New Playable Build, PAX AUS and More!
We’ve got a big update for you this month. We’ve had a couple of big deadlines that have kept us absolutely flat out over the last couple of months. That means we've got a ton of awesome things to show you!
New Playable Build
It's been a while since you've had a chance to play Tahira and we wanted to show you the progress we've been making. This build we have for you is missing Heroic Action from combat as we're currently working on re-designing part of its function and it wasn't quite ready for the build yet.
The audio is very rough as most of it only came into the game in the week before we locked the build.
We'd love to know what you think, all feedback is useful to us so let us know in the comments!
GAMMA.CON and PAX Aus Indie Showcase Submission
As mentioned above, we’ve had a couple of big deadlines to hit over the last two months. The first was GAMMA.CON in May. GAMMA.CON, a local Canberra convention, was the first time we’ve shown off the game publicly outside of the event at Reload Bar during the Kickstarter Campaign. It went really well, with heaps of people playing and enjoying the game.
The second was getting our submission ready for the PAX Aus Indie Showcase. The Showcase is the equivalent of the Indie MEGABOOTH at the US PAXs. Being selected provides free booth space, promotion and passes. We worked really hard to get a polished version of the game ready for submission, which is the one we've got available for you to play above.
Regardless of whether we get selected we can confirm we’ll be showing off Tahira at PAX Aus in October/November! We’ve booked indie booth space and we can’t wait to put Tahira in front of a huge new audience!
It’s down to all of you that we have the chance to do this, so thank you!
Re-timed Animations and Tahira's First Special Attack
Re-timing the combat animations has been on our to-do list for a while. We got lots of feedback during the campaign that the animations were taking too long to play. With Brendan beginning work on sound effects for the animations, we've been able to find the time to make some big improvements. If you play the build you'll see that they are much quicker and gameplay is a lot snappier now. It's an ongoing process, so if you notice any animations that you think are too slow or too fast, please let us know.
We've added a lot of character animations since the last time we showed the game off. The Astral Archer now stalks the battlefield fully animated, All bar one direction of the Avestan Knight's Special Attack are in the game now and we’ve started working on Tahira’s special attacks.
You'll notice in the build that we've started putting audio into the game. Brendan has been working with us intensively for the last two weeks to create sound effects and soundscapes. We've actually already come a long long way from what you'll hear in the build.
We're also very excited to have Max joining us to begin working on the music around the end of July.
So where are we at with all the cool physical rewards?
We’ve just had these delivered and they look great. We’ll be sending them off to our backers over the next week.
As mentioned during the Kickstarter, these won’t be ready until after we launch the game. Doing it this way will let us put all of the art we produce for Episode 1 into the book. Trust us, it’ll be worth the wait.
We’re in the process of receiving quotes from various printers at the moment. Once we’ve found one we’re happy with we’ll be ready to set up the surveys for this tier.
We know how excited everyone is about these and the designs are close to being finalised! There are a few small tweaks (Tahira's energy beam will look nicer than it does at the moment) and then we'll be ready to go! Here's a sneak peak:
These are good to go! We're just waiting on the other physical rewards so we can set up the surveys at the same time.
Another Awesome Kickstarter!
We’ve mostly retired this section of our updates, but we’re making an exception this time. Our friends at Three Phase Interactive have launched a Kickstarter for their kickass spaceship building/destroying game Defect!
In their words: “Build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon.“
You can play the demo on Steam:
They’ve got a week to go and still need $22,000, which sounds all too familiar to us. They’ve got a great game, we've backed them, let’s help them get over the line!
That’s it from us this update.
We’d love to hear your feedback about the build and anything else we’ve mentioned in the update. Take care of yourselves!
<3 Peter C, Peter S and Tom