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Turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
Missed the Kickstarter? Become a Late Reinforcement Backer at battletechgame.com
Missed the Kickstarter? Become a Late Reinforcement Backer at battletechgame.com
41,733 backers pledged $2,785,537 to help bring this project to life.

Beta & E3 Reactions, Beta HotFix Incoming, and More!

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Thanks to all our Backer Beta participants for the overwhelmingly positive reaction to the BATTLETECH single player skirmish mode release! We really appreciate all the great feedback you’ve given in your after-action surveys and on the BATTLETECH Beta Discussion forum - useful stuff. It’s been an absolute pleasure for us to read your comments, see your amazing screenshots, and watch your livestreams and YouTube videos.

 

CLICK ME FOR VIDEO. Warning: Strong Language, NSFW! Also, French!
CLICK ME FOR VIDEO. Warning: Strong Language, NSFW! Also, French!

 

               
 

In addition to our Backers, the Press had plenty of nice things to say about the game, too! Check out some of the great previews below:

VICE - 'BattleTech' Brings 'MechWarrior 2: Mercenaries' into a Post-'XCOM' World
“I have to admit that Weisman and Harebrained seem to have accomplished both of their seemingly mutually exclusive objectives. It's the BattleTech I remember, but new and different in all the right ways.”

Rock, Paper, Shotgun - BATTLETECH is the ‘Mech game I’ve always wanted
“...it’s likely to be one of my favourite games of 2017. I’ve only played the skirmish mode, against AI opponents, so I can’t assess the quality of the campaign. But the actual mech clashes are absolutely glorious, and as spectacular as any turn-based battles I’ve ever seen.”

Destructoid - BattleTech Let’s You Unload Mech Mayhem XCOM-style
“The maps (you can currently choose from a few at varying times of day/weather conditions) are gorgeous and the battle bots look solid. I've had a New York accented pilot who's just tyna pilot a mech ovuh heyuh, which is delightful.”

CGMagOnline - BATTLETECH Preview - Complex But Approachable
“...get a couple games under your belt, and start to play around with some of the Mechs and pilots in the drop screen, and you’ll quickly realize that there’s an awful lot going on under the hood.”

PC Gamer - Wrecking mechs on BattleTech's tactical battlefields
"With all these tactical considerations and customisation options, BattleTech seems pretty clever, but nothing is as satisfying as the simple pleasure of watching two mechs box."

Beta HotFix is Live

A small update to the Single Player Skirmish Beta is live and Steam will update your game automatically. This update fixes several stability issues and allows more players on lower-end machines to play the game (Huzzah!). It also contains some minor combat interface upgrades.

Full release notes are HERE

Multiplayer Backer Beta Update

The hard work continues on our multiplayer update to the Backer Beta and we can definitely tell you that it will not release in June. While diagnosing some particularly nasty bugs, the team took a step back and realized that sections of our networking architecture needed to be reworked rather than bandaged up. That work is underway but we have no ETA to share with you at this time.

What we can tell you is what you can expect beyond the addition of multiplayer. First and foremost, it will contain a substantial update to the single-player AI. For example, the enemy will know how to Reserve their actions, use light units more effectively, and call shots on fallen or shut down ‘Mechs. The multiplayer update will also contain some incremental balance changes based on feedback from our surveys and the forums. Those changes will be listed in a Kickstarter Update when we release multiplayer.

In addition to the above, expect some minor improvements in the “lance configurator” - the interface in which you choose your ‘Mechs and MechWarriors for Skirmish play, including the ability to play skirmish matches with unlimited Lance Values.

And last, you’ll find the complete Settings menu, including options for audio, video, custom key binding, and more!

Can we expect more updates for the Backer Beta after that?
We’ll update the Beta as needed to fix high-impact and game-breaking bugs but we have no plans to update the Backer Beta with additional features or content beyond the scope of the Beta Kickstarter reward. This is a targeted Beta to get data on BattleTech combat with our Backers, not an Early Access game release.

Quick Production Update

There’s a ton of stuff going on in the game’s development beyond the work we’ve done on the beta and multiplayer update.

  • All the story missions in the game have been designed and implemented and each one contains placeholder voices so we can hear how the story is working before we bring in professional actors.  
  • All the story cinematics have been written & storyboarded and placeholder voices have been recorded so we can work on the timing of each shot.
  • All story conversations with your mercenary crew aboard the Argo have been written and are ready to put into the game. 
  • All open-ended mission types have been designed and implemented across a large variety of biomes and maps.
  • Every room and every character in the Argo has been designed and 3D modeled and the majority are fully lit and textured in the game.
  • And last but DEFINITELY not least, we hit a major milestone on the project and were able to play the mercenary simulation core game loop for the first time. That means traveling to a system, navigating crew events aboard the Argo, choosing and accepting a contract, managing your reputation, purchasing equipment, using the MechLab, hiring new MechWarriors, simulating the outcome of the mission (from complete failure to complete success), getting paid, and taking salvage. 

That’s some fantastic progress, for sure. There’s still a TON of important work left to do including designing and implementing the UI for the entire single-player campaign, a boatload of campaign balance and iteration work, iteration and polish on the story and missions, creation of our story cinematics, reactions to feedback from the beta, and a bunch of stuff we haven’t listed. The best part is that the more things come together, the more excited we get about the game - a nice place to be, indeed!

Take a Look at These!

HBS at the E3 PCGamer Event
Jordan and Mitch headed down to E3 earlier this month to share a look at BATTLETECH at the E3 PC Gamer event. They showed off a fun new trailer, a tour of the Argo, and some new combat footage. Take a peek if you missed it!

 

June 14 Dev Q&A

And, in case you missed it, here’s the link to June’s Livestreamed Dev Q&A. Mitch interviewed Ryan Burrell (HBS_RedMenace on our forums) about how he became a designer, what the toughest design challenge has been in retaining the spirit of BATTLETECH, how he lost to Eck and more. And then McCain joined them to answer your questions live. Take a look! 

 OKAY, BACK TO WORK!

--HBS

RC, Tim Noyce, and 166 more people like this update.

Comments

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    1. RC on July 7

      HBS is doing a live Dev Q&A on July 12th with members of their animation team. We can submit questions for the animation team and get more info https://community.battletechgame.com/forums/threads/8986 ^_^

    2. Missing avatar

      David Socias on July 6

      @David S , @Bad_syntax
      My opinion is that you are quite confused about what's Battletech and what's not.
      Your arguments try to portray the BT ruleset as the measure of what's BT but this is incorrect. You can adapt the ruleset a little bit, reskin it and you have... CrimsonSkies?
      Battletech is not the BT ruleset, but the universe with the Houses, the mech wars, the MechWarriors, the intrigues, the mercs, the clans, lost technology, etc.
      To me it doesn't matter if melee attacks do 1, 5 or 30 damage. That's not important. What it's important is that it fits in the Battletech universe. And it does. The Beta feels completely right, as if the events happening in one skirmish could be just narrated in one BT novel of in a BT movie, or told by a veteran Mechwarrior to the novices in the barracs.

      On the other side, the skirmish game is fun, it's solid in terms of tactics, it's fast to play and gives you interesting choices. I must remark the "fast to play" part. If I'm going to play a campaign with dozens of skirmishes, a quarter to half an hour per skirmish is a good time frame. 1 to 2 hours skirmishes would make the game too long or having to reduce the number of skirmishes per campaign.

    3. Harebrained Schemes LLC 4-time creator on June 30

      Hey all, there's a series of great beta discussions going on in our forums: https://community.battletechgame.com/forums/categories/39

    4. David S on June 29

      @ Bad_Syntax - I have to agree on a few points
      To me, it isn't battletech because:
      - physical attacks are now MUCH more powerful than they were in the game but they are also very limited - I used to be able to punch x2 & shoot weapons like an ac20 from my hunchback. Surely melee can be incorporated at a lower level of damage but allow weapons to fire. ie in TT I could punch but not use that arms weapon so I could punch twice or use arm weapons & kick but realised if I missed kick I could I made a piloting check. you could even list weapons in arms & legs & torso so help choose like MWO does for weapons - it would not be hard to fix the UI for this just group them

      - Missiles now scatter damage more - agree though I do find it more realistic to scatter I just had to get my head around it - TT was a time saving measure to group for so many lrms

      - You need special abilities to do things like attack more than 1 target - agree if you want a special ability give them a bonus/reduced penalty to hit but all mechs should be able to attack multiple targets

      - I want to be able to turn on spot & have weapons that can fire to rear

      I really love the models though - Piranha did a great job of keeping essence of BT mechs but updating to better models that looked more realistic

    5. RC on June 27

      @Dan I've seen people posting screenshots to threads like this one on HBS's forum https://community.battletechgame.com/forums/threads/7160 which does double duty letting the community know what bugs are being reported, and allowing the devs to see additional information.

      You can also use HBS's contact web form to attach an image (the paperclip icon) http://harebrained-schemes.com/contact/ ^_^

    6. Dan Spezzano on June 27

      I swore I posted this somewhere but I'm using an ultrawide monitor and the in game supports it and looks great but the lance selection screen had some wonky formatting with the UI on the left side of the screen. I could send a screen shot I just don't know to whom to send it.

    7. Harebrained Schemes LLC 4-time creator on June 26

      @Paul Wilson - Operating System - You don't say what your operating system is but if you're unable to play the beta and would like a refund for the difference between the beta and the next level below it, please email us at info@hbs-studios.com. There's a little more information in the email we sent you directly today.

      @Andreas Udby - Please check your email regarding access to the beta

      @Jay Jay - are the system specs going to stay the same for the full release?
      We will continue to work on optimization to allow more people to play on "less" computer but it's *very* hard to say what those specs will be or how much they will change at this time. Sorry we can't give you a more definitive answer.

      @Tsunamisan - It's our intention to support Steam Cloud save games but we can't solidly confirm that we'll be able to get that in the game at this time.

    8. Paul Wilson on June 26

      Well that is annoying - first time I have been on kickstarter for a month or so - Real life very very busy - so I get on to steam and use the code and what does it say Beta not compatible with my operating system - WHAT ---- I am very annoyed - looks like I wasted my money on this...

    9. RC on June 26

      @Bad_Syntax

      This game already has an engaged modding scene growing, lots of streamers enjoying it, and it's only in Beta. The skirmish beta has good reviews almost unilaterally across games media which will interest new gamers to Battletech overall, whether this video game perfectly aligns with tabletop won't stop them from learning about tabletop as they check out the lore. And a lot of Battletech fans from Classic through Dark Age are playing the beta, and I've seen a lot of excitement and good discussion for the game when I google around for info.Even from some people who do agree with your general preferences in HBS's own forum speaking up, there are mechwarriors there who are eagerly looking forward to multiplayer and the launch. And on other forums and communities there seems to be a lot of excitement for the game too. All indications show this game has legs, assuming those in the community don't try to drown it prematurely for not perfectly matching their stripes. There's a lot right being done in this game so far that shouldn't be discounted and Megamek will still be there, and we can still play it. It's not going anywhere. And HBS's Battletech will refresh our overall playerbase across the board.

      The second issue is the fact that CGL determines what's "legal" in Battletech, not us players except at our own tables. CGL's line developer said HBS's game content...storywise, will be canon. So whatever they're cooking up for the Argo it'll be "legal in Battletech" as far as the lore goes. If it doesn't pan out lore wise, then we get another "one off" to talk and joke about for another 30 years like the Phantom Mech Ability or bird aliens or how 3,000 Jumpships became inaccurate historical record and suddenly there are "as any as needed" by at least an order of magnitude more. (Engages Comms, calls for a LyftJump) ^_^

      And, am I wrong, but isn't the Argo a DropShip not a Jump Ship? It's special thing was a docking collar that allowed other smaller dropships to connect, allowing a 3rd party JumpShip to haul them all at the same time by helping provide ship data for the Jump ship's KF drive field computations or something, which does fall somewhat within canon as there have been examples in lore of mucking with Jump fields to encompass larger objects, such as the Ryan Ice cartel ships.

      Finally, we've only seen the skirmish Beta used as a test. HBS was clear that the numbers we see for the beta aren't the final numbers for launch. Don't let the beta determine your final outlook on the game, and I've already seen someone mod the beta so there are no MechWarrior abilities and all mechs have split fire. - Even if the launch version isn't what you want exactly, it'll be close, and the modding community seems determined to get even closer. The repeated doom and gloom really does seem premature, especially when most of your stated issues are addressable.

    10. Bad_Syntax
      Superbacker
      on June 25

      Battletech is old, yes, but it has been a *consistent* universe minus a couple planets that have jerked around. The rules are the same, albeit a LOT more complex, today as they were then.
      .
      The Argo is a space station that can jump. May as well have a warp drive as that is not legal in battletech.
      .
      Multi-targeting was *not* optional, everybody could do it.
      .
      The new skills in this game change the dynamics of combat. Now, some mechs can take less damage if they don't move. That is ridiculous in so many ways.
      .
      I'm not saying it has to be the exact same, but for physical attacks to do 350% of their damage in battletech simply changes the game in a HUGE way.
      .
      People haven't hung around this game for 25 years because it changes all the time. Changing everything for this game will quickly make the game VERY short lived, as there isn't that much of a fan base for turn based games, and not that many battletech fans who would prefer this over megamek (which allows larger battles, more unit types, etc, etc).

    11. Missing avatar

      John Pfeiffer on June 25

      @Bad_Syntax: On the off chance that you're not joking...
      - FASA 1692, THE PERIPHERY, published TWENTY ONE years ago.
      - The Argo is just over half the size of an Invader-class JumpShip.
      - This is true, they're now more realistically scaled. (Haha, I had an Awesome OHKO a Commando earlier...)
      - How so?
      - Unless you're talking about the range and damage values, I can't imagine what differences you're talking about. (And the simple reasons why those are scaled up are 1. the game doesn't have to fit on a table. 2. the math doesn't have to be easy.)
      - After looking at combat logs, I'd put that down to the difference between dice and an actual RNG. #PraiseRNGesus
      - As I recall, multi-targeting was always an _optional rule_.
      - Every edition of the MechWarrior RPG, as well as BattleTech A Time of War have character trait/ability/skill systems. I don't see how this is different. (Especially given the persistent characters and the way they're supposed to continue to develop.)

      I'm Just Sayin' ┐(シ)┌ ™

    12. Missing avatar

      Alan the Alpal on June 24

      Hmm my brand-new computer is having a bit of trouble with this on high resolution. That sucks almost as bad as my tactical ability in this game, lol. Of course, I've mostly been playing with whatever the preset loadouts are just to get in there quicker and test the combat system, but it's good thing I'm not really a MechWarrior, whew!

      @Bad_Syntax, so what if it's not exactly the same as the tabletop? Isn't that kind of the point? No offense, but if you want the tabletop game...go play the tabletop game. This is a computer game designed to try and capture the feel and spirit of it, not the actual mechanics and stats and whatnot.

      And...well...Jordan DID create the Battletech universe so why couldn't he say there's a region of space you didn't know about previously (if that's the case)?

    13. Bad_Syntax
      Superbacker
      on June 24

      To me, it isn't battletech because:
      - They changed the universe to suit a story. They added a whole region of space.
      - The base is a space station that jumps
      - physical attacks are now MUCH more powerful than they were in the game
      - Heat sinks don't work the same way
      - Weapons have different capabilities
      - Missiles now scatter damage more
      - You need special abilities to do things like attack more than 1 target
      - Special abilities
      .
      As I said, it isn't battletech, just inspired by it. That being said, it doesn't mean it won't be an enjoyable game.

    14. tarasis on June 24

      Some Furf I think your thinking of Star Citizen, not Battletech.

    15. Some furf on June 24

      I'm sure it'll be a lot of fun when it finally comes out of beta.

      In 2022.

      With about $300 of DLC.

    16. Missing avatar

      Andreas Udby on June 23

      How do I get my copy of the beta? The only thing I've received are some wallpapers.

    17. Missing avatar

      Jay Jay on June 23

      HBS - are the system specs going to stay the same for the full release? If so, I'd like to know sooner rather than later so I can start saving up for a new system. The laptop I purchased in March can't handle the beta...

    18. RC on June 23

      Tabletop is where our experience began, but isn't the only thing that defines content in the Battletech universe. The Beta so far is an in-production example of one element of gameplay, and to me feels sufficiently like just that, an in-production piece of a Battletech game. We still have the Mechbay, mission selections and negotiations, various Battletech trappings, single player campaign, and PvP. In totality, it feels like this will be a solid Battletech game with a Battletech atmosphere, not just a theme. That doesn't mean it's a Battletech tabletop game. It does mean as it comes together, it will be a Battletech game. If they get the feel and atmosphere of being a merc unit the Periphery down, I think it's going to make for an awesome Battletech game. One that hopefully is a start down a road to ongoing improvements, content, expansions, and overall MORE BATTLETECH ^_^

    19. Drew Patterson on June 23

      @Bad Syntax, this raises an excellent point. Is it BattleTech only if it uses the classic game rules? The classic game rules kind of suck for an interesting game. They're fun beer-and-pretzels rules, but there's a reason megamek.net servers are dead. The BT rules, unlike D&D or Warhammer or any other game system, have more or less layered additional rules on top of the base game without ever rethinking the mechanics (like making initiative more dynamic, or offering a wide range of player skills or abilties), other than their halting support for Alpha Strike.

      Adding the extra fiddliness of BT tabletop rules to this game wouldn't make for a game with more strategic depth, it would just make the game take longer. I'm so glad they streamlined them.

      I don't know why MWO-styled models aren't BT. They're often cooler models than BT models. PLOG or Loose just can't be 3d modeled.

    20. Missing avatar

      Rodrigo Martos on June 23

      I've greatly enjoyed the beta so far and I'm eagerly awaiting the mechlab to be released, I can't wait to try and test those weird combinations that were so much fun on MechWarrior mercenaries

    21. Tsunamisan on June 22

      Loving the beta so far. Cant wait to see what comes next =) I know its little off topic but i was wandering if once the game is live if it will support steam cloud for the single player campaign? Or Will there be a easy way to back up and share saved games?

    22. Harebrained Schemes LLC 4-time creator on June 22

      @Scott Alex - We plan to be!

    23. Scott Alex
      Superbacker
      on June 22

      Will you be at GenCon again ?

    24. Bad_Syntax
      Superbacker
      on June 22

      The delay is no problem, but I wish they would have chosen another name.
      .
      This game is pretty good, but it is *NOT* Battletech, it just uses MechWarrior Online styled models which is itself *NOT* Battletech either.
      .
      It looks very moddable which is great, maybe we can make it more like Battletech after the release.

    25. Missing avatar

      Alan the Alpal on June 22

      The Argo and MechBay looked great! So excited!

    26. Alex Clarke on June 22

      Pretty sure i speak for the collective body of reasonable backers when i say the delay for multiplayer is no problem, the current beta has left us feeling very satisfied and we eagerly but patientlt await the chance to blow up our buddies online. Lol

    27. Missing avatar

      Lanky on June 22

      Thanks for the update - I am loving what I have seen so far - keep up the good work :)

    28. Joshua Borlase on June 22

      HBS, you should release the placeholder voiceover in a special backer voice pack!