400 Backers and a Media Round-Up!
There are 400 of you lovely people! Thank you all so much for getting on board and believing in Tahira. We've got a long way to go, but it means so much to us to have you along for the ride.
We have two new press articles to share with you. The first is an interview we did with Only Single Player and the second is an article that was written for Kill Screen Daily.
"Is there a game or story in particular that inspired you and your team to develop Tahira: Echoes of the Astral Empire?
I can remember sitting in class while I was studying 3D animation and seeing The Banner Saga pop up on Kickstarter. I was so excited to see someone try and combine a really well written narrative and turn-based tactics with all the trappings of a modern game. I’ve always thought those two things go well together.
The first kernel of an idea that formed the story of Tahira, was an image that came to me while I was trekking in the Himalayas. I saw a princess high up on a mountain-side looking down at a burning city: her kingdom. That image stuck with me, and by the time I got back to Australia, I’d written a rough outline of what would become Tahira.
Some of the other big influences for us are the works of Hayao Miyazaki, in particular Nausicaa: The Valley of the Wind, Avatar: The Last Airbender, The Serpent War Saga by Raymond E Feist, and the Earthsea series by Ursula LeGuin.
It’s interesting that you’ve made the protagonist, princess Tahira, struggle with anxiety. Is there a reason behind this? And will her anxiety come into play throughout the story and have any effect when it comes to combat and decision-making?
When I started developing the image of the princess looking down on her burning kingdom, I had to ask myself, why isn’t she with her people? I played around with the idea that she had been off on a quest or completing a task of some kind, but I thought it would be more interesting if it was because of anxiety. Anxiety is something I have experience with and it’s not something you see explored in video games all that often.
It’s not built into the gameplay in any way, though. You won’t be suddenly unable to control your units due to Tahira having an anxiety attack in the middle of combat or anything like that. As much as such a system would have been a great way to convey what anxiety issues can be like, it would also be really frustrating for the player. I’d love to try something like that some time, but I think that would have to be on a smaller game where it was the core mechanic, rather than in something as big as Tahira.
That said, you will see it manifest in a number of different ways. Tahira will be making decisions and saying things purely because of this underlying anxiety throughout the game, and trying to overcome it will play a big role in her personal story. I can’t get too specific, but her mental health is tied to her ability to use the staff she wields and the staff itself is not necessarily having a positive effect on her mind."
Kill Screen Daily
"If you were looking for a game with access to that kind of emotional savvy, Tahira: Echoes of the Astral Empire is currently in development by Whale Hammer Games, and shares much with Interstellar’s central premise. In generations long past, the human race were adept and ambitious space travelers “roam[ing] the stars with impunity,” as Tahira narrates in the game’s trailer. The civilization (such as it is) that we encounter in the game was founded on a former outpost planet that is now—you guessed it—dying. Tahira tracks the journey of the game’s namesake as she goes from a princess who spurned her power to the leader of an army trying to once again reach the stars."
Local Canberra backers
Just a reminder that we're partnering with Reload Bar & Games to put on an awesome night of games and fun at 8pm on Thursday the 5th of March. Come along and play a combat level from Tahira, we'll be on hand to chat and answer any questions you have. Reload are giving away bar tabs to lucky randomly selected donors to the Tahira Kickstarter campaign on the night!
We look forward to having a drink with you!
We wish all our backers could be there. We'll be toasting you on the night.
The banner we ordered to use on Thursday. It's huge!
Other Awesome Kickstarter Projects:
I embedded those two images so you could see how beautiful the game is. Take control of my own crew, deal with space yetis, warp weasels and who knows what else? Yeah I'm in. Filled to the brim with humour and style, Orion Trail looks like a blast!
There is a demo on their page and lots more info, go have a gander!
Our friends at Exordium Games have launched a campaign for their metroidvania style game Nephil's Fall.
"In order to restore balance to the environment Nephil needs to permanently sacrifice one of his essences by giving it back to nature. This means Nephil is getting weaker throughout the game which means that player will have to become more skilful to compensate for their lack of abilities."
I find that mechanic quite intriguing and I'm looking forward to seeing it action. Jump over to their page to find out more!