Lead by designers who have supported the development of various titles, comes an exotic post-apocalyptic World War II experience.
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Review by North Cinematics:
Hello! We appreciate you taking the time to look over what we take so much pride in. We need your help to fulfill our vision and continue our development of Aftermath 1945. Support us in our development today by making an early pre-order and get your very own copy of Aftermath 1945 upon release! With successful funding we can extend assigned tasks for current team members, open new jobs for new talents, and invite loved guest artists to join us in our development. We are hiring top talents in every department to ensure a masterpiece all around for the final product.
Note: No release date has yet been confirmed, but have an expected release date of late 2019. Please only early pre-order if you acknowledge that this is entirely for supporting our development in our current state, refunds are not possible after you have been charged at the end of this campaign.
Platforms: PC (Steam).
Engine: Unreal Engine.
The second world war has come to an end but yet no peace has been settled for residing civilians and soldiers in a remote battlefield. Nazi scientists have failed to successfully shut down and contain experimental labs. Experiments have broken from constraint and are now wreaking havoc upon the wasteland. Due to high threat levels, outside support cannot manage to intervene without direct notice, it's up to straggling survivors to take survival into their own hands and unravel the mystery of biological and supernatural haunting's.
Survival is our co-operative open world experience in development that offers both offline single-player and a host-sessioned online multiplayer experience that allows for up to three friends (or random players) to collectivize and work together to scavenge, loot, support the growth of their outpost and fight to protect its walls in the aftermath together. This living world will give the player endless reasons to explore and interact with such as ongoing open world events ranging from hordes, rescues, and bosses. Players will be able to progress their survivor by leveling a tree of skills and beneficial traits. Survival is where the player will have to put their true strategy to the test by building the ultimate outpost and load-out to take on the aftermath. You build your story.
Like survival, all environmental threats and events are still creeping around every corner, however, the player will be able to approach Quarantine solo or accompany up to three other players as a team against other teams bringing their survival strategies into play. All players start off with minimal firepower and are to work their way up the power scale by scavenging or crafting equipment and weapons with materials found throughout the aftermath. Double your resources by looting your player victims to increase your chances of success in your next battle. Players will be able to build their outposts with a few limitations as well as advance its upgrades for all around defense against player attacks. Quarantine brings a nerve wracking experience as players can lose all of their progress in a blink of an eye. Teams that are fully eliminated are removed from the match entirely. Players who are downed may crawl to safety and be picked up freely by allies. However, if eliminated, your team will need a revival syringe to bring you back into the fight which can be found in rare loot drops and/or crafted from a lengthy recipe of uncommon materials. The last team standing will be notified and rewarded and given an option to opt out of their current match. Winning teams may stay in their current match if desired and continue their battle against the environment itself.
Below you will find some current scene showcases that we are able to show in our current state of development. We will be bringing more detailed environments in the near future ranging from destroyed cities/towns, overgrown labs, bunkers, an underwater lab where the event originated, and much more!
We are bringing dangers in mutant and supernatural forms that will be watching your every move. These beings will inhabit the wasteland with unpredictable behaviors. Below you will find early sketches of upcoming concept art for these creatures.
We are bringing a large amount of customization options into play for Aftermath 1945. We will have a collection of face presets and the ability to choose your faction you wish to represent. Factions will come with their own custom appearances and voice lines. Players will be able to change their gender only for the civilian faction. Players will be able to change their weapon skins, helmet skins, gas mask skins, uniform skins, and other types of cosmetics which will be announced in the near future. Below you find a collection of current helmets that we are able to showcase. Helmets alone will have a nice amount of customize-able features such as having your username and kill-count scratched on the side, displaying your rank as an insignia on the front, and display a sticker of choice on your helmet from our emblem collection. We will be bringing many helmets to Aftermath 1945 along with multiple variations of each one to provide a glamorous selection of brain buckets.
Below you will find some current weapon showcases that we are able to show in our current state of development. All videos are current showcases and are subject to change and/or improve in the future. Additional weaponry will be added in the future including exotic custom designs. We plan on making Aftermath 1945 a unique game that has one of the largest choices of weapons to be used, including future melee additions. All weapons will have their own attachments and skins that can be equipped to allow players to express themselves.
Screenshots: (Modeled weaponry not yet animated)
Unfortunately due to lack of funds, we do not have a fully functional prototype just yet. We are putting extensive work into our gameplay and are referring to close work contacts to collaborate with us and help deliver it at its best extent. However, this is one of the most expensive departments and we could not complete in our current funding state. So we have referred to putting together showcases visually within affordability to present our eye for the quality we're reaching for in our all around development. We hope you take this into understanding.
UPDATE: We understand that gameplay is a huge element for Kickstarter campaigns, we have had great support with donations to cover partial gameplay features and is heavily in the works and is progressing every day. Gameplay may or may not be presented before the end of this campaign. However, if this campaign is to end without funding, we will return at a later date with gameplay and additional content to present. Thank you for your time checking out our work!
There are many possible risks in game development. We are here to promise that regardless of whatever boulder rolls in our way, we will strive to get Aftermath 1945 from A to Z. We take extensive pre-cautions to avoid any possible threats to our development. We appreciate everyone who has supported us to get where we are.Kickstarter上の説明責任について詳しく知る