For backers with survivor/nemesis memories, I have the recording studio booked for next week. In order to get your memory fragment... Read more
Wicklog #13 - Cosmic jokes, new limbs, and a sense of scale
OMSI mini-maker fair one-year anniversary
It can get lonely working on something by yourself for a year, so the external-validation boost from showcases is always a welcome punctuation to the... Read more
Wicklog #12 - Gameplay objectives, OMSI, and reward status update
Last week I showed Crescent Loom at the Seattle Indie Expo (where it got some very enthusiastic responses!) and then came back to a Columbia Gorge On Fire. Needless to... Read more
Wicklog #11 - How funding dictates design, box art, framing, and races.
I thought it’d been a weirdly long time since I wrote one of these. With all the travel, I got bumped off my every-two-week schedule and then Google calendar didn’t... Read more
Wicklog #10 - Games for Change Conference, Spark a Memory, new help menu
When I landed in New York, I was afraid. I expected endless crowds, giant rats, an arcane subway system, and to inevitably get mugged / hit by a runaway taxi.... Read more
Wicklog #9 - Fancy graphics, avoiding invisible functionality, and game juiciness.
“I’ve added most of the systems,” I said to myself. “There’s not thatmuch left to add to the basic engine, right? Make some objectives, polish the tutorial, iron out... Read more
Wicklog #8 – Laying eggs, chowin’ down, variable synapses.
Flashiest change this week: creatures laying and hatching from eggs! I added in a super-basic calorie-counting system that causes creatures to lay an egg if they get enough to... Read more
Wicklog #7 -- Content & Bugfixes
No big announcements this time around; I’ve mostly been working on polishing the user interface + adding content for the beta at the end of this month.
I... Read more
Wicklog #6 - the Caves of Voronoi
I bit off a lot to chew with this Kickstarter. I tried to limit things by breaking off the main “game” into the Explore Mode stretch goal (which we did... Read more
Wicklog #5 – Art pipeline & coherent visual/gameplay vision
Whoop, day late. I’m trying to stick to my every-other Monday schedule for these, but it slipped a bit this time.
- New build up on the itch.io page. Still trying... Read more
Wicklog #4 - Betacon, intuitive mechanics, and the March for Science
Time is strange. It feels like the changes I make every day are small, but gradually they accumulate into something bigger than it seems like I could make. And then... Read more
Wicklog #3 - Menus for daaaays
Oof, it’s already been a month since the Kickstater ended? Time is flying by, it feels like I barely get anything done each individual day, but looking back I'm always... Read more
Wicklog #2 - Postmortem, Better Brains, and Beautiful Bodies
Decided that a bi-weekly update schedule’d be better to avoid spamming y’all, which is why I skipped sending out an update last week (but I did publish a postmortem on... Read more
Hi! I took a little downtime to recover from the craziness that was the campaign, but now I’m getting back into the swing of things.
So: hoo boy, I have... Read more
That was fun!
Whoop whoop, we did the thing!
I feel like the big celebration was a few weeks ago during the paired pledge party when we doubled the funding overnight. Kickstarter... Read more
Final sticker, final countdown.
The Kickstarter ends tomorrow evening! It's been one heckuva ride.
A few orders of business:
1)We've made the goal, but that was just the bare minimum I needed to... Read more
WUB WUB ~ 100% ~ WUB WUB
WOO YES! Crescent Loom has been funded!
I kinda still can't believe this. I had the idea for Crescent Loom way back in 2013, but it was one of... Read more
Just ran the tournament -- entrant creatures were made with the online demo and then randomly paired off to race to the top of a tunnel. They are competing... Read more
Woo, Crescent Loom got Greenlit!
Heck yes! I was pretty sure we'd be able to make it, but I'm super surprised that it happened so fast. Some games spend months or even more than... Read more
oh jeez oh gosh oh wow
soooooooooooo I'm basically this right now:
Halfway through yesterday, I was super happy and excited to have bumped over 50% and was planning to post this... Read more
Today only! Matched pledges (& creature tournament)
Hi! Today's an big day -- as I've mentioned, an anonymous backer is matching all pledges and pledge increases until midnight! This could be a make-or-break opportunity, so I need... Read more
Ramón y Cajal laser test - PLUS - matched pledges this Sunday!
Hi! Two pieces of news. First, I'm hosting and live-streaming a gathering at the Lucky Lab this Sundayto get us up over the 50% mark. An outstandingly... Read more
Third Week in Crescent Loom - Racing, profligating creatures & Imgurians
Hi all! This has been a good week on both the development of the game and on the campaign.
The second sticker was revealed: brainbow! It's so fabulous. I also... Read more
Second sticker announced: Brainbow!
I kept trying to make another circuit-style sticker that stylistically matched with the last one. I took a step back and asked myself: "What's the visually coolest thing I've... Read more
5 projects that made me fall in love with neuroscience
Heya! I just put together a post on Medium about some really cool science that Crescent Loom is based on. I thought I'd share it with y'all as well!(CW:... Read more
My thesis data is going to be published in the Journal of Neuroscience!
Exciting news: yesterday, my undergraduate thesis and the following investigation in Erik Zornik's lab on mapping the Xenopus vocal circuit was accepted to be published in the Journal of Neuroscience!... Read more
Second week in Crescent Loom - we're on track!
Heya! Today was awesome -- not only did we pass the 100-backer mark, but thanks to a few super super generous backers we're now sitting at 30% with about two-thirds... Read more
Steam Greenlight campaign launched!
In order to get Crescent Loom on the largest online store for games, indie developers like myself go through a process called Steam Greenlight. If a project gets enough... Read more
This week in Crescent Loom - beautiful creatures!
So, it's been an exciting week! We still have a long way to go, but my spirits are buoyed by the fact that people have been making some really... Read more
Good first day! Humbled. Can we reach 100 backers in the next 24 hours?
I know that the world is full of noise and a lot of just causes that need resources right now, so I'm humbled that you have decided that neuroscience education... Read more