MAKE YOUR COPY OF MAZEMASTER EVEN BIGGER WITH THESE EXTRAS
We asked for 100 of you to confirm you wanted them, and you guys certainly came through. 3D minis are now be available as an add on. Six designs to chose from (see pics below). Just add to your pledge:-
- £5.00 - One champion
- £9.00 - Two champions
- £12.00 - Four champions
- £15.00 - Six Champions
All mini's will be added to your copy of Mazemaster - yep, there will be room in the box for your add ons.
Firewalker Action Card
This Add On is free of Charge - just share Mazemaster on your social media or other forum and be eligible for this extra Advanced Action Card in your copy of Mazemaster. there is no cut off, so even if you see this in the last 20 minutes of the campaign, still share. Every backer pushes us further into the stretch goals.
For 19.50 ($30) you can have your very own 24"X24" Gripmat to play Mazemaster on. This includes the shipping and, if you're a Gripmat backer already you know how good these are. See below for the designs available.
Last Day Mystery offer:
For those who think that a Gripmat, though awesome, is simply too costly, but still want a gaming surface on which to play Mazemaser, we have sourced A2 sized gloss posters to allow Mazemaster to be played on an 8 X 8 grid. For this Mini Mat - just add £5.00 to your pledge, and we'll pop it in the box with your copy - that's right no postage. All four Gripmat designs are available in the Poster Form, like my favorite:-
Mini Mats will be folded for delivery, and added to the box. If you want one fold free and rolled, postage is a further £5.00
The 'All For One' Game Mode
There is more than one way to play Mazemaster - maybe you want a quick game before heading out, and don't have time to race to the center then race out again. Maybe you're the type of player who wants to really battle for that one Relic. So, Here are a few of the Game modes that you can try:-
a. Get In Get Out - There are a number of relics equal to the number of players in the center. Each player must get their relic, and get back to their entrance before their opponents.
b. Short Race - Players race to the center to obtain the relic. First one there wins
c. All for One - In this game mode only one relic is used. Players race to the center to acquire the relic, and must then get back out of the maze via the exit. Once a player has the relic, others may use the advanced Action ‘Steal’ to take it.
The Steal Action Card, and therefore the All For One game mode, will be unlocked at £10,000.00. A little push will see us there. This game mode is ideally suited for use with pre-laid teleporter tiles, to take the battle to a new area.
The first stretch goal,New Tactics, is already going ahead. It will be fully unlocked at £15,000.00, but as we lead up to that goal it will be unlocked in stages. Most of them will require the action card 'Enchant'
- At £8,000.00 We introduce Teleporter Tiles – using the advanced action 'Enchant' a maze piece can be replaced with the Telepoter Tile. When a champion enters the Teleporter, he will be zipped away to a different Teleporter tile of his choice. Be careful though, players using Teleporters may become the subject of another players wrath.
- At £10,000.00 we shall introduce the next two upgrade tiles:- First, The Fountain – again played as an upgrade this piece automatically extinguishes one adjacent tile at the end of the turn. Second, the fire launcher – at the beginning of each turn, an adjacent away is set on fire.
- At £11,000.00 we shall introduce tunnels. A player can use a single build action to create a tunnel 3 tiles long – a good way of bypassing traps, or against players who enjoy rotating your pieces.
- At £12,000.00 we shall introduce Mana Grove – this upgrade results in a tile becoming almost invulnerable, making your maze a champion paradise.
- At £13,000.00 we introduce Wind Tunnels – a new type of maze section to be built – which can replace like for like, the result being that area can only be traveled across in one direction. Don't like the direction, then best start rotating buddy!
- Finally, at £15,000.00 Two additional pieces to aid your tactics:- First - The Summoners Grove – a new maze tile to be constructed which adds a squire – an aid to the players champion that can also travel the maze to reach the relic. Be wary though, squires are not as epic as a champion, and can suffer from an infliction known as death. Second:- 'The 'De-buff' advanced action Card - allowing you to remove two enchantments of your choice. Exciting times ahead guys. Each time we reach one of this sub stretch goals we will show you what you have unlocked. This is the first to making Mazemaster truly epic.
Mazemaster is a 2-4 player game where stone, zombies, and even physics are merely obstacles to be surpassed as you build, fight and wend your way through a maze of your own construction in order to claim the legendary Relic. Starting from the very edge of the mountain, you – a mage on a mission – must use your powers not only to make your way to the centre, but also to impede and slow down your opponents through myriads of magical trickery - rotating their mazes into dead ends, burning their caverns, or even outright destroying what they create - all in order to ensure that the only mage making it to the centre is you and you alone. But beware, not only do you have to make it to through the maze to the relic, you have to make it out again. With up to 3 other mage's trying to stop you, that may not be such an easy feat!
In each copy of Mazemaster you can find the following joys:-
- Four Champion Pawns
- 4 Relics
- 28 Basic Action Cards
- 44 Advanced Action Cards
- 90 Maze Cards
- 4 Entrance Tiles
- 1 Exit Tile
- 1 Relic Tile
- 4 Action Boards
- Pure Awesomeness (awesomeness is a state of mind attained from seeing all of the above, it does not fade and is non transferable).
- O yes, and a rulebook - can't have a game without rules.
The rules for Mazemaster are simple (if you don’t fully believe us, check out the rulebook here!). At the beginning of every turn, players select up to three actions (using a mix of basic and advanced action cards) they wish to use once the turn begins. These could be anything from as simple as building
or revealing a part of the Maze (certain game modes)
To battling through a hoard of creatures eager to rip out your throat...
In fact, the number of actions are many
Once each player has selected their three actions, the turn is executed, the story unfurled one action at a time. Using the choices made players must respond to their opponents tactics - slowing down any player that may be ahead of them, or even preparing for a dastardly piece of magical trickery coming their way. Amongst the chaos, you must get to the center of the map, wherein lies the relic. Reaching the relic, however, isn't the end; your wizard has his powerful new weapon, but he needs to get out of the mountain in order to understand how to use it! And chances are, if you reached it first, your fellow players may not be too keen on letting you escape so easily!
Mazemaster lasts between 25-45 minutes depending on how many people are playing and is extremely re-playable. We've got a lot of additional exciting ideas that we want to include into this game which we have turned into stretch goals: Why kickstarter? We’ve always been hugely fascinated by the concept of crowdfunding, and we've looked at and – contributed to a lot of great games that have come up on here! Gamers on kickstarter are engaged, interested and – importantly – keen to see games they like the look of get made. So here we are, hoping we will be one of them!
Weaver, the company behind this game, began as all great ideas should; over a pint! We’ve come from different backgrounds and experiences when it comes to games; Chris has a small mountain of Magic: The Gathering cards whilst Trev has played enough board games to fill up a shed. Our experience of these two different gaming worlds and our mutual love of all things entertaining has somehow coalesced into thousands of hours of talking, tweaking, developing and designing games, of which Mazemaster is hopefully going to be the first to market. We've got a load of games, expansions and new ideas lined up that we’re really excited about and, if we’re successful, you’ll be seeing very soon!
As an additional perk - every backer who shares a link to our campaign on their social media or a forum that they are a part of will receive an extra type of Action Card in the game. The Firewalker Action.
Sharing is Caring
Don't like the idea of additional postage costs? No problem, rather than adding the European and US postage fee, pay a mere £2.00 extra and we'll arrange to be at Essen to drop off the game to you personally (why £2.00....because Van hire and ferry tickets cost a pretty penny)
In the rewards you will see the very nifty sounding metallic cards. The Kickstarter Promo metallic cards will be solid metal as shown in this handy little pic.
ABOUT THE ADD ONS
We are pleased to say that following discussions with the creators of Gripmat, this excellent product is now available for Mazemaster. Backers will be able to select from several designs:-
Mazemaster fits onto a 24" X 24" Gripmat, and the cost of one (including postage to UK, Europe, USA and Canada) is $30 (roughly £19.50). So, to all those backers who would like to play Mazemaster on a Gripmat, and enhance their experience further, you just need to add the equivalent sum to your pledge and, at the end of the campaign, pick your design in the survey.
3D Printed Pieces
Once you have backed Mazemaster, head along to www.weaverentertainment.com and have a gander at the little poll we have just put up (3/3/14) for you guys. If we receive 100 yes votes on the poll we will add 3D printed Champions as an Add on (we require a unit order of 100, so won't add it unless we are sure we can deliver on the add on). Once we have the 100 yes votes we will confirm that we are good to go via the next update.
Here are the concepts for the Bad Guys of the Champion world - there will be six available to chose from - Three Bad and Three Good.
The costs of the champions will be:-
- 1 Champion: £5.00
- 2 Champions: £9.00
- 4: Champions: £12.00
- 5 Champions: £15.00
- 6 Champions: £15.00 - that's right, the 6th one is free - because everyone loves free stuff, and by Joe if you've gone as far as wanting 5, who are we to stand in your way of the 6th!
So, if you want to see the Champions make their way into the game as 3D printed miniatures, then head on over to www.weaverentertainment.com and enter your vote.
What a way it will be to end the campaign with these excellent pieces!
We would like to convey our thanks to Mr Matt Flemming, creator of the Double Six Die project for his support and assistance to date. Anyone who wants a new take on dice, fairer rolls and cool designs should check out www.doublesixdice.com.
We would also like to thank Jeff of Home Run Games. Home Run games are creating the metallic cards on our behalf, and recently ran a successful Kickstarter Project. If anyone likes the idea of unique metal and foil playing cards, go to http://homerungames.com/
Once the primary goal has been reached, we can look to the future at the potential of the game...
New Tactics & Game Modes: £15,000
We will throw new possibilities into the game with additional maze tiles, advanced tactics, and squires, such as:-
Teleporter Tiles – instantly traverse entire sections of the maze
Mana Shield (adds the Mana token) – prevent a tile from being burnt or rotated. Nifty against pyromaniacs
Fountain (adds the Selection Die) – randomly extinguishes adjacent tiles
Tunnel – find an existing path blocking your maze – no problem, that's what shovels, explosives and a well placed beam of mana are for
Summoners Grove (adds the squire token) – summon a squire to the maze to travel independently of your champion to seek out relics.
Wind Tunnel (adds the Tunnel Token) – summon powerful winds to only allow a tile to be traversed in one direction.
New, Improved and basically fantastic Artwork: £20,000
Allow us to make more fanciful varieties of the maze tiles to add. Not just one design for each piece, but several!
Grandeur Scaling: £25,000
Why should you strive for one relic, when you can try and obtain three. Each piece gives your mage a new ability to manipulate the maze, with the final piece granting you untold power
Character Development: £35,000
Why not allow each player to bring their own twist to the table. By choosing which mage you play as you bring a unique strategy to the table. As we unlock this goal each mage will gain his or her own artwork to accompany the players choice. The first mages lined up are:-
Pyro – can burn multiple tiles in a single action
Destroyer – destroys multiple tiles with one use of the destroy ability
Charger – can utilise the charge ability – forfeiting a round entirely but gaining use of the victim slot for the next 6. turns.
Manipulator – rotate only costs one action point
Adrenaline junkie – can pay one extra action point to move into a trap space
Sprinter – moves two spaces instead of one when using 'Move'
Blinker – cannot burn tiles, or move, but can use the teleport action. every turn.
Application Development £50,000
Once we hit £50,000.00 we will have the funding in place to bring Mazemaster to the i-pad or Android (which one depends on the backers). This will be a PvP game initially, and as we raise more funds, we can introduce and grow an A.I. to allow for stimulating single player fun as well. As we grow even further we can take the app to the market in fremium style, adding more and more content to be unlocked or purchased. Every backer who gets a copy of the app will of course have all items unlocked from the very beginning.
Risks and challenges
With all of the artwork for the game finished (excluding stretch goal art) and the game mechanics no longer being tinkered with, we can’t foresee any problems our end. Manufacturing however is always a double edged sword. As it stands we are trying to source a manufacturer capable of creating this game at a cost effective price here in the UK (or Europe) but failing that we will look further afield. Delays in either manufacturing or shipping and other things we have no control over are always going to be a possible risk, but we’re hoping that won’t come to pass.
Likewise we must concede that the stretch goal for the app is based on guideline quotes. the final cost may be higher than what we have been quoted, and this remains a potential stumbling block.Learn about accountability on Kickstarter
- (35 days)