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AU$ 5,463
pledged of AU$ 6,500pledged of AU$ 6,500 goal
190
backers
3days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, July 24 2019 11:59 AM UTC +00:00.

AU$ 5,463
pledged of AU$ 6,500pledged of AU$ 6,500 goal
190
backers
3days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, July 24 2019 11:59 AM UTC +00:00.

About

 Get your 200 page Hardcover Horror Role Playing Game 

This is a game for Game Masters of any experience level, designed to be accessible to players who may be entirely unfamiliar with Table Top Role Playing Games. Character creation is optional and should take no longer than five minutes. Character progression is commodity-based, meaning there is no need to track or accrue experience points or comprehend sprawling research trees. Instead you become more capable by purchasing or collecting objects from your environment. 

After a cursory read through the rule-set, you could start a game session with another player without them needing to understand the mechanics of the game at all. The dreamlike nature of the setting lends itself to learning and discovery through play.

‘Dreamlike’ is a term that belies the propensity for this game to digress into something terrifying and nightmarish. The environments you will explore within the Asphodel Complex are often common place despite being uncanny - environments that become more clearly simulacra the longer you consider them and more frightening and odd the closer you press and test them. 

Players must take their characters on a quest searching for an escape from the Asphodel Complex, or they will remain trapped in an endless cycle of dreams inter-cut with lucid interludes and terrible horrors. 

Please note that this game contains some mature content.  


Insanely Detailed Environments

Each adventure is accompanied by a map. This map will depict many of the points of interest Player’s may encounter throughout the environment, but not everything. For a comprehensive description of the environment, you will need to make reference to the Environment Descriptions. 

Apartment A, Isolation

 Apartment B, Outside Nothing

A Sentient Environment

The built spaces are not to be underestimated, for the most part they are the Greek chorus that foreshadows and speculates on the state of the narrative. If a passageway is blocked, feel relief at having been protected from an untimely demise. On the other hand, sometimes a bizarre and shocking observation may seem to be a warning but will pan out to mean nothing at all. These red herrings help to keep the walls entertained for although these places are mostly silent witnesses, it is important to emphasis mostly silent witnesses. Unfortunately, in the Asphodel Complex when these relatively mundane things are overshadowed by the wild and fantastical, they can often devolve into twisted situations where the setting will want to usurp the position of plot and main characters. The best thing to do is simply focus attention away like one would a child and also recognize that each setting acts and reacts differently, some are more benign and integrated as is the Greek chorus of Sophocles and others biased and meandering as in the plays of Euripides. Mostly, the best course of action is to allow the flow of the setting to wash over as constant vigilance can shift focus away from the overall narrative. Be sure not to play into the hands of the space.


Encounter Thirty Unique Nightmare Creatures

Hundreds Of Copies Sold On DriveThruRPG

You can download a free copy of the game's first environment from DriveThruRPG here.

 You can also check us out on Board Game Geek here.

 Here is a quick look at what is included in the free copy of the first environment.

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World-wide Shipping Already Included

The cost of shipping has been incorporated into the price of the product. We ship this product world-wide. Shipped from Australia.


Make Your Edition Awesome Through Campaign Achievements

One of the the major things that we learnt from our first Kickstarter campaign was that stretch goals need to be achievable and they should be a reward for campaign engagement rather than purely associated with the quantity of sales.  

Project Disclosure -or- Where Your Money Will Go

This campaign is being run at cost, with a Margin of 8% being taken as a contingency for error. The shipping costs factor-in the untracked AusPost parcel service, which is the best available within Australia. Product costs may grow as Campaign Achievements are unlocked, this will be deducted from the 8% margin.

 This Kickstarter campaign is effectively an exercise in capital raising through pre-sales. In order to reduce the funding goal to a figure well below $10K, pre-sales will only be contributing 41% of the initial capital, with Warp Games contributing the balance.

What we learnt from our first Kickstarter Campaign

On the tail end of our previous Kickstarter campaign Belinda (writer) and I sit down to talk about the project and what we had learned.

Risks and challenges

This is a low risk project. Cost of goods are known, the timelines are adequate. The stretch goals have been estimated and can be delivered to a high quality within the time frame of the project. A preview of the game has been tested by customers and can be accessed here: https://www.drivethrurpg.com/product/272737/Asphodel-Complex-Preview

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