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What did it really take to make Vanilla WoW? The game's first 3D level designer reveals the ugly, crazy world of making games.
What did it really take to make Vanilla WoW? The game's first 3D level designer reveals the ugly, crazy world of making games.
What did it really take to make Vanilla WoW? The game's first 3D level designer reveals the ugly, crazy world of making games.
8,379 backers pledged $598,999 to help bring this project to life.

Live Chat Tomorrow at 6 EST

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Before my interview on The Starting Zone podcast, I'll host a little get-together on my new Discord server Friday at 6 PM EST. I'll answer questions, take suggestions and get feedback. I've got questions for you guys too! It's good to start this now, while the campaign enters a quiet period (before the crazy finish). I hope to see you there. Hopefully this can be a regular thing. 

Next Wednesday at 4 PM EST I'm doing is another AMA about Vanilla WoW at reddit/classicwow. The moderators on reddit were impressed by the spike of activity from the first one, so this should be fun. If you miss it, I'll still answer posts until the thread dies its natural death, days later. A couple ex-teammates might show up (if they can, it's during the workday, after all, things happen). Relax, it's not Chris Mezten, they're worker bees, like me. 

Here's something fun. I'm looking into warehousing prices in Ohio. I never thought I'd be doing that. In the future, I'll be renting a truck and lugging books to Amazon fulfillment center in Twinsburg, Ohio.

I don't think we scored any achievements today, I haven't had time to look. 

Daniel Luna, G_Q, and 10 more people like this update.

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