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Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
36,276 backers pledged $1,836,447 to help bring this project to life.

It’s Happening

Posted by Harebrained Schemes LLC (Creator)
1 like

Here it is: The Official Release Date for Shadowrun Returns is July 25, 2013.

We know we’ve been saying June for some time, but now that we’ve reached this final stage of development, and although our Kickstarter funding was spent some time ago, we've decided to invest additional time in bugfixing and polishing the game. That means a longer crunch period for a tired team, but everyone agrees that it’s worth it.

One of the most common pieces of Backer feedback we've received over the past year is that we should take the time we need to ship this game. We really appreciate that, and we know we've thanked you already about a hundred times already, but we're doing it again because we mean it. Thanks.

You gifted us with your trust as well as your funding and we take that responsibility very seriously. You gave us the opportunity to contribute to something bigger than ourselves and something we think is worth all the time, sacrifice, and hard work. Soon, we’ll give it all back to you.

It’s amazing that this update is one of the last before Shadowrun Returns gets into your hands. It’s been an amazing adventure, and as we round the final corner and see the finish line in sight, we want to take a moment to reflect - not on how we got here, but on why we started in the first place.

For us, the mission has always been clear - we’re making Shadowrun Returns because we believe that after 24 years of tabletop, console, board, card, and action-figure games, plus all those novels, Shadowrun remains a rich, vibrant, and relevant setting to play and tell stories in and we want everyone to be able to share our love of it.

From the beginning, this whole thing has really been about a shared community experience.

  • Shadowrun itself is a shared world. For decades, tabletop Game Masters have been sharing their Shadowrun stories with players in their living rooms, novel authors have been sharing their Shadowrun stories with readers, Jake Armitage shared his own story in the Shadowrun SNES game, and so on.

  • Our Backers shared a belief in the project, the cost of development, and the year-long + experience of watching the game develop.

  • With the Shadowrun Returns Editor, everyone is empowered to author and share their own stories with the community, to support each other’s creativity, and to improve upon the work we’ve done to get things started.

  • We see our Seattle campaign, “The Dead Man’s Switch”, as the FIRST story of what we hope will be thousands of stories, rather than as THE story of Shadowrun Returns. When the game ships, you’ll have access to our entire Seattle campaign using the SRR Editor, allowing you to use it as a reference and starting point for your own stories. We hope that by sharing our campaign in this way, we’ll accelerate the growth of Shadowrun storytelling.

  • Harebrained Schemes, Catalyst Game Labs, and Cliffhanger Productions all share in the Year of Shadowrun and the management of the community website - a great communication hub and collaboration site for community created content.

Our approach to the project was inspired by our old-school tabletop roleplaying roots - we developed the World (the game systems and art), and the Rule Book (the Editor), and your first adventure (the Seattle campaign).

After the game ships, the power is in your hands. As we’ve said from the beginning, our Seattle story is just the beginning of what Shadowrun Returns can be and we are eager to see what this amazing community will create with the tools we’ve developed.

In fact, it's already happening. 

Backers with early access to the Shadowrun Editor are already building things that surprise and delight us after only two weeks since its release. Check out some of the cool stuff that’s surfaced so far (note that some placeholder art still exists in these videos):

A reverse of our Alpha Gameplay Video by McDougle

A scene by scene recreation of the Shadowrun SNES game by Ledeir 



A thread about The Lost Lamb Mission by Dislexicoder

Some images of cool maps for Deliver Me From Evil Module Conversion by Johnny_Memphis

Shadowrun Identity by Opifer  A call for participation in a full-length (100+ hours) community-made campaign. The goal is to recreate the world of Shadowrun using the original pen-and-paper sourcebooks, published adventures and novels. and

It’s incredibly rewarding to see these folks jumping in with both feet and charting a path for others to start their own creations when they get the game. A buzz runs through the studio when someone finds one of these links and passes it around to the rest of the team.

Oh, and before we go, we thought we’d leave you with these brand-spanking new screenshots of never-before-seen stuff. We hope you enjoy them! 


Important Note for Kickstarter Backers:

Your Steam key (for Windows & OSX) will be available a day early, on July 24th, from the HBS Accounts website, though the game will not activate until July 25th. (If you need help getting access to this site, contact On July 25th, you will also be able to download your DRM-free version of the game and all Kickstarter digital rewards directly from the HBS Account website. More information about physical rewards delivery will be forthcoming in a separate Kickstarter update.

Craig Makk likes this update.


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    1. Chris Patterson on

      Thanks tons!! Looking forward to a download :)

    2. joedpa82 on

      Thank you for finally making it happen. I will think of you guys once i play it and heres to hoping that you guys will use kickstarter again to push great games that publishers wont (screw them).

    3. Joseph Bullock-Palser on

      damm phone.

      At least release the editor in June.

    4. Missing avatar

      static0verdrive on

      Don't forget steam for Linux! This is great news guys; take all the time you need and don't let anyone rush you.

    5. Joseph Bullock-Palser on

      aA least release the editor on time.

    6. Issagrim on

      Take the time you need to make the game what you feel it should be.

    7. Nine

      Let the games begin... oh no let the wait begin... let the pain having to wait begin... let the stupid comments begin... let the wait during the start of the end begin... Erm all hail the dragon king... hmm no lets stay and watch the site of this Harebrained Schemes LLC kickstarter thing... Let's see that Shadowrun digital bling bling

    8. McMarius11 on

      what about linux????

    9. Noam Strassfeld on

      I agree that I don't care how delayed this is if it makes for a better game experience. Take your time, it's worth the wait :)

    10. Greg "Scorpio" Myers

      So excited for this release! Excellent update and looking forward to playin next month!

    11. Mike Loftus on

      Kermit arms: Yaaaaaaaay!

    12. Patricia on

      Great news guys! Super excited & fully on board with you guys taking the time to polish the game up before release.
      A serious thank you for all the hard work & sleepless nights you guys are putting into this.
      Cant wait till I can get my hands on the game :)

    13. RC on

      The game looks gorgeous. The User Generated Content (UGC) created by the Backers with Early Editor Access looks AWESOME!! Way to GO, Chummers! ^_^

    14. James L. on

      Sweet Justice! This looks goood!

    15. Perry Snow on

      Though a month late, I share the feelings of other posters of waiting for a good quality game rather than getting something hard to work with. I saw the video of Lost Lamb and I'm really excited.

    16. RC on

      @Paco The HBS Account website is at:

    17. J.R. Riedel on

      This works nicely for me. My early July is PACKED so I wouldn't have anytime to play. And it gives me more time for my projects.

      What what I've seen in the editor thus far, I am pleased. I have high expectations of the end product.

    18. Kraken on

      I just wanted to thank you again for making those games. Both the tabletop and the video game.
      Shadowrun has a very important place in my youth and I'm glad it's still thriving.
      Never, ever, cut a deal with a dragon.

    19. RC on

      @Ethan Sokay, Chummer! You got him the direct link! ^_^

    20. Paco Zafra on

      Only one question, where is the HBS Accounts website ?? Can't find it...

    21. Missing avatar

      Emeraude on

      Congrats to the team. Hopefully you can catch a break soon and get out of constant-crunching mode, you deserve it.

      See you all next week during the massive server crash ?

      For those inquiring about the Linux version, here's HBS latest statement on the matter:

    22. Jacob Vanyai on

      The day after my daughter's birthday. That'll be a great first birthday present ;)

    23. Jason Barney on

      Time to start another Kickstarter for some content packs next year!

    24. Missing avatar

      William Soh on

      Congratulations, the day is finally here!!

    25. Sabin Figaro on

      Damn, beaten to it by RC. That's what you get for not refreshing, haha.

    26. Sabin Figaro on

      @Abeyant Flux: You can find high-res shots of the images on the HBS announcement;

      Grumpy about another delay and having to hear the information from news sites first, before here, but at least it's coming. Let's just hope it's worth it <3

    27. RC on

      @Abeyant Flux

      Because the Kickstarter Update gets emailed, many chummers complain the high rez images overload their email boxes, so they Update with lower rez images, but you can usually get higher rez imaged on their own website or their Facebook account. - sometimes takes a bit for them to update it with a new Update.

    28. Missing avatar

      jb12345 on

      Congrats guys! The big day is coming soon. I'm really, really looking forward to playing this.

    29. Missing avatar

      Jeremie on

      It's happening... with so much delays (>50% of initial time) and DRMs...

      Well played.

      I hope the game is actually more than awesome...

    30. RC on


      They've stated a number of times that the Linux version will take a little longer for them to squash bugs, and it'll release "a reasonable amount of time" after the PC/Mac versions. (closer to the xmas holiday has been thrown around)

    31. Missing avatar

      Abeyant Flux on

      What, no hi rezzies for the screenshots?

    32. Chris J Capel on

      Excellent news, and no, I don't mind waiting another month if you guys need it. Super excited, and now I'll have the full dry summer to play it!

    33. Anthony Parks on

      i'm actually glad to hear it's pushed back a bit, i've been waiting for a shadowrun game like this for a very very long time, any more development and extra care will be well worth it :)

    34. Enrique Matta on

      Can we get an ETA on Linux release, please?

    35. William C Crawford on

      Would be nice to see the Linux version on Steam, but I'm not sure they actually promised that. They only promised a DRM-free Linux version, right? In fact, they didn't originally promise Steam at all.

      There's always hope for it to be added later.

    36. Wayne Denier on

      SO EXCITE! Will enjoy playing on PC, but looking forward to iOS version too.

    37. Missing avatar

      nin on

      Excited! Can't Wait! Was hoping for June, but I'd rather you take the time you need to get it right. Congrats!

    38. FishMAN on

      Any chance backers can get access to the editor by the end of June?

    39. Tommy Brunn on

      "Your Steam key (for Windows & OSX)"

      Wait, what? What about Linux?

    40. Céline .S. Sauvé on

      Make that a month plus a week. *pokes brain*
      Wishful thinking that we were already in July.

    41. Céline .S. Sauvé on

      One week... *sets timer for server crash as folks get their non-DRM (aka non-STEAM) versions from Harebrained directly*