~ Fin ~
Small Ramón y Cajal art: sent!
Download keys: sent!
Runs on: PC, Mac, Linux!
Backer lines: in-game!
I think... that just about wraps this thing up.
I got a lucky break with regards to the laser cutter, and actually got all the small pieces etched. I am QUITE PLEASED:
That big one is about tablet-sized, the small ones are a little shorter than a smartphone.
So those are in the mail, along with a very tall stack of letters containing the stickers. I actually sent ‘em a couple days ago, so they might be sitting in your mailbox right now.
Keys: I just sent download keys to all $15 “The Basics” backers.
People who were part of the beta (aka everybody else) can still download the game with the link that was mailed out back in July. If you’ve lost your link, just give me a shout and I can re-send it.
There’s a new build live, with options to change the window size + a fancy new splash screen:
Porting: So, this last weekend, I finally assembled all the necessary pieces to get a working Apple computer. Lemme tell ya, it was a quest:
- Mac mini: off of craigslist from a guy sorting boxes of chestnuts in his garage.
- Keyboard: from the depths of the computer accessories box at my parent’s.
- Thunderport to VGA monitor adaptor: Amazon two-day shipping but WHOOPS HAHA it never showed up/was stolen off the porch.
- Another thunderport to VGA adaptor: Lucy Bellwood to the rescue with one that she happened to have stashed in her closet.
But hey! Here’s a nice family photo of it running, for the first time, on PC, Mac, and Linux.
There’s still some kinks to work out (semitransparent graphics look a little weird), but this is where my choice in programming language paid off. Porting a game to multiple platforms usually takes months of work, but Monkey X makes it a breeze (or as much a breeze as dumb technical computer things can ever be).
Backer characters: I have all the backer lines recorded, processed, and ingame! You can hear a random one by going to Sand Flats and touching the pod ~~~ or ~~~ just listen to all of them by clicking this special secret link.
While we were in the recording studio, I took the opportunity to also record quotes from a handful of sources that were in the spirit of Crescent Loom (e.g. Mary Shelly’s Frankenstein). Right now, one’ll play when you start up the game, but I think I want to find more immersive ways to include them.
Other: I don’t have a good transition for this, but look at these cool creatures people have made! They use fins + suckers to predate in ways that I really was not expecting.
Large laser cuts: I still gotta do them. (Caedmon, you’re still on this list for winning that tournament during the campaign.)
Creature collaborations: I’ll be sending out a build in the next month or so. They’ll allow you to submit your creature & I’ll feature it in some way in the pre-built levels.
~ Fin ~
So, yep. That was a Kickstarter.
This puts the game officially in open development, where I’ll keep working on Crescent Loom and adding content as time and funding allow over the next few years. I’m angling to try and get some grants which’ll be great in the long-term, but I still need to figure out my immediate next step for bringing in some money.
I know I say it a lot, but thank you again for enabling me to make this thing over the last year. I’m probably the furthest person from having an objective viewpoint, but I honestly think Crescent Loom is something special, and I really can’t wait to see what it turns into.