You and your fellow voodoo spirits have traveled back in time to poke a little fun at the hepcats of the 1950's and 60's cocktail culture.
- Power your mystical influences with voodoo skulls to link these lounge-goers into social cliques that give you access to the coolest party-people that all the hipsters want to be near.
- Score magical monkey points (YES, THE GAME COMES WITH COCKTAIL MONKEYS) to hang on your martini glass (YES, THE GAME COMES WITH MARTINI GLASSES) by adding jivecat contacts to your clique.
- Claim trend cards through timely and skillful manipulation of your lounge contacts.
- Be the player with the most monkeys at the end of the round in which a player scores their fifteenth monkey and be crowned King of the Swinging Jivecat Voodoo Lounge.
Rahdo Warms Up His Voodoo Powers
Rahdo Journeys Deeper Into The Lounges
Scroll down to the reviews section to see Rahdo's Wrap Up (spoilers...he likes SJVL...a lot).
Click the header image above to download a big ol' folder with the prototype rulebook for SJVL and the print and play files. Even if you don't print it all out, you'll get to drool over higher resolution PDFs of Sergi Marcet's trippy cocktail party art.
Right from the beginning, Seth and I wanted the game cards to double as a unique cocktail "recipe book". Play the game, Drink the game. Some gamers are protective of their game components, though, and a splash of grenadine on their cards would be a disaster. So, we're also creating a spiral bound recipe book with all 54 recipes from the game...and more that we'll collect during the campaign. And, because we know that good cocktails and good parties can sometimes blur the memory, every recipe's facing page is a journal where you can jot down notes to jog your memory the next morning.
Your game cards will be safely at home and your mixology journal will be with you as you hop from party to party. We call it..."Cocktail In My Pocket".
Seth Roback became a board game addict in 2009 after playing Carcassonne for the first time. A friend opened his eyes to designer games and boardgamegeek.com which lead to a downward spiral from gateway gaming to the hard core stuff. In his need for a fix, he heard about Alien Frontiers, having a successful launch through kickstarter.com and how it sold out in all the game stores. In his desperation for new gaming inspiration, he contacted David MacKenzie the publisher, who sold Seth one of his own personal copies. This lead to a friendship between the two. Seth, in a moment of hysterical delusions of grandeur pitched the idea of a retro cocktail boardgame which he and David nurtured and developed into a full blown monstrosity. Through many years of rigorous playtesting and Sergi Marcet's artistic development, Seth was able to transform himself from a user to a pusher, hoping to spread this board game contagion to new addicts everywhere. Due to the impending massive succes of SJVL, Seth has retreated to a mountain cave with hopes of mastering the Banjo.
Sergi Marcet is an illustrator, drummer, and follower of Discordianism from Barcelona, Spain. He has Illustrated games like The Manhattan Project, Dungeon Run and now the magnificient must-have Swinging Jivecat Voodoo Lounge. Sergi was born in a small Spanish city and raised by hyenas, took drawing lessons from them (they were very highbrow scavengers), and started reading comic books and watching animation cartoons 'til he got a proper drawing style. Such a shame that he wasted his time playing games and drinking and learned nothing at all. In the end, Sergi enslaved a bunch of monkeys that do all the hard work, while he just cashes the checks and spends it all on whisky and candy.
The Rhado Wrap Up
I, W. David MacKenzie, personally guarantee Swinging Jivecat Voodoo Lounge.
- SJVL will be produced with quality components and you will enjoy the time you spend with the game.
- If you're not satisfied with SJVL, simply return it to me within 30 days of receiving it, and I will personally refund your pledge.
- That's my no-questions-asked money-back guarantee.
All of the pledge amounts shown are for the listed rewards, only. Shipping, if applicable, will be added during your pledge process based on your location -- USA, Canada, EU, and Worldwide.
- In an effort to reduce import fees and taxes, Canadian rewards will be shipped from Canada and EU rewards will be shipped from within the EU.
- USA and Worldwide rewards will ship from the USA. Some Worldwide rewards may be subject to additional taxes and import fees. These fees are your responsibility if they are assessed.
Swinging Jivecat Voodoo Lounge carries a 21 and older age label due to the cocktail recipes that appear on most of the game cards and an adult beverage-friendly theme and game components.
- If you are 21 or older, we certainly hope you will test out some of the cocktails featured in SJVL, but please do so responsibly.
- Do not over-indulge and do not drink and drive.
Designed by Seth Roback.
Art and Graphic Design by Sergi Marcet with assistance from Dann May.
Developed by W. David MacKenzie.
Play Tested by the Clever Mojo Games Playtest Group, the Game Salute Playtesters, and the Playtesters Clubhouse Meetup Group.
Published by Game Designers Clubhouse
Special Thanks to Seth Roback for his limitless supply of patience.
Dedicated to Chris Kirkman, Darrell Louder, and John Moller. Their enthusiasm for this quirky game has been boundless and invigorating.
If you've made it all the way down here to the bottom of this VERY long page, then let me express my gratitude for taking the time to really dig into this project. You're the kind of person who might care to look at a few charts and tallies that support the financial assumptions made on this project.
Now, if I'm lucky enough to get more than the funding goal, I'm still not taking a wage payment from project funds. Any overage will first be applied to cover the already-paid art costs, then to each of the stretch goals. If funding goes over the highest stretch goal then the extra will go into printing more copies of the game. I'm serious when I say that my wages will be coming out of residual sales, not project funds.
Risks and challenges
I've been running Kickstarter projects since April 2010 (Alien Frontiers). I've worked independently, I've worked for a mainstream publisher, and I've managed projects as a gun-for-hire. Most have been successful, one topped $150K, and a few have failed. Most are delayed by a month or two, a couple were delayed by more than a year, and one or two actually delivered on time. I've definitely been around the block a few times and seen the extremes at both ends of the Kickstarter roller coaster.
No matter how experienced you are, things can run smoothly, or they can hit a few little snags, or they can careen off a cliff and plummet into a bottomless pit. I can only make you one meaningful promise -- I will do my best to make it all go to plan and I will be honest and open when things swerve off course.
I appreciate the trust and support that your pledge represents and I am very mindful of the faith you're placing in me to bring this project to fruition. Thank you!!
--David MacKenzieLearn about accountability on Kickstarter
- (30 days)