About this project
KICKSTARTER EXCLUSIVE LOOT CARDS
*****AETHER LEVEL PLEDGE ALSO COMES WITH ONE RIVALS VINYL TOY --->>>
This Project is EU & US Friendly
****ALL FORMER BACKERS OF THE BOARDGAME WILL ALSO RECEIVE ANY STRETCH GOALS THAT WE HIT!
*****ALL Rulebook Level Pledge backers also receive STRETCH GOALS
Masters of the Deep Tabletop is a tabletop minatures wargame set in the cold dark depths of the Lurk. Players take command of one of 4 Factions - the Cog, the Nautilus, the Low Clans or the Ancients. Gather your forces, Scour the Lurk, Use your surroundings and decimate your opposition.
Didn't you guys already run a campaign? Yes, we did. It was for the board game version called Rivals: Masters of the deep. We have been building the tabletop wargame for some time now so we thought "Let's Release the tabletop version!" and here we are.
So what is the main thing coming from this Kickstarter? The War game Rulebook! The Rulebook contains rules for playing Masters of the Deep along with templates, guides and campaign settings.
In Masters of the Deep Tabletop physical plastic models are moved around a table to simulate a battle. Our models measure around 40mm tall which makes them bigger and a bit more impressive on most tabletops.
You can get the base game in the "MAIN HAUL" Level starting at $100 and contains:
Everything you need to play the game including miniatures, dice, tokens etc. The Full Boardgame (including all 55 miniatures) + the Miniatures Wargame Rulebook!
Becoming a backer is EASY.
Step 1: Click on the reward level you'd like to receive on the top right.
Step 2: Choose shipping.
Step 3: Click "Continue" and finish filling out your info.
Step 4: Click "Pledge" and you're finished.
Welcome to the World of Rivals!
WHICH FACTION ARE YOU?
THE COG NATION
With their iron-clad diving suits, these conquerors delve into the Lurk looking for materials to power their glorious cities. Upon the discovery of UnderAether, an ultra-rare material that only exists in the deepest reaches of the Lurk, many a Cog made way toward the new Frontier beneath the seas. Yield the Aether or Your Life.
The self-proclaimed proprietors of the sea were charged centuries ago to protect the Aether. In order to protect it they built their cities around the magical material. These tentacle-bearded Aether Worshippers defend their cities and the Aether with their lives. By the Aether Divine.
These telepathic, element wielding, godlike creatures returned to the Lurk in hopes to find their domain the way they left it. Instead they find the Cog trying to take their precious UnderAether, and the rest of the sea creatures, which they tasked to protect it, fighting amongst themselves. Enraged they take their fury out on everyone. Wrath is in your wake.
This diverse group of underwater creatures has had a long struggle being under the rule of the Nautilus, well no more! This group has disclaimed the gods and the Nautilus chieftains along with them. No longer will the Carapace, Chumtails, Reefscales, Scuttlebrutes, Anglerfin, and the rest follow under the rules of the Chieftains. Vengeance is ours.
QUICK OVERVIEW OF GAME COMPONENTS
WHAT IS SO SPECIAL ABOUT OUR SYSTEM OVER OTHERS?
There are 3 components that bring Masters of the Deep Wargame to a different level. The Activation Card, The Event Deck and The Lurkers.
The Activation Card is used to Move, Attack and Use Specials for your units. You have 3 Activation columns per turn. Up to 3 Small Units or 1 Large Unit can be activated with Each token.
The Event Deck
The Event Deck is drawn from after Each Round of play. Events are the wildcard of the game. You are fighting underwater so we wanted to make it feel that way.
Lurkers are the wildlife of the Lurk. Some aren't so scary but others will make you wet yourself. The Lurkers are revealed by searching Lurker dens on the board once defeated they drop loot and you can gain extra defense by using their dens. However watch out because they are dangerous.
If you would like an Add-On item just add the amount of the amount to your total pledge by clicking the "Manage" Button then changing the amount of your pledge to match your add-on.
****Rulebook ADD-ON is For FORMER BACKERS ONLY
WHAT IS DIFFERENT BETWEEN THIS AND THE BOARDGAME?
Alot. We made a quick video to talk about a few of the differences but what we didn't include in the video is Campaigns. We have created an awesome campaign that will take you through a story of the Cog Nation and some of it's initial encounters in the Lurk. In the future we hope to release more Campaigns.
WHAT IS NEEDED BESIDES WHAT IS PROVIDED?
If you are a wargamer you know there are a few things that are always needed...Measuring Tape and a Table to play on.
DO I NEED A SPECIAL TABLE?
No a Kitchen table or counter will do. Just make sure it's a minimum of 3'x3'. Here is an example of a table we built.
WHAT ABOUT OBSTACLES?
Walmart. Or any place you can purchase objects for a fish tank. That's exactly what we did :)
Chase's Favorite Builds:
Here is the quick video of my favorite 75 point builds.
Ancients - Mass Aetherlings (Game comes with 3 good to have 6 or more) 71 point army
- Awakener -30 Points
- Inspirer -30 Points
- Freeze -4 Points
- Boil - 7 Points
Cog - Theodore + Clockwork - 75 point army
- Theodore P. Stevedore -25 points
- 5 x Clockwork Rifleman (3 come with the game) - 10 points each
Low Clans - The Carapace - 75 point army
- Cenephus Vor - 20 points
- 6 x Carapace Bolters -8 Points each (Game comes with 4)
- Shadows - 7 Points
Nautilus - Hero Heavy - 75 points army
- Eleanor - 25 points
- Jules - 25 points
- Brighton - 25 points
Ancients - Mass Lurk Giants - 148 Points
- 4 Lurk Giants (Game comes with 1)
- Move it Along
- Stand the Gaff
- Better Door than window
Cog - Theodore and the Automatons - 149 Points
- Theodore P. Stevedore
- 6 Clockwork Rifleman (Game comes with 3)
- 2 Clockwork Wrenchman
- Shiny New Rivets
- The Fizziwig Raygun
Low Clans - Chummy Crabs - 150 Points
- Cenephus Vor
- Arronax Culphite
- 2 Chumtail Soothsayers (Game comes with 1)
- 7 Carapace Bolters (Game comes with 4)
Nautilus - Long Range Wallop - 150 Points
- 3 Shaman (Game comes with 1)
- 5 Gunners (Game comes with 3)
- Hold a Candle to it
Sean's Favorite Builds:
Ancients - 74 Points
- Warden - 30 Points
- Inspirer - 30 Points
- Starter Cards-
- boil - 7 Points
- heavy tide - 3 Points
- freeze - 4 Points
Low Clans - 73 Points
- Urf - 25 Points
- Grim - 20 Points
- Chumtail Soothsayer - 12 Points
- 2 Carapace Bolters - 8 Points each
Nautilus - 75 Points
- Algernon - 25 Points
- Eleanor - 25 Points
- Dorian - 25 Points
Cog - 73 Points
- Geoffrey - 25 Points
- J. Potts - 25 Points
- Drone - 17 Points
- Starter Cards
- invigorator - 6 Points
Ancients - 150 Points
- Awakener - 30 Points
- Inspirer - 30 Points
- Warden - 30 Points
- Steward - 25 Points
- Overseer - 30 Points
- Heavy tide - 3 Points
Low Clans - 150 Points
- 2 chumtail soothsayers (Game comes with 1)
- crude explosive
Cog - 150 Points
- J. Potts
Nautilus- 150 Points
- 3 Headed dog fish
- 2 Shaman ( Game comes with 1)
- bone sword
- shinekiller bow
I'm really a hero guy, I love how they all complement one another in different ways. The ancients and their telepathic abilities and how they can manipulate the lurk is awesome, but you really see that when you have the full force of their hero army.
With the Low Clans I like the heroes too but even with all of them you can afford to get more cards and minions to place since they are cheaper to use which is awesome. Every character means another chance to possibly hit someone, you never know when the dice are going to be incredibly on your side haha.
The Cog are super sturdy and great with defense but to me what sets them so high is when you can get that drone in the mix, it is surprisingly good! It has an ability called "Cast Net" that holds characters in place for one round while you pelt them with your ranged weapons.
The Nautilus is MY team! Especially Algernon and Eudora, get them together and you are bound to lay a smack down. Buffing Brighton will put someone in a world of hurt. I also love the Shaman and anytime you can get an area attack in especially when you are playing against the Low Clans you are doing good for yourself. Shamans have a special called "Curse of Ancients" and it's everyone in the Blast template with your attack. It's nasty.
We wanted to keep this simple so there are only a few pledge levels. If you would like to add more Miniatures or other fun accessories to your game look at the Add-On section below for more details.
If you would like an Add-On item just add the amount to your total pledge by clicking the "Manage" Button then changing the amount of your pledge to match your add-on.
We will be manufacturing the game with WinGo Games. They have already done such a great job and hand our hand most of the way through.
A BIG THANK YOU
We want to thank all of our playtesters, editors, sculptor, designers, writers and any other 'ers we may be forgetting.
-Chris Yarbrough, Nathan Perry, Alain Viesca, Michael Anderson, Stephanie Roach, Fannie Lam, Dwayne Hendrickson, Josh Wren, Ashton Owens, Logan Neff, Luke Walvoord, Marcus Morrison, Nathan Jorgensen, Zach Schaffer, Bryan Davis, Seth Newmen, Alyssa Layman, Deanna Layman, Oklahoma Christian Phase 5 Apartments, and a score of others who I am probably forgetting but I still love you ;)
Risks and challenges
From past experience, there are some inconsistencies in terms of timing when it comes to anything produced by a manufacturer, such as:
We have already experienced a few of these with the base game but are determined to finish everything with excellence.
Support this project
- (30 days)