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An epic, turn based, fantasy 4X game with procedurally generated maps, and a load of spells, races and heroes.
1,507 backers pledged $34,139 to help bring this project to life.

Impending Beta

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Greetings once again our wonderful, generous, thoughtful, and most importantly, patient, backers! There are several items we want to touch on in this update, the first of which is the impending beta. If all goes as planned we're going to send out the first small batch of beta keys (somewhere between one and two hundred) out somewhere around the end of July. The method we use for selecting the recipients of these few keys is still up in the air, but we're leaning toward sending them to the earliest backers from each campaign: First, Second, and PayPal. It's the “fairest” method we can think of. We know that most (if not all) of you want beta access and we're going to get you all in as soon as we can. If you don't get a key from the first batch, just console yourself with the idea that there will be less bugs and more game in the beta by the time you get it :)

Item Forge
Item Forge

 

Artwork

Needless to say there's a great deal of artwork to be done for Worlds of Magic. A load of units, buildings, spell effects, etc, have to be hand crafted (and in many cases hand painted) to give WoM it's artistic feel. Work on the art front is making great progress and more and more races are getting their units and buildings finished one by one. Marcin (our 3D model artist) decided to make a speed paint of one of the models he did for the game. He thought you might find it interesting and we certainly agree. Watching it will give you some insight into the work it takes to bring our 3D models to life. And here it is:

Early Access

Now, as some of you may know, Steam allows publishers to put games up for “Early Access” before the game is 100% ready for release. This allows developers to pull in more beta testers and raise a little last minute capital to fund the polishing stage. Up to this point the development budget for Worlds of Magic has been close to $300,000 (yes, that's USD). Opening the game for Early Access would raise our budget ceiling a bit and give us a little more time for polishing. We're interested on hearing your thoughts on Early Access. Should we wait until the game is essentially ready for release and use it basically as a form of advertising? Or should we open it up as soon as we have a solid beta version ready, in order to raise more capital to help put all the final flourishes in place? We've asked for your opinions from the very beginning and we'd appreciate your feedback on this.

World Map
World Map

 

Artificial Intelligence

Some of you may have noticed that we've pushed back out Beta deadline a time or two. We wanted to let you know that one of the reasons for that is that we're working hard on the AI. In any game with the strategic depth that Worlds of Magic offers the AI is a tricky animal. We're working hard to make it shine like the rest of the game does. We felt it was important to let you all know how seriously we're taking this subject. Part of the delay we've run into is the work it takes to build a AI worthy of the rest of the game. We hope you understand and appreciate your patience.

As always guys we want to offer you our deep and sincere thanks. Without you none of this would have been possible!

Comments

    1. Creator Lukas Daniel Klausner on July 10, 2014

      From what I've read, Early Access feedback *and* funds have helped many a game to become even better than it would have been otherwise, so I suppose going early with Early Access is beneficial to all involved. :)

    2. Creator PegasusOrgans-Graywalkers VIP on July 10, 2014

      As long as the backers can get before Early Access goes live, I think it would be very useful for generating capital to really make the game shine and get it the scores it needs to be a classic franchise long remembered. Absolutely go for it!

    3. Creator John GT on July 9, 2014

      I don't "Early Access" because I've used it before and it spoiled me on the game forever. I think Early Access is potentially a great tool that very few developers use properly--usually as more of a Steam marketing ego-boost than any kind of Beta phase--and I just don't trust developers to use it responsibly. (Larian did, for Divinity Original Sin...very rare occurrence.) You guys SEEEEEEM more responsible, so MAAAAYBE you should use it...

    4. Creator Vivien Plantinet on July 9, 2014

      Steam early is very good to rise money to polish the game. I think it's a good idea.
      however i suggest to open on early access only a partial content. Full content only available at Real release date.
      User/buyers must keep in mind they are playing a game in dev. Access to a "big demo" give opportunity to experience gameplay, give feedback and be impatient for full release.
      For some early access, release is just an hope of a no bug version. Overall feeling on the game is not good in this case.
      Recent early "divinity original sin" gave access to first act, users enjoyed it and were waiting full release to continue story.
      For world of magic it can be standard mode with a small research tree. all advanced spells, units, buildings will not be accessible giving us a reason to desire the full release. This way, we still can beta test most of game mechanics.

    5. Creator Evan Dawson on July 8, 2014

      I'm fine with the idea of using early access to draw in more money and allow access to beta for those who weren't able to back WoM/couldn't back enough. What I am not okay with is the steam usership and the way they erroneously view early access as access to a full game before it's released, and the effect this has on it's development (as devs make rushed and poorly prioritized updates to suit the demand for content) and it's PR and scores (because again a lot of steam users don't understand the concept of alphas/betas and judge them/talk about them publicly like they are the likes of Air Control or Garry's Incident).

      Go ahead if you think it'll be truly beneficial, just be aware that the steam forums should be disregarded and it might effect the game's user scores in the long run.

    6. Creator Ruinous on July 8, 2014

      Early Access as soon as the first viable Beta build is ready for it will pull in the most funding and result in everyone getting a better game. I honestly don't mind seeing the game with a small discount for early Steam adopters as this would keep it on the 'specials' tab of Steam giving the game better exposure. A lot of new Steam releases (EA and full release) do run at 10% off for several weeks before going to regular pricing. I'd be a bit miffed if it were in EA and had a discount which brought it to a lower price than the KS digital copy.
      At the end of the day, whatever works out best for the devs I'll fully support.

    7. Creator Christian Lacroix on July 8, 2014

      On Early Access, Filena77 have a really good point, but I agree with Jes Golka: you should go with it.

    8. Creator Jes Golka on July 8, 2014

      I say put it up on Early Access. The end goal should be get a better, more polished, game. So if Early Access helps that, then should probably do it. Coming from a QA background, the input from external testing is priceless. So that will allow you to bring in more money and also get more bugs found.

    9. Creator Filena77 on July 8, 2014

      Hello,

      On A.I : It's nice, i really hope a.i play good, and not make lot of stupid mistake like in sadly almost all strategy game.

      On early access, the only bad thing i see, its a lot of time, steam put sale on game who is on early access too.... so in some game from kickstarter i would have get the game cheaper on steam then start with kickstarter, and i find this a little low, but its about this, if you need more money for finish your game very well then do this.