About this project
Director: Tyrell White, Voices: Tyrell White, Music: Alecxace and Michael Correa
Graphics and videos shown may not represent the quality of the full game version. Everything is in early stages right now and some systems have not yet been implemented.
Overview: What We Hope To Accomplish With This Game
What we hope to accomplish with this game is to introduce new characters to the world of gaming and tell a compelling story about a young woman, a demon, named Sen. Even though the game is seen through her eyes and in her world, you guys will be able to relate to many of the happenings in the game.
Demon's Revenge started out as a hobby game being made in RPG Maker 2003, but I quickly saw it's potential in the story and in the character's development and decided to become serious about it. Then I met Tyrell and he also showed interest and decided to help with the art considering I am not an artist. From there, we realized that RPG Maker 2003 was too primitive for the things that we had planned so we moved on to RPG Maker XP and then again to RPG Maker VX Ace which is the perfect engine for the game and allows expansion through the use of additional coding.
We've gone through a variety of different styles for the game's art before finally settling on the style that we have now. It's taken a lot of practice and learning in order to get it this way and we are pretty satisfied with the uniqueness and direction that we have taken.
The game has plenty of features that a typical RPG has as well as a lot of features to make the game stand out from the rest. That list would include summons, weapon upgrades, skill leveling, a time system which allows it to get dark at night and be bright in the morning, along with plenty of other things which are explained in the features section.
The Three Planets
In a deep dark corner of the universe, there's a small galaxy consisting of very few planets. Most notable are three planets, which sit in the middle of the solar system. In the middle of these three planets lies a small planet named Hasphal. Above Hasphal is a large robust planet called Dagmedok which legend says a powerful race of supernatural beings with vast technology exists. They say that these beings watch over the planet of Hasphal. And just below it is a planet closest to the sun... A dark eerie looking planet called Remerin, where the hasphalians say the land is filled with flames.
Sen is a rough young woman, not really too smart, but very sarcastic. She has been through a lot during her life. As a child, for years, all she can remember was being in a chamber having needles stuck in her, striking painful sensations, and blurred visions of a woman. It finally ended one day when she woke up in a nice house at the age of 6. She had a brother, and parents, a nice bed to sleep in, she was enrolled in a school, and had a good friend. Was it all just a crazy nightmare?
This somewhat good life went on for a long time until one day, at the age of 14, on her way to the park from school, she was kidnapped. Again, these terrible feelings, the same blurred visions.... It wasn't a nightmare. After a few days of torture, she was thrown on the side of her house where her brother found her. But she was different... Cold.... Not the same Sen he grew up with. He asked her questions, "where were you?" "what's going on?" "what happened to your eyes?" All she could say was "leave me alone." He noticed her voice wasn't the same. He backed off, but he cared too much to just sit by and watch his sister go through this hard time alone. He made the terrible mistake of trying to comfort her. He touched her shoulder and she turned around to face him. Her eyes, golden.
She blacks out.
When she comes to, she sees her brother lying in a pool of water. Pale as if he'd drowned. Had she done this? She heard her mom rushing to the room and climbed out of the window. She knew they would blame her. "That DEMON!" she hears her mom say in agony as she's running into the woods.
For years all she could do was run, kill, and hide. She ends up finding a shack in a relatively quiet area. Nobody could find her there. She makes a home for herself and lives there.
A couple of years later, it appears as if the ridders have found her. She begins getting knocks on the door, death threats, and battles. This goes on until the present. She is now 23 years old. She finally gets sick of it. Losing all hope and grip on humanity, she vows to become the monster everyone wants her to be.... Until one day an unprepared demon ridder named Jagen sees more in her heart than she thought she had left.
Nobody is useless.
I like games like Chrono Cross, Suikoden, Final Fantasies , etc, but they have characters that are less than desirable to have in your party because you just don’t care about them, or there’s other people that can do the same exact thing that they can do. Demon’s Revenge makes it a point to make everyone have their own unique skillset. Nobody will be easily replaceable and it will require strategy during battle when it comes to skills and stats.
During battle, there will be ways to gain the advantage by using things in the environment, such as cutting down trees to fall on the enemy, or knocking down pillars to block the enemy from physically attacking you (Unless they do magic or fly) to turn the tides against them, but be warned, enemies can use this to their advantage as well!
NPCs have their own lives, jobs, families. They are aware of what is going on in the world and will make it clear to you throughout the game.
Motion Comic Like Animation.
If you've ever seen a motion comic, you'll know that they are awesome! We will be telling our story with plenty of motion comics for you to enjoy along the way.
Did you die?
Nobody likes to go into a boss fight with a half hour cutscene just to die and have to sit through it again. Which is why we are adding a retry button to battles. With this retry button, depending on the difficulty that you choose, you will be able to start the battle over again with full stats (HP and MP on easy) or with the same exact stats that you had when you first entered the battle.
Full Sized Battlers.
Screw all that chibi and cutesy stuff, we are going for the style of fighting game quality sprites for our battlers. These take much longer to complete, but the end product is totally worth it and extremely rewarding to see in action.
Thought Provoking Puzzles.
Tired of just running through places and fighting enemies, grinding in dungeons with little to no challenge? Puzzles in Demon's Revenge will contribute to the character's development and the story development all while being challenging and fun to solve.
Who We Are
Whitney White: Game Designer
Tyrell White: Lead Concept and Pixel Artist
Ricky Gunawan: Lead Artist: See more of his work here:
derula: Lead Coder who is too humble to be mentioned by his real name
Michael Correa: Music Composer
Samples of Music:
What's Being Funded?
The reason we have turned to kickstarter for Demon’s Revenge is to gather the support from our friends, family, and fans to help fund our dreams of making this all come together. The funds will help to find a great pixel artist, pay our lead artist, pay our coder, pay our music composer, pay for the rewards listed to the right, and pay for kickstarter and amazon fees. Up until the present, we have been funding Demon's Revenge and doing the graphics ourselves. With you all, we can get some help in these departments and finally make this happen! The more funding we get, the more we can put into the quality of the game!
We plan to have the game ready in 8-10 months after funding is successful! The game will be made in 2 versions. Mature and Teen. Digital pledges would be fulfilled shortly after and physical pledges would be mailed out right when they are finished being made (We are hoping at most it would be a month after the game's release)! Be prepared for updates because as we get stuff done, we will be posting progress and keeping you informed.
The Limited Edition
A numbered copy of the game (This signifies that you are getting a limited edition copy.)
Video Compilation of all animations and motion comics in the game
Book of Lore
Game Instructional Manual
Alternate Palettes For In Game Characters
Overflow Of Pledges
If we manage to exceed our goal by a certain amount, not only will we be able to up the quality of the game, but we can also add other items on to reward tiers because we'll actually be able to pay for them!
$12,000: Adds a 12.25" x 17.25" Poster to the $5 pledge (and up) and a Demon's Revenge themed T-shirt to the $45 pledge (and up) + Full animation for intro, ending, and mid point.
$15,000: Adds a Demon's Revenge Book of Lore to the $60 pledge (and up) + Complete voice acting, better skill animations, and higher end tiles.
$20,000: ALL backers get wallpapers and a digital copy of the full game Backers who pledged $100 or more will receive a custom made collectible figure of one of the main characters! + Increase the overall quality of the game and the speed at which it gets done. We will be able to get more artists on board to help out in the process of beautifying the game as well as more coders to get everything working as it should be faster.
I hope that I've answered all of your questions, but in the event that I didn't, we would love to hear from you. We will answer any and all questions that you guys have. Just send us a message here or by email: Uniqueviper718@hotmail.com (Which is also my msn messenger username)
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