I was a games industry outsider before joining Blizzard Entertainment in 2000. After a short time in game development, so many of my misconceptions were dispelled that I thought it would be a compelling subject to write about in terms that anyone outside the industry would understand. I began interviewing my team members to build a broad understanding of how a computer game company works. In addition to laying out the anatomy of a development team, I wrote regular updates of WoW’s progress...
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