Thank you to all backers for helping me bring World's Dawn to life!
What exactly is World's Dawn?
Inspired by slow-paced games like those in the Harvest Moon series, World's Dawn is a colorful life sim for the PC set in the sleepy farming village of Sugar Blossom. It features colorful, top-down 2D graphics and all of the charming gameplay you've come to expect from the genre — growing crops, tending livestock, building friendships, dating, fishing, foraging, mining, cooking, attending markets and festivals, and much more.
It is being developed using RPG Maker VX, but utilizes plenty of custom graphics, gameplay systems, scripts and sounds to set it apart on the platform.
How has it been received so far?
Very positively! Even in its unfinished state, the game has been met with enthusiastic reviews from players and press alike. Check out testimonials from some names you can trust below... and if you're interested in reading more, links to the full articles can be found at worldsdawn.com.
One consistent point of praise has been the quality of the writing and characters. This is one of the strongest aspects of the game, especially within a genre often riddled with shoddy translations and shallow, repetitive dialogue. If you're someone who enjoys the social or dating aspects of Harvest Moon and other life sims, World's Dawn has a lot to offer.
How much of the game is already out?
Currently, the spring, summer, and autumn seasons (about 75% of the final game) are available as a free download at worldsdawn.com.
I encourage anyone on the fence about backing the project to go give it a try before you make your decision! Think of it as an extended demo. If you're hooked after the first 1-2 hours, come on back and throw a few dollars towards development. If you're not, no harm done... you won't have spent any money, and you'll know for sure if the game is for you.
So what is the $5,000 for?
As the sole developer of a nonlinear, 30+ hour life sim, I've had to rely on free resources and generators for some of the art and sound assets in the current build. The $5,000 I'm looking to raise will pay for new character portraits, an entirely custom soundtrack, and a rigorous quality assurance process to make the game as polished and pretty as possible.
Created using a somewhat limited face generator, the current character portraits don't quite do justice to how diverse and full of personality the cast of World's Dawn is. The samples below from artist Ivyree Rosario show that the new artwork will be higher in quality and better reflect the game's overall aesthetic style.
Another major upgrade will be the soundtrack, which at the moment is comprised of free music from a handful of sources. 20 original tracks will be written custom to World's Dawn, which will allow for a more cohesive sound as you walk around Sugar Blossom Village and better quality loops to enjoy as you spend your days farming, fishing, and flirting.
Have a listen to two songs off the new soundtrack by composer Eric Matyas:
How does the budget break down?
A good portion of the budget will pay for new character artwork and the custom soundtrack. Another sizable chunk is planned to go towards a rigorous quality assurance process, with the rest set aside for various processing fees, licensing fees, and reward production. The general breakdown is as follows:
- Development & QA: 30%
- New Artwork: 20%
- Music & Audio: 20%
- Assorted Fees: 20%
- Reward Production: 10%
Who is working on the game?
That would be me, David Grund, the 1-man development team behind this project. I've been creating interactive experiences for as long as I can remember through every imaginable medium — from complex card games to dynamic online communities, from backyard sports to award-winning computer games. In my day job, I design and develop digital exhibits for a hands-on science center in Lansing, Michigan.
I'm enlisting the help of two very talented people to deliver upon the promise of a finished, polished product by January, 2016. Check out the fantastic work of composer Eric Matyas and character artist Ivyree Rosario if you're interested in seeing more.
Over the last few years, I've poured countless hours of energy and endless amounts of love into bringing this game to life. I couldn't be more excited to finally finish the project and get it out into the hands of farming sim fans around the world!
Risks and challenges
Every game project faces challenges, including hitting milestones on schedule and ensuring each member of the team is on the same page creatively. World's Dawn is no exception, but due to the fact that most of the game has already been developed and released, and most of the campaign money will be going towards the production of a finite number of specific assets, there are very few unknown variables in play.
If an unforeseen challenge arises, expect an open and honest update here on Kickstarter, straight from the source. Trust is the most important part of the player-developer relationship, and I'm committed to building and maintaining yours throughout the production cycle.Learn about accountability on Kickstarter
- (30 days)