Kacey's story comes to an end. The Invisible Apartment cyberpunk visual novel series began in 2014 and has seen three parts of the series get to Steam, the iTunes app store and Itch.
Kacey & Alex find themselves in a complicated situation. They're both on the run, Alex no longer works at the Central Intelligence and they don't know the whereabouts of Alex's mom who is detained in a sleeper cell. What will our two heroes do?
In case you want to know more about the story, get the other parts of the series through Steam (part 1, 2, Zero) or Itch.io (part 1, 2, Zero). Or if you own an iPad you can find the IA series on the iTunes app store here (part 1, 2, Zero).
We will use the money raised for the final stages of the production - the editing of the texts and for putting all the assets together and packaging the visual novel into app format. The money raised will help us pay for Daniel Meyer who did the editing of Invisible Apartment 2 which received good reviews. The artist, Henrique "Kite" Xavier is being payed from the revenue we make by selling the other parts of the series. Music is licensed and the musicians receive a percentage of each unit sold on a quarterly basis.
Dive into a virtual world filled with avatars, intrigues, traps and hidden places.
The series revolves around sleeper cells, a conspiracy, hackers and the top brass running the futuristic hi-tech city of New Jessica.
- Story & production - Milan Kazarka
- Development - Jeroen van Oosten
- Art - Henrique "Kite" Xavier
- Postproduction - Vincent Karovič
- Desktop publishing - Peter Karovič
- Screenplay assistance - Natália Novotná
- Editing - Daniel Meyer
- Music - Sebastian Bach
- Music - Søren Nissen Jørgensen
- Music - Oliver Dombi
This part of the series will again be illustrated by the talented Henrique "Kite" Xavier.
Music will be provided by Sebastian Bach, Søren Nissen Jørgensen & Oliver Dombi. It will again be a combination of neoclassical and dark ambient tracks which makes the audio-visual atmosphere of the series so unique.
A new addition to our team is Natália Novotná who has been working on theatre plays for years and is helping with screenwriting.
The art-book / The Making Of-book is again put together by Peter Karovič from all of the various illustrations. Peter works at a local publishing house and is responsible there for putting together pages of various magazines.
We're working on a "Making Of" which will also include an art-book. Choose the second reward to get the story behind Invisible Apartment as well as background info about Vysoko Anime Production itself over the course of the last three years.
As with part Zero, 1 and 2 we will support Windows, OSX, Linux and the iPad. The game has already been greenlit so we'll also come to Steam and Itch.io.
There is also work being done on porting our engine to the Apple TV. We'll then be releasing the whole series for the platform. Here's a video capture of a prototype of Invisible Apartment 2 port running on the Apple TV:
2000 euro - we will work on Invisible Apartment 1 REX. After delivering Invisible Apartment 3 we will give Daniel Meyer the texts of part one of the series, so that they'll be professionally edited for the first time. A major complaint with the initial part of the series were the texts. We will also fill in some blanks and extend some scenes when necessary without compromising the original story. The whole series will feel more consistent. This goal won't endanger the delivery dates of part 3.
Risks and challenges
We rushed too much with the production and the launch of the campaign for Invisible Apartment 3 last year. We didn't yet have enough materials last November, but we choose to ask for money anyway back then. Afterwards we realised that we need to give our audience something different. Anyway, we continued production from the revenue from the sale of Invisible Apartment 2 and 0. The production is going half-paced, but it seems that that's actually better, since it gives us more time.
We now have most of the illustrations and music, so the project is on the right track.Learn about accountability on Kickstarter
- (30 days)