If there is any question to the way it is played, hopefully the folks at Wag the Deck can shed some light on the subject with this video:
This is by far my largest funding goal in tabletop game creation. However it is also the first time we are offering previous titles along with the new one. If you do choose to get another game with Capitalism, USA we will ship that game first thing, while we wait on the new game to finish production. My goal for this game is to have the most successful campaign that we have ever had. I have put a lot of time and thought into the overall design and gameplay that is sure to offer a unique experience for gamers and shed some light on the history of greed in America.
Game Contents (individually bagged):
53 Poker Sized Game Cards
32 Mini Sized Workforce Cards
42 CUSA Federal Notes
1 Small Pro Box
1 Executive Action Card
I have set a high goal for this game of $3,000 and have always made games based off my personal life experiences. However, this new game was not created with such a happy story to go along with it. At the end of March I was told “we are continuously looking to operate in the most efficient and cost effective way in order to grow our business” followed by “your position is being eliminated”, This news could not have come at a worse time, just a little over a month after our second child was born. Now with two children, I find myself ‘eliminated’. Based off this news the only natural thing for me to do was to make a new game.
Since I started West Aries Games last year, I have worked hard on making games of various types. Most of the games I have created have been triggered by different events in my life.
Crisis Averted was my first game, actually my only game to not get funded through Kickstarter. I created this game while doing a podcast which focuses on comic book characters, the Hero Heads Podcast. Without having the money for licensing I decided to make the game generic, maybe a little too generic.
When I made the Reclaim Series, which is based off children's literature, it was just around the time that I started reading those same stories to my now three year old. It was a game that was originally set in Magical Land of Oz and through the sequel took us all the way to Peter Pan's Neverland.
RePresidency came about during the discussions of the upcoming election and the notion that we live in a different world than from previous elections. As much as I liked doing a game involving politics, I enjoyed the history more than anything. If Capitalism, USA could be compared closely to any of my games, RePresidency is the most similar. But instead of trying to get votes, you are trying to get money!
Relative Paradox was created because I have always been a fan of the Doctor, so delved into the realm of Time Travel. This was the game that used history to its fullest extent. Overall the world of the game was extremely broad, the earth has been around an awfully long time so the game takes place in several periods throughout world history.
The final game I created was Wonderluette, which happened to come about right after seeing Disney On Ice with my family and watching Alice in Wonderland the following day. My daughter noticed that the Mad Hatter was the “same” as the uncle from Mary Poppins--I remember turning to her and saying ‘He’s as mad as a hatter…’. I designed a game, created by the Mad Hatter, which played and felt like a traditional deck game, but was riddled with madness. Even though my game did not have a strong influence from Alice, it still managed to get funded thanks to the wonderful Kickstarter Community.
During the fulfillment process of Wonderluette we welcomed our second child into the world, Having two kids and a full-time job has kept me busy, however I think it is finally time to launch another game. The majority of the games I have designed were meant to have expansions and sequels and as long as this campaign does well I still plan on doing expansions this year.
Risks and challenges
We started having a lot of success on Kickstarter when we started making complex tabletop games like Reclaim Oz and have continued to make games ever since. We started to get 'political' wth Represidency, which is still our biggest success and ultimately posed the biggest challenge. Due to a printing error, we had left over half of our backers with misprinted cards. We spent a lot of time and resources correcting our mistakes and still managed to get the reprints out to those who needed them before the fulfillment promise was expired.
To overcome such obstacles, this time around we are going with a seasoned printer, The Game Crafter. They will print our box, cards, and play money. All elements, even the shipping process, will be in the hands of a company with quality and service above all else.
- (27 days)