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A Shadowrun cyberpunk cRPG set in 2056's Magically Awakened Hong Kong by the developers of Shadowrun Returns & Dragonfall.
A Shadowrun cyberpunk cRPG set in 2056's Magically Awakened Hong Kong by the developers of Shadowrun Returns & Dragonfall.
31,497 backers pledged $1,204,726 to help bring this project to life.


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    1. Nor Azman

      ....checks Battletech link...

    2. Wojciech Wu Em on

      Looks awesome. For as long as you keep pumping good games with good, rich story and characters and improving upon older designs/mechanics (like DMS->DF DC) I will keep supporting you guys.

      Can't wait to get into HK and already looking forward to next project.

    3. Sean Tilley

      This all looks absolutely wonderful! The artistic style looks more brilliant than ever, and that's really saying something. Excellent work!

    4. Sichr on

      Node sculpting FTW.
      Looks like flawless project.
      You really upkeep your standards (also setiing those for others on KS gaming playground). Good job there.

    5. Dianne on

      Wow, the sculpted system and the animated Watcher IC (?) look really good. Great to see the level of variety in SRHK Matrix gameplay! And it even has some atmospheric new music to go with it.

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      John Webb on

      *foams at mouth*

    7. Violet on

      Looks great guys!

    8. Farmore on

      Looks amazing!
      Good job!

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      Lozari38 on

      This is really Beautiful !!

    10. Reinhard Mitschang on

      @gizban: I remember one run (The AG Chemie run where you need to get the MKVI Prototype), where the team faced some Deckers, that were both in the Matrix and the meat space. You could either shoot them or fight them off in the matrix to prevent them from hacking the prototype (I did both, because it's never wise to rely on one plan only ;-)

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      gizban on

      The matrix looks great!

      Are we going to see enemy deckers inside the matrix in Hong Kong? In dragon fall, I don't remember seeing enemy deckers who were also present in meat space. I really liked the mission in Dead Man's Switch where you could either defeat the decker in the matrix or kill him in meat space, which removes him from the matrix.

    12. Ben M. on

      Looks great! I loved the matrix in the original games and this looks even more immersive. Can't wait to see how you've enhanced the systems, and I love the idea of visually unique locations.

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      Ooh, roaming sensors? I could be wrong, but it felt like the I spent all my time in the Matrix locked into turn-based mode. Do we get to wander freely more this time?

    14. RC on

      Hoi Randy! We're getting another update soon about physical rewards ^_^

    15. ☜☆RSF☆☞ on

      Fantastic update - matrix looks & sounds amazing. Also.. so pumped for BattleTech. Given HBS track record - it's going to be a day one instant back!! :D

    16. Randy Snow on

      Any word on physical reward deliveries?

    17. Spacebug on

      Personally, I don't want tense, heart-pumping music for combat. I want to feel in control as I defeat my enemies. Especially in a slower paced turn-based game.

      There are definitely games where I muted the music in the boss level because the tense music was effecting my performance that much (and getting really annoying). So in my own opinion, this sounds pretty good :)

    18. TomG

      This is just bloody awesome! Good job! Can't wait to play the game and my attitude towards games is usually pretty 'meh'.

    19. Mist_Wave on

      This is a hell of a pretty matrix!!! So pumped for this game that my phone is decorated with it! Time to do like Cartman!!!

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      Bystandah on

      August 20th needs to get here pronto! It also helps I'm on vacation that week too.

    21. alcaray on

      The combat sound track doesn't sound much like combat to me. Too calm. No tension. Even volume. No pronounced rhythm.

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      StarkEx on

      The new Matrix looks slicker than old one. I also like the new enemy designs and unique aesthetic of that Sculpted System. And is that stealth gameplay I see? ;)

    23. Lev on

      Can't say I am too excited about having to stealth around in the Matrix. Stealth in the SR engine has been clunky... I hope you'll be able to enter turn-based mode for stealth at least.

    24. Grim on

      I can't wait to play SR:HK, the new story with all the improvements. Keep up the good work and thanks for being on schedule, i couldn't have waited more !

    25. tarasis on

      Drow my jaw would have dropped more, but I had just watched the multi-crew Star Citizen demo first, which well and truly disconnected my jaw.

      Hong Kong is looking & sounding awesome, roll on the end of the month!

    26. Phil Jefferson on

      New matrix design looks great.

      Really looking forward to getting my hands on this - if it's anything like as good as Dragonfall I'll be very happy indeed.

    27. RC on

      WOOOHOOO!!!! The Matrix sounds great, and looks more...alive! Can't wait 'ta deep dive into onna those totally WIZ Sculpted Systems! ARRGGHH!! Shadowrun Hong Kong launches in THIRTEEN more days...but it feels like such a tridecaternity away!! GIMME GIMME GIMME GIMME!!! ^_^

    28. drow on

      jaw dropped. dislocated. in three places. expect a bill from ezkibel, you magnificent bastards.

    29. Felipe Machado on

      Wait... Does the first gif shows a stealth infiltration in the Matrix?

    30. James Carey on

      Hype levels Rising I cannot wait!!!!!!!!!!!!

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      Jason on

      Great work! Can't wait to play this

    32. Eddy on

      Awesome awesome! already saving money for Battletech, give me some cool rewards, I want it all!

    33. Laura C on

      That looks and sounds absolutely fantastic! I just got chills.

      Can't wait to play! :D

    34. Joshua R on

      Luuurrrrve the Matrix design. Looks fantastic. Can't wait for the 20th. Always fun see you guys at GenCon, thanks for being awesome and generous with your time!