Funded! This project was successfully funded on April 4, 2013.

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Real Time Strategy game, with base building, resource gathering, super weapons and more! DRM-Free for PC/Mac/Linux/iOS/Android/Facebook

UPDATE: Thanks to everyone who pledged. If you missed the campaign we are still raising funds for further development. You can pledge/pre-order the game now at www.strategizeraod.com

Having crash-landed on a new planet, radar is showing hostiles inbound. 

It's up to you to fortify the area....


Starting out with only a small camp, some basic weapons and not much else - you will be tasked with defending the area. Set up base, gather resources, stop enemy advances, attack enemy bases, defeat bosses, and collect new equipment along the way. 

Over your journey, build bigger and better bases, defend with more advanced weapons, call in air support, super turrets, and alien technology. Research new equipment, travel to new worlds with new dangers, and earn medals for completeing missions and secondary objectives.

Strategizer is a game with HUGE depth. For us, the biggest problem with most RTS games is that it's very easy to complete the game within a week, and then you run out of things to do, besides multiplayer. We are hoping to kick this issue into oblivion by providing a long campaign that progresses constantly similar to a TV series - plus 3 objectives per level (requiring different approaches for each one) adding new episodes to the campaign to keep the story growing over time, and by adding a daily & weekly tournament with a new level/challenge each week to compete for leaderboard supremecy!

WHY WE ARE HERE:

We've been working towards something that is somewhere in between the traditional base-building RTS, and the simplistic Tower Defense moulds. We've got a prototype finished, and working smoothly. However, there is still a long journey ahead of us, and most of the visuals are still temporary - we're currently only using placeholder low-poly models for enemies, which will be replaced soon with your help!

The team are all working for free or next to nothing, we're not earning huge salaries here, so we don't have to pass those costs on to you. We're making this game because we believe in it, and want to make the best game possible for the world to enjoy. But 3D models are very expensive to create - currently we're using stock enemies until we can afford to have our own created. We also need to purchase multiple Unity Pro licenses which cost $1,500 each. By the time the game is finished, it will have cost far more than our goal, so we just need a little help for these few things.

We're also focussing extremely hard on GAMEPLAY. Even though we think this game looks nice enough, we're far more concerned with creating a good game that is fun to play and challenging to complete.

What sets this game apart from other TD games? ...
Longevity, Support, Features, Style, Gameplay, Factions, Customisation Options, Ranking, Competition, Realism, More Interaction and Involvement, to name a few things!

The game features a Campaign Mode and Tournament Mode. (We also have plans for a Multiplayer mode, and facebook mini-game, outlined further down the page) 

When the game begins: You will face wave upon wave of increasingly dangerous enemies, who are on a mission to destroy your base! Keep your base standing for as long as possible, while you attempt to complete your own mission.

VARIOUS MISSIONS/GAME MODES: As well as the classic "Survive against X amount of waves" game type, there will also be other game types that require you to:

 - Attack and destroy an Enemy Base  

 - Stockpile a certain amount of resources to win the game  

 - Defeat a huge enemy Boss.  

 - Survive as long as possible / Infinite waves (for a better high score)  

 - Perform unique actions for scripted levels.

 - Plus more!  

There will be 6 medals to win for each level, sometimes requiring you to replay the level in a different scenario. There is a lot of depth to the Campaign mode, it will take a long time to complete the entire game - and even then, new planets will be added over time!

Selecting Campaign Mode will take you through the extended story of how mankind were forced to flee Earth. There are 2 factions in the story, each evolving to have their own technology. 

You start out having crash-landed on the new planet, where you must defend your camp and regroup ...

ACHIEVEMENTS & UNLOCKS: You will start with an extremely limited set of weapons and 1 Base design to help defend the new world. As you progress through the campaign you will unlock achievements, rewarding you with new weapons and options. There will be hundreds of mini achievements to accomplish, ensuring the game has depth unlike anything seen before in a TD game.

CONQUER THE WORLD: The level-select screen will display a map of the planet, allowing you to select the territory/level you wish to play. When you complete a level, the territory becomes yours! Once you have conquered the world, the game is only just beginning...

RESEARCH: Over the course of play, you will earn research points. These can be spent on various things, such as technology, science or other areas. Leaving Earth behind left the human race having to back-track our technology development, so you will need to research certain items that will aid you in your quest to conquer the universe!  

EXPLORING THE GALAXY: Once you have researched the transportation means, you will be able to travel to neighbouring planets in the Galaxy. Each planet will have its own set of Territories/levels to conquer, and each planet will have a new theme (such as Volcanic, Jungle, Blizzard etc.) also bringing the possibility of new enemy beasties to do battle with!

When you select a territory to begin a game, you will be presented with the "Loadout Bay" - this is where you tool-up and decide which weapons you're going to take into battle. 

Select Your HQ: This is your most important building, and the center of operations. Each HQ not only looks different, but has different functionality, each bringing advantages and disadvantages. You can then select a SHIELD and a SKIN for your HQ - unlock new skins throughout the game so you can pick one to suit your liking!

Choose your Weapons:
While there will be many to choose from, you can only take 6 TURRETS into battle so you will need to choose wisely for each level. You can also choose SUPER TURRETS - these take up 4x more space and need to be manually fired, but are devastating weapons. Finally you can select up to 3 AIR SUPPORT which are FREE to use, and can be called in at any time, but have a cooldown period - so timing is everything. They range from deadly Tactical Missile Strikes, to more defensive Health bonuses.

DURING THE GAME:
There are also other types of defense at your disposal during the game. As well as the primary defense turrets, you have a SECONDARY DEFENSE menu. Ranging from Land Mines to Blockades, you can place these secondary defense directly onto the enemies' path!

You can also purchase HQ  WEAPONS. Each HQ has a number of weapon mounts where you can place special Base-Weapons, for example the Artillery Mortar, as a last line of defense. There are also a number of HQ UPGRADE mounts, where you can repair drones, or other helpful add-ons. 

Build a radar, tech center and other buildings to help grow your base into an impenetrable powerhouse!

MULTIPLE OUTPOSTS TO DEFEND

As well as the main base to defend, there will also be a number of non-essential buildings to defend. Some buildings will generate extra resources, while others will help you in other ways - but the enemy will attack them as soon as they can, so it is up to you to defend these too. Having multiple buildings to defend adds a new dynamic to the traditional tower defense strategy, as you will need to decide for each scenario whether it is worth defending these secondary buildings, or whether you will need to concentrate defense around your main base.

From the main menu, you will be able to visit the Barracks. This is where all the weapon modification happens. As you play through the game you will earn XP for each turret used. So the more you use each turret - the better it will get! However, this means that turrets you don't use, that you may rely on later, might end up being under-powered, so you will have to mix it up regularly if you want to keep on top of things. You can choose how to spend the XP whether on damage increases, range boosts or even new abilities!

One of the other features of the Barracks is The Black Market: Here you can buy and sell turrets to keep in your arsenal, for selection in the Loadout Bay. 

You can only possess up to 10 turrets at once, and with new turrets being discovered throughout the game, each with their own advantages, you will have to decide which you'll want to keep. You can also sell unwanted turrets to make room for more.

Besides the Campaign, there will also be a weekly tournament. Connect with your friends to compete for the high score, or if you think you have what it takes - try to make the global leaderboard! The scores are reset each week, as a new level arrives, so there will ALWAYS be fresh challenge to be had. But don't worry, your hard work won't be for nothing, as you will receive a Gold/Silver/Bronze medal each time you make the top 3, and a platinum medal for each time you make the global top 100!

As well as the full-size game, if we are able to generate just a little extra funds from this Kickstarter, we will also be able to create a Facebook/Browser-based mini game. This will feature a modified weekly tournament mode, and while we'll have to strip down the polygons and textures a little to cater for the online delivery - generally, it should look and function almost the same - only, with a new variation of Tournament competitive gaming. 

Please see the Stretch Goals later on, for more details.

We have some great plans for multiplayer, but realistically there will be a lot of work involved to do this. We will need to recruit a new team member, and spend a lot more time on it, if we are to bring it to life - which is why this is only possible if we reach our top stretch goal (full stretch goals details are later on)

With multiplayer, we want to do something new. Imagine a huge world, divided into 1,000 territories. Each level will be randomly generated, and when you conquer it, it becomes yours. You will compete against other players all over the world to grow your territory and become the ruler of the world! ....But there is a new twist to the gameplay...

New Multiplayer Gameplay: Go head to head with another player, to compete for kills, and the highest score. Each player will be able to build or upgrade 1 turret every 15 seconds, and try to get the most kills. There will be so many things to consider, as there will be "optimum" places to build at the start, which will become less useful as the enemies get tougher, as well as consider which turrets will be better for each individual enemy... the more kills you get, the higher your score - so it will be up to you to go "in for the kill" early, or to save up for a Super Turret, and reclaim the lost ground!

There is huge scope to make the multiplayer mode a new and interesting strategic game in its own right. So even if we reach our goal, please keep pledging, as we will use every penny towards making this game better and better!

On the team: We have 2 Bens - Myself (I designed the game, and play project co-ordinator and make sure everyone is working together on time) the other Ben is from the US who works extremely hard as the Lead programmer. He is the guy that brings everything to life!

We also have an artist who has previously worked for Ubisoft on Tom Clancy: Ghost Recon, who is creating all our custom 3D models (we still have a lot to do.) Not to mention the lovely Fern who is helping to promote the game, and handling the social media side of things. Then we have Antony who is our senior consultant, and Adam who is working on the campaign levels/environment design.

Our Situation: In terms of payment, we've been completely self-funded. We're not asking for your money to pay our wages! We just need a little help with a few things... Every member of the team were aware that funds were limited, but wanted to be involved regardless... I am very grateful for every single person I'm working with as they've all played an equal part in getting us this far.

Spending: There are plenty of things we still have to do which will be expensive, and we simply can't stretch to pay for these on our own. We need more custom art work (like the models pictured below) - to design the enemies, more turrets, more bases, projectiles, base weapons & upgrades, air support, GUI tweaks, and the campaign levels - among other things!

We also need to purchase multiple Unity Pro licenses which are currently $1,500 each, as well as Unity licenses for iOS/Android development which are $500 x2, per user, as well as some other software.

So there are lots of costs left we need to be able to cover.

Thanks for checking out our project --- have some good Karma, on us! :-) 

Now, that's enough writing, I must get back to working on the game......... we'll post more updates throughout the campaign to let you know how it's coming along!

www.strategizeraod.com

Risks and challenges Learn about accountability on Kickstarter

If we are running late, everyone will be kept in the loop, but we shouldn't stray too far from the schedule - if anything we hope to be early! We should have the most of it finished by the end of April, so we will be allowing those who paid for the appropriate pledges a chance to beta test in May, allowing us plenty of time to work on any issues and get the game released by the end of June!

FAQ

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