Beta and Release Date Update, Shipping Rewards and PAX AUS Wrap Up!
If you're following us on Facebook or Twitter (or this Twitter!), you will have seen a snapshot of our PAX Aus experience. In short, we had a great time! We got to meet a lot of you lovely backers, show the game off to a huge crowd of people and to talk to other developers and industry figures. A definite highlight was showing Tahira off on the official PAX Aus Twitch Stream. More on PAX later in the update, but now let's get into the nitty gritty.
As I'm sure most of you are already aware, we've missed our estimated release date of October 2015 (2016 on the campaign page, because sometimes you can't catch all the typos) for the beta. We are working as hard as we can to get the game into beta so we can start working with you to find bugs and to start balancing the game. At this stage, our goal is to hit beta in January 2016. We think this is achievable and are spending six days a week working towards hitting this target.
We hope you understand sometimes these things take longer than anticipated. But rest assured, every extra week we spend working on the game is improving it massively. We are spending most of our time putting levels together at the moment, with one more pass on the systems to come before we head into beta.
Slipping on the beta release date obviously has repercussions for the game's release date as well. We were hoping to release it in January 2016, but now are looking to release it in the first half of 2016 at a point in time after the release of XCOM 2, which comes out in late February. Once we hit beta, we'll take as long as we feel the game needs before setting a release date.
We know this may be disappointing news, but we're really excited about how the game is coming together. If you have any concerns or questions, please get in touch in the comments or send us an email at email@example.com
Is that the sound of many parcels being shipped around the globe?
It is! If you backed us for a mug, poster, t-shirt or the physical bundle, your rewards will be going out into the mail over the next week. We're shipping via air mail, but as we're living in Australia, it can take up to three months for packages to arrive.
A reminder for those people who pledged for the art book and for the physical bundle. We will be creating it at the end of the project so we can put all of the game's art into it. It will be worth the wait.
If you ordered the physical bundle, we are mailing the rest of your bundle to you now. We thought it would be a bit rough to have to wait till the art book was ready.
Development Update and PAX AUS
We'll keep this really short this month, as this update is already quite long.
- Tahira was received really well at PAX. We had three PCs set up with a 15 minute demo and didn't have a spare PC for more than a few minutes all day every day.
- PAX was the first big play test we've had with a lot of new UI elements. We set out to make a turn-based tactics game with some hardcore features such as attacks of opportunity without scaring off players who haven't played many games in the genre before. The feedback was really good, all of the improvements that were suggested are on our to do list and we're confident that by the time we release, playing Tahira is going to be an intuitive experience
- It was also the first time we've had a tutorial in the game. It's actually two tutorials in one as the scene that has the first part isn't in the demo. People responded well to it, quickly picking up the mechanics of the game.
- We're currently developing the last three levels in the game. These are big set pieces, bigger than the large map in the demo where you rescue civilians. We're throwing all of the features we've developed into these and are really happy with how they're coming together.
- Apart from the combat levels, we're putting together a lot of the narrative framing for scenes. Peter C is hard at work writing dialogue for scenes and linking the narrative between them so your conversations with characters carry over between scenes.
Shout-Outs For Our Friends!
We have some lovely friends in Melbourne with whom we get to catch up once a year for PAX AUS and the Game Pacific Asia Connect Conference. They are Tin Man Games, purveyors of digital game books - interactive fiction/RPG style games where you control the story.
We love these guys and they have a Kickstarter Campaign running at the moment to bring The Warlock of Firetop Mountain into digital form.
There's 9 days left! If itsounds like something you'd like, you couldn't be supporting nicer people.
Our friends at Shy Kid's Club have their beautiful game The Incredible Journey of You and I up on Greenlight. It's a travesty that this hasn't been greenlit already. Please throw your support behind them and let's get this game onto Steam!
PAX Aus Photos
Finally a round up of all the PAX Photos we took.
As always get in touch in the comments. Take care everyone!
<3 Peter C, Peter S and Tom.