Take heed and harken back to the days of high adventure, when a Game Master could sit down with an engaging prefab module, guiding parties through scenarios of danger, darkness, and the promise of hidden treasure. The stories experienced by the players and Game Masters within that shared framework became their own, with thrilling heroics and comedic failings cementing moments into memories.
WK1 Rumors in Ormkirk
Interior Art Piece - Kobold and Wild Dog
NPC Profile - Townmaster Thaddeus Travail
What game system is this for?
There are so many great fantasy RPGs on the market now it’s hard to choose, and even harder to find support for some of them. The FANTASY RENAISSANCE Adventure Modules support four of the best fantasy RPGs that cater to old school gaming enjoyment – 5th Edition of the First Fantasy RPG, Swords & Wizardry, Pathfinder, and Savage Worlds. Each supported game system has its own version of the module with rules and statistic references appropriate to that game.
What’s in the modules?
Each FANTASY RENAISSANCE Adventure Module is going to be about 32 pages (some a bit longer, some a bit shorter), with a full color art piece on the cover and smaller black and white illustrations inside. Maps are going to be provided where necessary to facilitate both “theater of the mind” style play and miniatures, and handouts available where appropriate. Stylistically, you may recognize the fonts used and the formatting of the cover as hearkening back to the old 1st Edition modules of yore.
I’d like to think that these modules capture at least a portion of that old school magic that made early modules so well regarded – memorable encounters, tough scraps, interesting NPCS, engaging adventures. But you don’t have to take my word for it – we’ve released WK0 Night of the Mad Kobold for you to play and have fun with! You can find it on DriveThruRPG for FREE for the length of the Kickstarter campaign. It's yours as a thank you! Get it here!
Who are you?
I’m “Weird Dave” Olson and I’ve been running and playing roleplaying games for over 20 years now. I started out with AD&D 2nd Edition, and then moved on from there to other systems and editions, but I’ve always held a love of those early modules (that I’ve had to hunt and peck all these years to collect!). That love has translated into my published works, including Dungeon Magazine, Knights of the Dinner Table Magazine, Gygax Magazine, and many entries in Reality Blurs’ Old School Fantasy series for Savage Worlds and Fantasy Craft. I’ve written for the Adventurers League, the organized play arm for the fifth edition of Dungeons & Dragons as well, and continue to run modules at cons for them.
What’s the status of the project?
The first module (WK1 Caves of the Kobold Queen) is completely done and ready to go for all supported systems. The other three are written and ready to move forward with editing, art, and layout.
When would I get my delivery?
Right now, if you pledge at the $5 or higher level you will get the first PDF as soon as the payments are processed through Kickstarter and the data is returned to me (so I can make sure the backer credits are done properly). It’s done and ready to be sent to you! The other three are written but awaiting editing, final art, and layout, so the PDFs for those should be delivered as soon as they are available (around December 2015). The print orders would be going out around December 2015 as well.
What about stretch goals?There are many things to fund if we exceed the Kickstarter goal of $5,000!
At $6,000, everyone getting a physical shipment is going to receive a set of 3 free d6s with their order, with the Cut to the Chase Games logo for the “6” side! FOR FREE!
At $7,500, everyone getting a physical shipment is going to get a printed map pack for the WK Wrath of the Kobolds series! You’ll get three fold out maps, black and white, double-sided, each one detailing key sections of a module with 1” grids for miniature use. FOR FREE!
Beyond that ... ? Let’s find out together!
Add Ons Available
You can increase your pledge by the listed amount to add on the listed product. The process will become more formal through BackerKit after the campaign is over, but for now all that you have to do is increase your pledge by the listed amount if you want the add on.
- $10.00 - Printed version of WK0 Night of the Mad Kobold in a system of your choice (NOTE: This is added automatically to the IMMORTAL backer level.)
What are these modules going to cost after the funding?
Assuming the campaign hits the funding goal we’re going to release the modules for PDF sales at a cost of $6 each and for print at $15 each. The first module (WK1 Caves of the Kobold Queen) should be available within a few weeks of the campaign ending (after everyone who has pledged get theirs!).
What setting are these modules going to be set in?
I’ve intentionally left as much about the modules’ setting vague or blank so that they can be easily dropped into your campaign. Some of the higher level ones get a bit tricky for this but I still firmly believe that they can be integrated into nearly any fantasy campaign with a minimal of work on your part. Each module includes suggestions on where to place it within your campaign setting, describing the landscape and histories otherwise suggested by the adventure.
Who is going to be doing the art?
I’m happy to be working with some fantastic artists to complete the art and maps for the modules. The cover art and some of the interior art is being done by Tim Wilsie, a great artist out of Portland, who also completed the cover for WK0 Night of the Mad Kobold. Check out his portfolio of work here.
Other interior illustrations are going to be done by talented Minnesota artist Aaron Ostman. You can find and follow his work here.
The maps are being done by Glynn Seal of MonkeyBlood Design. His work captures the feel of those old school modules so well I had to work with him. He’s done a lot of other projects as well. Check his other work out here.
I’ll be posting samples of the art as we progress! I’ll be looking at additional art possibilities for the future modules as well.
I don't want to get ahead of myself, and my goal is get the first trilogy funded to prove that there's enough interest in these types of modules to move forward. Let's see how it goes and then talk about how far we can get! One thing for certain though - it won't happen without YOUR support! Check this location for stretch goals as they get announced.
Here's a look at the cover art for WK1 Caves of the Kobold Queen, by Timothy Wilsie.
Add On Management and Digital Delivery
If you would like to add on another printed trilogy of FANTASY RENAISSANCE Adventure Modules to your pledge (for a different game system, or for an unlocked stretch goal), simply increase your pledge by $30 for each additional trilogy you want. If stretch goals are reached, you can add on $15 for PDF copies in all supported game systems. Once the campaign is completed (assuming it's successful!) we'll be using a third party platform (BackerKit) to manage add ons and game system versions for physical orders.
PDF copies will be delivered to backers via DriveThruRPG so that they're all in one place and hosted by a reliable source. Also you can be sure you have the most up-to-date version of the PDFs as well!
Cut to the Chase Games LLC
I feel it's worth mentioning to say that the funds raised by this Kickstarter do not go directly to me or my own bank account. I have established Cut to the Chase Games LLC as a separate legal business entity and all money will be used to pay for company-related assets (writing, editing, art, layout, extra things for backers, stretch goals, etc.). I feel this separation between myself and the company is important.
Charts and graphs and things!
Risks and challenges
The four modules are written and adapted to the appropriate game systems. The first one is laid out and ready to be sent to the printers and into your hands as a PDF. The other ones need maps, art, and editing completed, which should be completed in the timeline (to be completed around December 2015). I anticipate no major delays at this point, but I assure you to remain open in communication as the project progresses. While this is my first Kickstarter, I’ve been a part of a lot good and bad ones in the past, and the key I’ve always found is clear and open communication with backers. You deserve no less!Learn about accountability on Kickstarter
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