We had a seriously cold, snow blanketed winter here. I hope you have all stayed warm. I'm opening this update to everyone, because it's been a while since I've posted anything publicly here and I wanted the community at large to get a taste of this project as it's looking now.
You've seen her in the concept art, and now I've put together a complete video to show the entire sculpting process from start to finish, from the moment I begin to bend out the armature wire! In the end, the sculpture has reached the "roughly complete" stage. I will spend a few hours refining it just before her next step, so don't expect a fine finish just yet.
What's next for Meg? Well, she will be carefully molded by creating a water-based clay wall all around the apex of her edges, covering the back so that only the front is exposed on a slab of flat clay. Then, a mold is made of the front half using Ultracal30, a hard substance similar to plaster but more dense. Once dry, the clay wall is removed and the back is molded the same way. This new Ultracal mold is then used to create an armatured foam latex version, which is finished, detailed and painted to prepare for animation.
But more on all that later. Currently I am finishing the two-headed serpent monster you saw in an earlier update, as well as Jack. Next up are a cross between a possum and a triceratops, then an enormous winged beast!
I have nearly reached the end of the setup stage. All but one area are now present in the game and connected, and most of those are wired for puzzles. Have been concentrating on sculpting lately, but I expect to finish up the rooms and move into alpha stage very soon now.
Also, Cassie Benter and I are organizing an adventure game jam starting April 3rd and spanning for two weeks! We have some amazing guest judges including Steven Alexander (Quest for Infamy), Jordi de Paco (Gods Will Be Watching) and Jake Elliott (Kentucky Route Zero)! If you've ever wanted to make an adventure game, this is the time to start! Join us at: adventurejam.org!
There's one more thing I would like to address. As many of you may already know, a few months ago, this community lost an incredible and supportive backer to cancer. Her name was Astrid, but most knew her as Pollo Diablo. She was one of my most active backers from day one, and she will be greatly missed in the communities of crowdfunding and adventure gaming.
I feel like I never adequately thanked her for her support. I want to genuinely and seriously thank all of you. Not just for this project, but for being a part of a new paradigm that gets crazy new ideas off the ground, and creates a whole new space for a great community of friends.