This is a game for Game Masters (GMs) of any experience level, designed to be accessible to players who may be entirely unfamiliar with Table Top Role Playing Games (TTRPGs). Character creation is optional and should take no longer than five minutes. Character progression is commodity-based, meaning there is no need to track or accrue experience points or comprehend sprawling research trees. Instead you become more capable by purchasing or collecting objects from your environment.
After a cursory read through the rule-set, you could start a game session with another player without them needing to understand the mechanics of the game at all. The dreamlike nature of the setting lends itself to learning and discovery through play.
‘Dreamlike’ is a term that belies the propensity for this game to digress into something terrifying and nightmarish. The environments you will explore within the Asphodel Complex are often common place despite being uncanny - environments that become more clearly simulacra the longer you consider them and more frightening and odd the closer you press and test them.
Players must either take their characters on a quest searching for an escape from the Asphodel Complex, or they will remain trapped in an endless cycle of dreams intercut with lucid interludes and terrible horrors.
Please note that this game contains mature content.
Download it here: Asphodel Complex Preview
This Preview Edition contains a single self-contained Adventure. In it, Players are challenged to find one of two possible escape routes from an apartment that becomes stranger and more dangerous the closer that they inspect it.
Each adventure is accompanied by a map. This map will depict many of the points of interest Player’s may encounter throughout the environment, but not everything. For a comprehensive description of the environment, you will need to make reference to the Environment Descriptions.
Plus ten other maps
Throughout your adventure you may encounter some of the creatures who inhabit the Asphodel Complex. These creatures are documented within the Creature Codex.
Plus twenty to forty other creatures (Dependent on the success of stretch goals)
For supporters interested in the Master Edition, you will receive a Creature Card Deck to help run your campaigns.
The Asphodel Complex is not particularly coherent in any way. There are small pockets of space that seem as though they might be commonplace, but then you open a cupboard door that opens up into a vacuous vaulted room. Or try and pass through a window into what seems like a brightly lit backyard only to find yourself tumbling down a pitch black shaft and crashing through the ceiling of the same room you had initially crawled out from. The uncanny nature of the complex is all a GM should need to herd their players within the confines of a campaign setting.
The built spaces are not to be underestimated, for the most part they are the Greek chorus that foreshadows and speculates on the state of the narrative. If a passageway is blocked, feel relief at having been protected from an untimely demise. On the other hand, sometimes a bizarre and shocking observation may seem to be a warning but will pan out to mean nothing at all. These red herrings help to keep the walls entertained for although these places are mostly silent witnesses, it is important to emphasise mostly silent witnesses. Unfortunately, in the Asphodel Complex when these relatively mundane things are overshadowed by the wild and fantastical, they can often devolve into twisted situations where the setting will want to usurp the position of plot and main characters. The best thing to do is simply focus attention away like one would a child and also recognise that each setting acts and reacts differently, some are more benign and integrated as is the Greek chorus of Sophocles and others biased and meandering as in the plays of Euripides. Mostly, the best course of action is to allow the flow of the setting to wash over as constant vigilance can shift focus away from the overall narrative. Be sure not to play into the hands of space.
All editions of the book will include a Hex Adventure Kit that can be used by Game Masters to create their own custom adventures within the Asphodel Complex. These customisation tools can be used to extend the setting indefinitely.
Locked: The final game will include Ten additional entries within the Creature Codex (Master Edition customer's Creature Card decks will include any additional creature art).
Locked: In addition to previous tiers, the final game will include Ten additional entries within the Creature Codex (Master Edition customer's Creature Card decks will include any additional creature art).
Locked: All orders Standard, Premium and Master Edition order will also receive a set of three custom dice (The amount of dice required to play the game). Backers will be involved in the design process for these dice.
Locked: All tiers receiving either a printed or digital copy of the game will also receive a supplementary audiobook version of the game.
Our shipping rates are a flat $10 AUD within Australia and $30 AUD for any other region.
Risks and challenges
This is a low risk project. Cost of goods are known, the timelines are adequate. The stretch goals have been estimated and can be delivered to a high quality within the time frame of the project. A preview of the game has been tested by customers and can be accessed here: https://www.drivethrurpg.com/product/272737/Asphodel-Complex-PreviewLearn about accountability on Kickstarter
- (30 days)