News, Interviews and Upcoming Combat Footage
A big welcome to our new backers, it's great to have you on board. Today's update is a recap of what's been going on and will be happening over the next week.
Steam Greenlight is going strong! We're 94% of the way to the top 100 with 2,000 yes votes. That's in six days! 57% of the people who've voted for our game have votes yes, to put that in perspective, the average yes vote percentage in the top 50 is 37%. People like what they see!
We had a really strong start to the campaign but things have slowed down a bit. We know we need more press coverage and we're working on it! We have a combat level in the works, which is only a few days away. In the mean time, please keep sharing the campaign around to anyone who likes games.
Tonight we're taking an early version of the combat level to the Canberra Game Dev Meet Up, we should have some video of that to show you tomorrow!
'Til then take care everyone!
Peter C, Tom and Peter S
RPG Watch Interview
Peter C sat down with the lovely people at RPG Watch to do an interview.
"Peter Castle: We want all the elements in Tahira, be they combat, conversation or upgrading your forces, to feel like a cohesive experience. In a lot of turn-based tactics games, there is a big disconnect between the battles you’re fighting and what’s happening in the story. They feel like two separate games, which only barely connect to each other. In Tahira that’s not the case. Each of our combat scenarios is unique and is defined by what’s happening in the story. An example of the flow we are designing:
You’re travelling down the road, towards the burning city of Avestan (these scenes will have you travelling across a world map), so you can protect any civilians who are trying to escape. You encounter a drunken merchant with a broken wagon. You can help him or leave him. If you help him you risk causing the deaths of others because you weren’t there to protect them. You make your decision and then continue traveling down the road. The next scene you arrive in has some civilians hiding around the environment, with knights protecting them. An enemy captain is urging his men to hunt down any stragglers. Combat begins here and you have to race against the enemy to rescue the civilians first. Periodically after a certain number of turns are taken, more enemies will appear, as they have captured Avestan and are now moving onwards. Once you’ve rescued the civilians you need to kill the captain to break the enemy’s morale, which will allow you to make your escape. Then you’ll continue travelling until you reach the next scene, which has another combat scenario which will be completely different to the one you just fought."
Other Awesome Kickstarter Projects:
A Destructoid article about Orphan describes it as "A mashup of Limbo and H.G. Wells". The game looks beautiful and the trailer is chock full of atmosphere. Orphan looks like something worth playing and supporting, which is why we've donated to the campaign.
Orphan has seven days to go and needs $9,500 to fund successfully, it's going to be a close one. Have a watch and if you like what you see, help them out!