The Fantasy Trip, first published at the dawn of the hobby with Melee (1977) and Wizard (1978), is as old-school as you can get. That's why we knew that we had to participate when Kickstarter announced Zine Quest, where they are "inviting creators like you to launch projects for RPG zines—booklets of 5.5” x 8.5” (roughly A5) or smaller, with black-and-white interiors—containing complete games, adventures, new rules, articles, comics, illustrations, bestiaries, or anything about roleplaying games that you can stuff into a zine."
TFT + a retro-style zine? A perfect combination!
Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip that, we hope, won't be a one-and-done project. Starting out as a 16-page (8.5-inch by 5.5-inch) B&W publication, your support has made the zine a reality and, with luck, will push the page count higher and higher as we attract more backers.
(Later note: It did! Up to 36 pages, where we are stopping.)
What's inside Hexagram? Great stuff, including:
- "Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip.
- "Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set?
- "Rumors and Truths," by Steven Marsh.
- "Twenty Terrible Traps," by Steve Jackson. Don't throw away your d20. We have much evil love for it.
- A preview of our next BIG TFT campaign, with samples!
Plus more articles to be determined!
After the Kickstarter project closes, and after all pledges are collected, we will open the BackerKit pledge manager. There, you will tell us your Warehouse 23 email address, provide your physical address, and pay for shipping (if you are receiving physical rewards). See the FAQ for estimated shipping costs.
Please note that any taxes or customs fees are exclusively your responsibility, and these fees will be determined when the shipment arrives in your country. We also cannot guarantee that an order will not be confiscated or rejected by your country's customs.
If you wish, you may choose to use a fulfillment service. This allows you to pledge for the project and then provide us with a U.S. address for delivery of your rewards. Forwarding from the fulfillment service, as well as any local fees, is your responsibility when using a fulfillment company.
Publisher's Choice Quality Stock Art copyright Rick Hershey/Fat Goblin Games, used under license.
Risks and challenges
Steve Jackson Games is an established game publisher with a successful track record and we have enough Kickstarter experience to deal with issues should they arise. The creative team has been selected, some of the articles have been completed. and we've started work on writing the rest of the zine content. Now it's time for you to tell us whether or not to complete the project. As we've done in the past, we will stay in touch with our backers during and after the Kickstarter, all the way through fulfillment of the rewards.
Please note that backers in some regions may receive their rewards before others; the zines will be shipped to our Austin warehouse where they will be packed for individual shipments and then, in some instances, forwarded to partners in other nations for final fulfillment.
- (12 days)