Rocket Age RPG for 5e
ENnie Award Winning Rocket Age role playing game adapted to the popular 5e system
Rocket Age RPG for 5e
ENnie Award Winning Rocket Age role playing game adapted to the popular 5e system
This project will only be funded if it reaches its goal by Thu, July 4 2019 8:06 PM UTC +00:00.
Rocket Age 5e
Welcome to the 1938 that never was and the Solar System that should have been!
Rocket Age is a radium punk sci-fi game of exploring the Solar System, fighting Nazis, Stalinists, aliens, and the bizarre environments of nine planets (yes nine, it is 1938 and Pluto is still a full fledged planet). It is a game of ancient ruins on Mars, the steaming jungles of Venus, strange life in the clouds of Jupiter, RAY guns, chromed rocket ships, radium fuel, hot exhaust, and fins. So many fins on things you didn't know you could put fins on.
The setting is a kitchen sink sandbox for you to set your games in. Want to be the brave explorer discovering lost civilizations and new wonders? We have that on Venus, Mars, Jupiter, the Jovian Moons, and more. Looking for a daring game of brinksmanship as you battle agents of foreign powers (even alien nations)? Choose whom you want to fight and who you want to fight for, such as the Americans, British, French, Nazis, Soviets, Martian princes, or the enigmatic Europans.
The Rocket Age first launched in 2013 using the Vortex system (we call that version Rocket Age Classic) and won an ENnie in 2014. Since then we have added four sourcebooks, an adventure path, a fiction anthology, and 13 adventures. In that time Rocket Age has gone from its original publisher to being owned and published by its creator, Ken Spencer and his company Why Not Games.
We love Rocket Age and we want to bring it to everyone. 5e allows us to invite more people into the Rocket Age. From the beginning we did not want to do a simple conversion, we knew that to make system and setting work best we would have to adapt both. Where possible we have kept the core of the 5e engine, you can use Rocket Age (5e) with your full collection of 5e products. We have species (instead of races), classes, armor class, hit points and dice, proficiencies, and so forth. Rocket Age (5e) has a plethora of alien creatures to interact with, but we want you to be able to pull any monster out of whatever 5e compatible monster guide you might want. Where something had to be changed in the setting, most notably the availability of psychic powers, we made small changes as needed. The result is a merging of system and setting, not just a welding of one to another.
Now, eighteen months later nearly two years worth of work has come to fruition in the Rocket Age (5e) Corebook. The game is written, playtested, filled with art, and through the magic of our graphic designer, being turned in to a completed book. We would like you to join us on this final leg of the journey and bring the Rocket Age into a brand new era.
For our long time fans, Rocket Age Classic is not going anywhere. From here on out all Rocket Age products will be offered in different versions, one for each system. These will not be dual stat blocks, but different books, one for Rocket Age Classic and one for Rocket Age (5e). We don’t like dual stat block books; they just add pages and make it harder to find what you are looking for.
To our new fans, this is just the beginning. In the coming months we will adapt the entire catalog of Rocket Age, from Blood Red Mars to Imperial Jupiter.
For both old and new fans, there is more of the Rocket Age to explore and we have plans for new adventures, new sourcebooks, new fiction, and more.
Inside Rocket Age (5e) you will find:
- Foreword by Ed Greenwood
- 17 playable species from the bizarrely alien Europans to the ape-like Venusians, including all seven Martian castes. Two species, Ioites and Robomen, are highly varied in psychical form, allowing you to customize your character from an extensive list of species traits.
- 5 New classes suitable for play in Rocket age or any sci-fi or pulp style game. Each has a set of subclasses to allow you to flesh out or customize your character. Will you be an Agent working for a larger organization, an Explorer pushing the boundaries of the known Solar System, a Scientist uncovering the wonders of the material world, a shifty Scoundrel getting by any way they can, or a stalwart Soldier standing between danger and their loved ones?
- A system of psychic powers not tied to species or class, nor using a Vanican system. In Rocket Age (5e) anyone can be a psychic, but what will you give up for the weird powers of the mind?
- 19 new feats for those of you using that optional system. Will you be an Ace or travel with a Boon Companion? Do you Dance it Out or have Resourceful Pockets?
- All the equipment you will need for adventures in the Rocket Age! We've got RAY guns, disintegrators, Martian silthanka, Ganymedian heart bows, Europan pain batons, and much more. Armor, weapons, tools, clothing, technological gear, refurbished Ancient Martian tech, it is all in there!
- Complete and comprehensive vehicle rules for everything from a motorcycle blasting across the sands of Mars to mighty rocket ships blazing beams through the void of space. These rules interact directly with class archetypes and feats, making the entire system integrated from character creation to game play.
- The entire Solar System of Rocket Age covered in detail. Each entry offers not just the history, geography, and culture of a place, a sample NPC to interact with as well as three story hooks tied to that place and the beings from there. With a little imagination and some friends you can play Rocket Age straight out of the book.
- Ancient Artifacts from the lost civilizations of Mars and Venus. These items use esoteric sciences beyond that which even the brightest minds of 1938 can devise, so using them is a bit more than dusting them off and hitting the 'ON' switch. A big part of Rocket Age is the thrill of discovery, and our Artifact Analysis system makes all that possible with a single die roll, but be careful, there might be unintended consequences to powering up that weird bit of ancient tech. Disclaimer: Why Not Games is not responsible for anything that happens when you let lizard monkeys play with ancient artifacts.
- A bestiary of all the strange, exotic, and down right alien creatures found in the Solar System. Ride bahmoots across Mars, run from the thunder lizards of Venus, dodge kilometer long tentacles of the mighty Jovian gasbags, or get a tesselon as a pet. In addition to these nasty critters, there are plenty of NPCs to befriend of battle, including everyone's favorite punch receiver, Nazis!
Written by Ken Spencer, the creator of Rocket Age, with a cover by ReOnna Smith, and interior art by Paul Bourne, Brain Eads, Jon Hodgson, David King, Scott Purdy, Peter Saga, and Miguel Santos.
Rocket Age (5e) is fully compatible with Pulp Fantastic from Battlefield press. In fact, Ken Spencer wrote the system mechanics for both. You should check them out while you are here on Kickstarter. They're good people and make great games.
All of our stretch goals are in pdf. We are a small operation and producing stretch goals is a challenge, one that we barely made with our last kickstarter. These stretch goals will be delivered following the fulfillment of the core book, roughly once a month beginning in August 2019.
$7,000 Bold Brigands of The Belt 5e adventure by Ed Greenwood in PDF
Ed Greenwood weaves a tale of space pirates, asteroids, and lost ships in Bold Brigands of the Belt! Pirates in the space lanes have gotten bold enough to attack the surface of Mars, even the city-state of Kostrast! Our heroes must track these pirates back to their lair in the Asteroid Belt and put an end to this menace!
$9,000 Rocket Rangers Handbook 5e sourcebook by Ken Spencer in PDF
Heads up Rangers! Don't leave Earth without this book to guide you. Many of you don't look past the Oath, but pay attention to the operational schedule for a listing of all current Ranger stations and missions. Your gear might the best, but the Solar System is a dangerous place and the troubleshooting guide in Ranger Equipment and Functions is an invaluable resource. Rocket Rangers Handbook details the United States Rocket Rangers with mission profiles, campaign seeds, equipment, subclasses, feats, and more. Rocket Rangers, Away!
$11,000 Psychic Scions of Ceres 5e adventure by James Spahn in PDF
James Spahn takes us back to the Belt with Psychic Scions of Ceres! The destruction of the planet Eris left a field of tumbling rocks, but something still remains! Can our heroes survive an encounter with a danger that has slept for millennia?
And more stretch goals as we go, including adventures by Andrew Peregrine, Jonathan M. Thompson, Ken Spencer, Gabriel Garcia, and setting guides covering the organizations and smaller nations of the Solar System!
Additional Rocket Age (5e) Corebook in print $50
Because sometimes you want more than one but less than six.
Tales from the Rocket Age (Fiction) $2 pdf/ print+pdf $9
Tales from the Rocket Age, an anthology of short stories set in the Rocket Age by Ed Greenwood, Andre Peregrine, Ken Spencer, and Jim Spencer. From Earth to Mars and the Asteroid Belt, four pulse pounding stories of action, adventure, rockets, and romance!
Caturday (5e) pdf $3/ print+pdf $15.00
The Caturday, first of our Weird Races (5e) series, are anthropomorphic cat-folk for your 5e game. All of our Weird Races (5e) books present a race (or more), their culture and history, rules for using them in your game such as feats, subclasses, backgrounds, or equipment, and a trinket table. True, they are not canon in Rocket Age, but its your table, and why not?
Surial Bear Folk of the North (5e) pdf $3/ print+pdf $15
Second of our Weird Races (5e) series, the Surial are bear folk, defenders of the frozen north and the vast wilderness. Like all of our Weird Races (5e) they are not canon to Rocket Age. You can certainly include them in your game with a little work; it's your game after all.
Little Grey Aliens (5e) pdf $3/ print+pdf $15
The most recent of our Weird Races (5e) series, the little grey aliens are, well, little. Grey. Aliens. While they do not have a set place in the Solar System of Rocket Age, why not make things a little weird?
Risks and challenges
Our biggest challenge is the timeline close to GenCon. Printers, distributors, and game companies are in the busiest time of year, but we have dates and goals within reach.
We learned a great deal with the Imperial Jupiter Kickstarter in regards to lead times for art, layout, print, and delivery.Learn about accountability on Kickstarter