The Warlock of Firetop Mountain is a digital re-imagining of the classic adventure gamebook written by Steve Jackson and Ian Livingstone. Tin Man Games is bringing it closer towards its tabletop role-playing game roots, complete with a rich interactive 3D map, collectable digital miniatures, an updated combat system and the ability to explore Firetop Mountain with multiple characters. This is our first step towards our grand vision for the Fighting Fantasy universe and we want YOU to be part of it.
The game will be available first for PC, Mac, and Linux on Steam and DRM-Free. It will also be coming to smart phones and tablets late 2016.
Why do we want to digitally re-imagine The Warlock of Firetop Mountain? We love the original book-style adventures and with our pedigree of developing over 30 digital gamebook apps, we know just how much further we can take it in the digital space.
RUSS NICHOLSON ARTWORK
Six (6) new artworks from Russ Nicholson, the original illustrator of The Warlock of Firetop Mountain.
Three (3) new adventurers available. Vignor Firestorm, Haldar Eriksson, Ophelia Lapwing will be added to the ‘Orc Guard’ tier and above ($50 AUD / $36 USD / £23 GBP / €32 EUR).
CLASSIC STYLE GAMEBOOK
The Warlock of Firetop Mountain digitised in our original engine. For this stretch goal, we will be making a black and white version, featuring our traditional dice combat (don’t worry, the current game will have an option for dice combat too!). This will be available to the ‘Rock Grub’ tier and above ($20 AUD / $14 USD / £9 GBP/ €13 EUR).
Russ Nicholson's art will be colourized!
BATTLEBARDS MUSIC & SFX
We're going to be working closely with the crew at Battlebards, creators of downloadable fantasy audio and tools for tabletop RPGs, to help bring Firetop Mountain to life. Reaching this stretch goal means we have even more options to add individual music tracks and sound effects to the various locations within Zagor’s stronghold.
English narrative recording of all the story text within The Warlock of Firetop Mountain. We’ll be working with Jacek Tuschewski, audio director and sound designer on League of Geeks’ recent hit Armello!
All the stories within The Warlock of Firetop Mountain will be translated into French, Italian, German and Spanish.
In 1982, Steve Jackson and Ian Livingstone, co-founders of Games Workshop and the first distributors for Dungeons and Dragons in Europe, wrote the first Fighting Fantasy gamebook - The Warlock of Firetop Mountain. In a time when videogaming and the RPG industry were in their infancy, the adventure gamebook allowed wannabe adventurers to journey to other worlds, engage with evil forces and decide the fate of themselves and the quest they were set upon.
With the success of The Warlock of Firetop Mountain came a whole series of Fighting Fantasy adventures, over 50 of them with supporting novels and tabletop role-playing systems. Tin Man Games has already developed and released 8 of the original books as digital gamebook apps.
The Warlock of Firetop Mountain is nearing the end of pre-production. This means that the story, tech, and design have been finished and we have a detailed plan for the rest of development. We need to implement the remainder of the artistic elements for the game itself, prepare sound and music, and finish design of the user interface. Should the Kickstarter exceed our initial goal, we will be looking to localise to several languages.
We've signed a deal with Otherworld Miniatures in the UK to use their range of pewter figurines in The Warlock of Firetop Mountain.
To replicate the handmade look and feel, we first 3D scan the figurines into the computer and then digitally paint them to replicate a similar style to physical miniature painting.
For the more unique denizens of Firetop Mountain, such as Zagor above, or for hero characters or creatures that do not have pewter figurines, we will be modelling and texturing these from scratch.
Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock – or so the rumour goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock’s hoard. None has ever returned. Do you dare follow them?
Wait... that's just one adventure. How about we try something different?
Furious at the cowardice of your Orcish lackeys, you, the Orc Chieftain, decide to take matters into your own hands. You will single-handedly infiltrate Firetop Mountain and drive out those foolish dwarves. And you will do it for the glory of almighty Zagor!
Or how about this?
Combat has always played a big part in the Fighting Fantasy series. We have developed a new combat system, known internally as GridBluff, where both you and your opponent move or attack simultaneously. Enemies use different attack patterns and you must anticipate their moves whilst positioning yourself for the fatal blow.
For old-school Fighting Fantasy fans, we will also be including the option to use the standard dice rolling mechanics as found in the original books.
Following the release of Warlock, we plan on expanding our reach in Allansia and will be adapting a number of classic Fighting Fantasy titles such as Deathtrap Dungeon, the trap-filled and monster-infested labyrinth of Fang where many heroes compete in the Trial of Champions, followed by Citadel of Chaos and City of Thieves.
We also want give players the opportunity to take digital miniatures from one story into another and further expand those locations. What would happen if Throm the Barbarian from Deathtrap Dungeon turned up in Firetop Mountain or Bigleg the Dwarf from The Forest of Doom decided to enter the Trial of Champions?
Tin Man Games was founded in 2008 and released their first title, Gamebook Adventures 1: An Assassin in Orlandes, in March 2010.
A strong release schedule followed and in 2012, Tin Man announced they were working with Ian Livingstone and Steve Jackson to produce titles from the Fighting Fantasy series. Eight FF adaptations have since been developed using the original Gamebook Adventures Engine, including The Forest of Doom, House of Hell, Starship Traveller and Caverns of the Snow Witch.
To date, Tin Man Games has released over 30 digital gamebooks across Steam, Humble, the App Store, Google Play and the Amazon Appstore. These also include licensed titles based on Judge Dredd, Ryan North's To Be or Not To Be, Gary Chalk's Gun Dogs, Zach Weinersmith's Trial of the Clone and Matt Youngmark's Choose-o-matic series.
Fighting Fantasy is a trademark owned by Steve Jackson & Ian Livingstone © 1982, 2002, 2010, 2015. All rights reserved.
Risks and challenges
With multiple projects under our belt, Tin Man Games is familiar with all of these elements, and has a talented team with plenty of prior experience (over 30 games on 5 different platforms at last count!). This background means that we understand the pressures of releasing a game on schedule and within budget.
However, making great games is tricky. It requires a balance of programming, art, design and writing, as well as requiring business management skills like production, budgeting and accountancy.
We estimate an April release for The Warlock of Firetop Mountain, but as with all game development, this may change. We intend to keep to this date, but at the same time, we want to be honest with you. We’ll use our Kickstarter updates to keep you informed, and ideally, everything should run as planned!Learn about accountability on Kickstarter
- (31 days)