CA$ 324
pledged of CA$ 5,000pledged of CA$ 5,000 goal
13
backers
17days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, August 2 2019 6:15 PM UTC +00:00.

CA$ 324
pledged of CA$ 5,000pledged of CA$ 5,000 goal
13
backers
17days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, August 2 2019 6:15 PM UTC +00:00.

About

 
     Hi, I am Jacob Meeks, a software developer from Ontario, Canada. In addition to being a software developer, I am an avid D&D fan, Dungeon Master, and homebrew writer. When I'm not working or spending time with my family, I am spending my time writing custom D&D content, planning sessions or writing new rules based on my player's sugggestions.


     With this project, I am to make a game system, that leverages the 5th edition SRD to create a blend of Dungeons and Dragons, and skirmish style games. Players will be able to create warbands, play various mission types with various deployment options. One of the main appeals I see to this system, is that unlike standard D&D, no Dungeon Master is needed, and it can be played with 2 or more player, although games with more players will take more time.


     I got the idea for this, while talking to one of my closest friends, and play testers. We were discussing getting into another skirmish game, when my friend lamented learning ANOTHER rule set on top of the few we already use. This got me to thinking, what if I made D&D, a game we were both familiar with, into a skirmish game. So I got to writing tweaks to existing rules, coming up with a way to balance teams, and most importantly, how to make it so a Dungeon Master wasn't needed.

The Content

  • Altered Skills to better fit the game style
  • Warband styles - each of the warband types will have it's own bonuses... and drawbacks
  • Custom character creation. This includes rules for making custom warband members. Everything from feats, stats, skills, proficiencies, and heroic focuses.
  • weather rules to make each mission more unique
  • multiple deployment styles, for more variety
  • at least 9 different missions
  • rules for running a campaign
  • rules for injuries, death, and more importantly TREASURE!

Alpha Rules - Free

https://homebrewery.naturalcrit.com/share/HJBJKUjeS 

Videos

Videos about the system can be found here:  https://www.youtube.com/channel/UCLKzBRx1pOOk8hXaLnDcD2w 

The Schedule
     My plan is to finish writing and testing the rules for this system, hire an artist to add custom art, to make the book more presentable, and most importantly, hire an editor, to fix my sloppy typos, grammar, and layout. I plan to have the rules fully fleshed out by the end of August 2019, and fully tested by the end of October 2019. Once funding is achieved, I will begin hiring resident artists, whom I have already received work from (see this project's cover image). I plan to give the artists enough time to create the images, and hope to have them added to the book by December 2019. Lastly, I will need the book to be edited, this shouldn't take long once I have finalized the content of the book, so I am aiming to have this done by December 2019 as well.

The Costs
     Here is a breakdown of our expected budget for this project:

  • Kickstarter Fees - Roughly C$300
  • Art Cost - Average of $150 per piece of art, we want at least 8 pieces done. - C$1200
  • Editing - C$700
  • Physical Books - C$2500 per 120 copies

Risks and challenges

The highest risks are budgetary. With any project, there is risk that work will take longer than expected, and therefore cost that much more. I plan to overcome this, by budgeting more than I think I need, and hopefully avoid running out of funds.

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