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Build creatures and weave their brains with simple biological neural networks to explore a player-created ocean ecosystem.
Build creatures and weave their brains with simple biological neural networks to explore a player-created ocean ecosystem.
Build creatures and weave their brains with simple biological neural networks to explore a player-created ocean ecosystem.
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431 backers pledged $16,929 to help bring this project to life.

Third Week in Crescent Loom - Racing, profligating creatures & Imgurians

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Hi all! This has been a good week on both the development of the game and on the campaign.

The second sticker was revealed: brainbow! It's so fabulous. I also made a test cut of the Cajal art, which I'll post in the coming days.

In-game, I added a mode where creatures race against each other. The winner gets added to a leaderboard that I randomly pull from to act as a competitor for other players. I also added a hookshot, which is as fun as it sounds.

And these were just in time. Say hi to all the nice people from Imgur! My post on Crescent Loom made it to the front page (100k views!! o_o) and the response from the community has been fantastic -- more creatures have been saved in the last 12 hours than in the rest game's lifespan. I've been giddy all day fielding questions and comments about the game.

That said, we're more than halfway done with the campaign but funding is at 42%. Y'all have been quantitatively exceptionally generous -- the average pledge is more than twice the normal for Kickstarter games -- but we still have an uphill battle to fight. I'll be going to the Game Developer's Conference down in San Fransisco February 27 - March 5, so I'm hoping to drum up some support there.

For creature highlights, there's starting to be more player creations than I can include here, so here's a random smattering that were posted to the reddit / I found by going through the saved database over this last week.

(I have to say, seeing people's creations makes me so unequivocally happy. There are creatures here more imaginative and beautiful than anything I know how to make. I'm so so grateful you're willing to share your time and creativity in this sorta kooky, niche game with me. <3)

Player Creations:

"Kraken", by LunarPixel
"Kraken", by LunarPixel

 

"tetrapod" -- it has sticky hands to effectively crawl along the seafloor
"tetrapod" -- it has sticky hands to effectively crawl along the seafloor

 

"tentacle" -- beautiful series of muscle activations up along its sides. Base latches onto things until touched.
"tentacle" -- beautiful series of muscle activations up along its sides. Base latches onto things until touched.

 

"wtf" -- despite the name, I find its motion elegant and hypnotic
"wtf" -- despite the name, I find its motion elegant and hypnotic

 

"retazoa" -- reminds me of sea urchin larvae
"retazoa" -- reminds me of sea urchin larvae

 

"save" -- oh wow this one is smooth and pretty and can navigate tunnels!
"save" -- oh wow this one is smooth and pretty and can navigate tunnels!

 

"jumpingcrab", by rroach
"jumpingcrab", by rroach

Creatures of the Day:

I added hookshots this week! Good for getting around...
I added hookshots this week! Good for getting around...

 

...and catching prey.
...and catching prey.

 

I added Race Mode! If your creature wins, it's automatically added to a leaderboard and will show up as a challenger in other player's games.
I added Race Mode! If your creature wins, it's automatically added to a leaderboard and will show up as a challenger in other player's games.

 

Most people use pacemakers to set a rhthym, but it's also possible to use touch receptors to make a chain reaction/loop of motion.
Most people use pacemakers to set a rhthym, but it's also possible to use touch receptors to make a chain reaction/loop of motion.

 

One of my productive procrastination techniques is to make the game prettier. Here's a grove of faeries. I've been told that they look delicious.
One of my productive procrastination techniques is to make the game prettier. Here's a grove of faeries. I've been told that they look delicious.

 

Y'all're the best!

- Wick

Daniel Zilberleyb and Lucy Bellwood like this update.

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