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Turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
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41,733 backers pledged $2,785,537 to help bring this project to life.

A Skirmish Beta Update is Coming! A Double-Secret Multiplayer Beta Test Is Coming, Too! And a Launch Window Update!

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Skirmish Beta Update This Week

Great news! An update to our Single-Player Skirmish Beta is coming later this week (we’ll send out another Kickstarter Update when it’s live). Thank you SO MUCH for all of your time submitting survey responses and discussing the Beta on the forums. This communication has been invaluable, and we've pushed a pretty significant set of gameplay & balancing changes to the Beta in direct response to your feedback.

The details will be in a complete change log and in your updated Beta Manual upon release, but here are some highlights:

  • Evasion, Sensor Lock, and Evasive Move have received major revisions. 
  • Morale has been replaced with a new system intended to reduce the snowball effect of early game advantages. 
  • Weapon balance has been tuned on a variety of weapons. 
  • Crits are more frequent and powerful. Components and ammo now require only one crit to be destroyed, while weapons become damaged on the first crit (+2 Difficulty to-hit) and destroyed on the second. 
  • A/C damage has been reduced (previous: 25/50/75/100, current: 25/45/60/100) for AC2, 5, 10, and 20 respectively. 
  • Global heat has been tuned down by about 10%. 
  • Water doesn't increase heat dissipation as much (previous: 200%, current: 150%) 
  • Stability damage accumulates slower and also bleeds slower, and in larger discrete chunks. 
  •  MechWarriors now have two abilities, which increases their usefulness and flexibility. 
  •  An eyeball icon appears on enemy units if they will have LOS on you after you make the move you’re plotting.

Beyond these gameplay mechanics, this beta update also includes: 

  • A big, tasty update to AI that includes enemies using MechWarrior abilities, making called shots on prone or shut down units, using Death From Above, and generally messing up your life. 
  •  A Settings Menu that allows you to change your settings and remap your keyboard shortcuts. (Currently only available from the Main Menu.) 
  • Some UI changes/enhancements both in combat and the skirmish setup screens.

Enjoy! And please continue to fill out your surveys after each match. They’ve proven very valuable! We'll publish a complete list of changes when the Beta Update goes live.


Double-Secret Multiplayer Beta Test This Week, Too!

Still more good news - the BATTLETECH Multiplayer Beta is almost ready for primetime! Before releasing it to our entire Backer Beta population, we’ll be running a Double-Secret Multiplayer Beta Test on Steam this week (it might NOT start the same day as the Skirmish Beta update) for those hearty souls willing to opt-in and help stress test the system in the wild. Are YOU a hearty soul? Cuz, we could use your help! Again, we’ll send out another Kickstarter Update when it’s live.

All Backers with Beta Access are invited to participate but by opting-in, participants accept that they may experience connection issues, crashes, and dropped games - that’s what you’re looking for in the first place!

Once we’re comfortable that we’ve eliminated enough bugs and issues (it’ll probably take a couple of weeks), we’ll shut down the Double-Secret Beta Test and automatically update the Beta for everyone to include 1v1 Multiplayer. Then, all of you can take your hard-won experience with the Single Player Skirmish Game and apply it against your wiley human opponents in stompy head-to-head action.


Launch Window Update

Hi everyone,  

As you may remember, the original release estimate listed in our Kickstarter campaign was for delivery of the BATTLETECH Base Skirmish Game. With each additional Funding Stage unlocked - Single-Player Story Campaign, Expanded Mercenary Campaign, and PVP Multiplayer - more time and team members were added for the additional work.

We’d previously been projecting a late 2017 release but now that we’ve revised our AI & combat mechanics in reaction to your feedback, completed a thorough review of the work remaining on the game, and are poised to release the Multiplayer Backer Beta update, all indications are that Paradox & HBS will release BATTLETECH in early 2018.

Throughout development, the message we’ve received has been clear, “Don’t rush it, just make it great.” and we have taken that to heart. All of us - HBS, Paradox, and our Backers - share a deeply personal attachment to this project and we are committed to delivering a game that not only meets your high expectations but introduces BattleTech to a new generation of players.

With that said, I’m happy to report that solid progress continues across the project! We are now able to play the open-ended mercenary campaign “loop” and I have to say that when you’re counting your C-bills and caring about your MechWarriors’ health and survival, you approach combat missions differently which imbues every turn with a ton of dramatic tension. And the upcoming upgrade to our AI is going to make you think hard about how you engage the enemy! 

As Mitch mentioned in our last update, we’ve made a ton of progress on all the component pieces of the game and this phase of development is all about bringing them together - the core combat game, the mercenary simulation aboard the Argo, the single-player story and cinematics, the open-ended mercenary mission system, the ‘Mech customization system… it’s a lot of stuff and it’s exciting to see it all getting stitched together and “upleveled” with art, audio, UI, and writing.

It really is an exciting time on the project and I can’t wait to share it with you when it’s finally done. Thanks again for all your support!  

Jordan

CaGeRit, Haevermaet Anthony, and 270 more people like this update.

Comments

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    1. ChristopherPollard on August 18

      Heh. I was getting all worked up tonight about having not received my game key but then I realized it's still in beta and I didn't back at the beta level. Take your time, but might want to update the front of the kickstarter, it says "delivery estimate: may 2017"

    2. Missing avatar

      Daniel Egger
      Superbacker
      on August 16

      I find it rather sad that this is getting more and more delayed but instead of letting all backers into the beta this late you're asking for more money. As a big fan (and supporter) of HBS games I don't feel like this is the right move.

    3. RC on August 15

      Backers that didn't back at the MechWarrior (Beta access) tier and above, can still upgrade their pledge to get into the Beta by paying the difference between their current pledge level and the MechWarrior level. You can contact HBS for instructions: info@hbs-studios.com

      Bear in mind, it's GenCon week. Their responses may be delayed. ^_^

    4. Jan on August 15

      @Blue: that would be awesome. i would like to play the beta. can't wait till 2018 ^^

    5. RC on August 15

      HBS devs are dropping some clarifications/info on their forum about the new Beta update's gameplay. Check out their Dev Tracker to follow their posts ^_^

      https://community.battletechgame.com/forums/devTracker

    6. Daniel Krauklis on August 15

      Thanks for the update - looking better and better as the project progresses. Looking forward to the coming beta releases, and will easily repeat what I wrote before (by quoting you, now): Don't rush it, just make it great.

    7. Matt Eiffel on August 15

      I trust HBS to put out a good product. This is why I pushed hard against multiplayer during the campaign. We will never know but if the focus was on the storied campaign and not split with the PvP we may have had the game this fall.

    8. Blue on August 15

      Sounds great! For those of us without beta access, would it be possible to honor the original release date estimate by allowing regular users into the beta?

    9. Eryst on August 15

      Keep up the great work, looking forward to multiplayer

    10. David Desmond Lee on August 15

      I'll take it.

      Please make it awesome and don't DLC/Microtransaction us. I don't mind waiting.

      Please?

    11. Rick on August 15

      All good, take as long as needed to make the game, and in particular the campaign the best Battletech PC game you can.

    12. Scott Snelling on August 14

      3ish month delay = sad

      That said, delays are better than a worse game. Take all the time ya need, just keep us Backers in the loop! Screenshots and gameplay vids would be cool to see too :D

    13. David S on August 14

      happy to wait like so many others have said
      can we try to get more mechs in please for testing
      also please fix melee combat to better reflect tabletop - not being able to use weapons & melee sucks

    14. Missing avatar

      Michael A. Atkinson on August 14

      Great update; thanks for keeping us in the loop so well. Add me to the voices saying to make it great.

    15. Peter Kelly
      Superbacker
      on August 14

      Looking forward to it.

    16. Missing avatar

      David on August 14

      Firestarter? "Flame ON"

      Looking forward to playing around with the final game once you're happy with it.

    17. Justin
      Superbacker
      on August 14

      Thanks for the update :)
      And of course take the time you need to feel good about the state of the game, no reason to rush to release. I'll enjoy it just as much (more?) after waiting a bit longer while the game gets polished.

    18. Missing avatar

      Lanky on August 14

      Whoot sounds great! Can't wait to see how things play out :)

      @Jason Stapleton: - The AC damage has always been a little odd - HBS are updating the damage amounts to make seldom used weapons more viable. This does lead to some name issues, maybe light/heavy AC's instead of damage numbers?.

    19. Jason Stapleton on August 14

      The autocannon damage looks weird. In the original game the AC2 did 2 damage and had long range. Likewise the AC5 did 5 damage at moderate range. The AC2 doing 25 is out of place, it should be 10 damage if the AC20 is 100 damage.

    20. Jason Stapleton on August 14

      The autocannon damage looks weird. In the original game the AC2 did 2 damage and had long range. Likewise the AC5 did 5 damage at moderate range. The AC2 doing 25 is out of place, it should be 10 damage if the AC20 is 100 damage.

    21. Missing avatar

      Andrew Crystall on August 14

      You have a very solid record and if you need the time, take it!

    22. Mihael Dreo on August 14

      I'm all for waiting if it makes a better product, so polish the game until money allows it.

      ... besides i'll have more time to play in 2018 :D

    23. David Voderberg on August 14

      give me more time to get a good computer:->

    24. Devin C. on August 14

      Thank you for taking the time to do it well.

    25. Sebastian D. on August 14

      I have no issue with the delay. Based on your previous communication it seems that the game is progressing well and people seem to have fun with the beta (I have it downloaded, but decided to finally play through SR:HK instead of trying it). The only thing I ask: please make sure that feature-freeze comes early enough so that you can spend some time polishing the game - preferably more time than industry standard :)

    26. RC on August 14

      FIRESTARTERS!!!! FWOOOOOSHH!!!!! ^_^

    27. Harebrained Schemes LLC 4-time creator on August 14

      Hey y'all! Guess what? This bullet point detailing an addition to the Skirmish Beta was accidentally deleted from the update:

      * The Firestarter BattleMech! We’re excited to see how flamers change your gameplay.

      Flame on! Have fun!
      Mitch

    28. Krzysztof Zięba on August 14

      Hey, guys. I'm one of the "wait and make it great" people, so I just wanted to drop in with some encouragement. BATTLETECH is my most anticipated game at the moment, and I'd rather wait a few more months and get something awesome - especially since I'm also mostly interested in the stuff that's been unlocked during the campaign. I'd hate for the single player campaign to be rushed, for example, and while I'm not super interested in multiplayer, I understand many people are and it'll be crucial that it works well out of the gate.

      I don't think I've ever been this excited about a Kickstarter project, so please please please keep doing what you're doing. I know from the previous projects that you make great games that speak to my heart, so I have full confidence in the team. Please pass my best wishes to everybody at Harebrained :)

    29. Thadeus Dietzen on August 14

      I love you guys. I have never been less than fully impressed with your games and all your projects that I have backed through Kickstarter. I believe that this is how game development, and project fulfillment should truly be handled through Kickstarter. I cannot wait to receive the full single player Battletech game and in the meantime I will continue to have a lovely time in Hong Kong... Shadowrun and Battletech are two of my all-time favorite IPs to immerse myself in and your team's love for them shines through as well. Keep up the good work! Next on the docket, an ARPG in the Shadowrun universe.... Let me know when you want to do that and I'll apply for a position. ;)

    30. Missing avatar

      Scott Watson on August 14

      When will new mechs be released in the Beta?

    31. RC on August 14

      @Goatee @Chistopher James ...HBS does a monthly livestreamed Battletech Q&A, taking questions from their forum ahead of time, and answering questions live from the chat.

      When they have time, they also dip into the forum.

      There's a TON of information they provide on a regular basis, even when crunching.

      Kickstarter just isn't conducive to them doing it, which they've explained before, because Kickstarter's tools suck, not allowing them to engage with us properly. What they say scrolls off the page. And many many backers complain, a lot, about being spammed when they Update too often.

      Just check out their forums. www.battletechgame.com and the monthly Q&A's which are also archived on Youtube if we can't make it when they're live. It's significantly more information than they can provide in a Kickstarter Update, and unlike Kickstarter updates they don't have to spend a lot of time writing copy, reviewing it, getting it partially approved, going back to make corrections, getting it approved again...etc because, you know..they're kinda like a real company or something ^_^

    32. Missing avatar

      Goatee on August 14

      Cool deal, I'm in the camp on "would love more updates" as well. I love just getting new messages on things I backed. A new screen here or there, ridiculous stat, some dorky message from a team member. Anything, it adds to the fun of development which is what a kickstarter is for. I don't back just for the end product, I could just buy it when it's done. I back to comment, have fun, and watch the journey take shape.

    33. Richard Groller on August 14

      Can't wait! That said, do it right the first time - am willing to wait as long as it takes for an excellent product! Keep up the great effort - it has been outstanding so far.

    34. Ben Greene on August 14

      Late and working properly is much preferred to on time and a steaming pile of horror! ;-)

    35. Christopher James on August 14

      i agree, make it good, but maybe a little more updates... I was just looking at this the other day and noticed that prior to this update there hadn't been anything in a while, which on Kickstarters always has me concerned.

    36. Weresheep of Sin AKA Stefan
      Superbacker
      on August 14

      This is a great IP ... do it right, do it justice. A couple of months are nothing.

    37. Jan on August 14

      If i knew before that it will come 2018 i would have paid for the beta :D i thought when its coming early 2017 i dont need the beta for that short time :/

    38. Missing avatar

      Jason Stocks on August 14

      Take your time, I'd rather enjoy the more polished release of a quality HBS title.

    39. Sam Brown on August 14

      Just adding +1 vote to, "Take the time needed to do it right. I'm chomping at the bit to play this game, too. But the good version, not the buggy one. Take the time it needs to do it right."

    40. Missing avatar

      Patricia-Jean Cody on August 14

      Take the time you need to make the game the best it can be. As others have mentioned this isn't just a Battletech game but the first in, hopefully, a series of games to come. Ever since Shadowrun I've always appreciated you guys keeping your backers updated on how everything is shaping up and this is certainly shaping up to be the game that knocks Mechcommander off it's perch as my favorite Battletech-adapted game (Just after Mechwarrior and Crescent Hawk's Revenge of course).

      An since nobody else has mentioned it.... A salute and toast to you Lord Commander. #ForZathras #MarauderForever

    41. Bad_Syntax
      Superbacker
      on August 14

      With every update, its less and less like battletech! Thank goodness it still looks nice and is a little bit fun to play!

    42. RC on August 14

      @Joel This Update says there'll be another Update with info about the double secret multiplayer test when it's live. (They even bolded that part!) ~_^

    43. Joel Steverson on August 14

      So... how do we volunteer for the double secret stress testing? Color me interested.

    44. RC on August 14

      ...can't wait to play that upgraded AI... I hope it's a serious challenge! ^_^

    45. RC on August 14

      @Nebojša They likely won't talk about it publicly due to how it could affect their legal defense. US law can be a funny thing. They shouldn't risk discussing it until they're confident it won't hurt them in court.

    46. RC on August 14

      @Jeff they've commented before that Beta won't be on Linux, but Linux support will come when the game launches. Some Linux users have reported running the game under Windows emulation. I realize that might not be feasible for everyone who uses Linux for various reasons.

    47. Nebojša on August 14

      So any news with the lawsuit?

    48. Ragnarok on August 14

      Chris: they are doing what they can to hold to the original game. They stated it would be close but not a perfect recreation in the original KS campaign.

      The change to water and heat makes it not an automatic fight zone. In the beta I find my mechs standing in water pretty much the entire fight because heat was too important and water to effective.

      The way initiative works gives it better flow and makes the mech sizes matter.

      The autocannon changes are likely because AC10s were just too much bang for the buck.

      Making a game where you can't just spam the same weapon and win is important.

    49. Missing avatar

      Jeff Craig on August 14

      What is the likelihood that we'll get the Beta on Linux?

    50. Chris on August 14

      I guess my assumption was incorrect it is in the "spirit" of the tabletop game. I am OK with ifjust don't stray too far off. Also I agree Early 2018 is fine as long as the game is done right. I have been waiting 4+ years for games here on KS.