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VRGO creates an immersive and responsive virtual reality experience through hands free movement at the touch of a button.
VRGO creates an immersive and responsive virtual reality experience through hands free movement at the touch of a button.
VRGO creates an immersive and responsive virtual reality experience through hands free movement at the touch of a button.
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167 backers pledged £22,100 to help bring this project to life.

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    1. Joe Ryan Creator on April 8

      Hi Joseph and John, please see the most recent update on the current state of manufacture.

    2. Joseph J Lazar on April 6

      This is what they told me on twitter: "Hey Joe. We are looking to complete final assembly of out first batch in April. We have just completed our testing for CE mark"

    3. Joseph J Lazar on March 30

      TAP TAP TAP ..hello?

    4. Missing avatar

      John Taylor on March 21

      Hi Joe. The Jan update said the next update would be in 2 weeks and delivery in March. Could you post an update please?

    5. Missing avatar

      carlos manning on February 9

      Ryan thank you for your message I'm just a big kid who is really excited about your journey

    6. Joe Ryan Creator on January 24

      Hi Carlos and Kevin, we are going to give an update this Friday. Our focus is getting the electronics, manufacture and logistics done right at the cost of our community management. All I can say now before the update is that it is all coming together. Thanks for your patience once again.

    7. Missing avatar

      carlos manning on January 24

      I've backed hundreds of new products on various platforms like this and it still makes me wonder why after all the feedback from backers which says they just want communication good bad or indifferent about progress why it is still a problem we believe in you and your dream that's why we backed you and we know it's not all going to go to plan so just a little line would be nice

    8. Kevin Taylor on January 23

      Hi All,

      Sorry to keep posting here, has anyone heard anything this year about the VRGO chair. I'm waiting for my Elite Chair. And had no communication since the update in November.



    9. Kevin Taylor on January 17

      Hi, Is there a further update on delivery etc. I've not heard anything since November 24th. Thanks Kevin

    10. Missing avatar

      carlos manning on January 10

      Let's have conversation her guys it's what make it all work unless I'm missing something

    11. Missing avatar

      on December 21

      "We are aiming to ship the first batch of VRGOs this side of Christmas". Christmas is close... any updates in this regard?

    12. Joe Ryan Creator on November 24

      Hi NERO, sorry its been so long for the update, there really isn't an excuse for the delay. We have been focused on delivering the best possible VRGO we can make as we do not want to disappoint. I hope that our most recent update reassures you to our commitment (and progress) and that we will deliver the product as quickly as we possibly can.

    13. Missing avatar

      on November 24

      do you think so? they don't seem.

    14. NERO
      on November 17

      I think we deserve some sort of update now?

    15. NERO
      on November 7 it going?

    16. Missing avatar

      on October 23, 2016

      Since this project is finished. I think I can speak about another project I stumbled upon today. It calls MVR Ascend ( What is it? it may look like a regular VR headset for smartphone but it is not just that:
      - You can use your own smartphone as a VR display for the usual VR experience.
      - You can also display game streaming from PS4 and PC with the smartphone.
      - There is a dedicated screen (mandatory for XBOX One) in replacement of the smartphone.
      - You can display game streaming from PS4, XBOX One and PC with the dedicated screen.
      - There are two types of controllers: one for PS4/PC, the other for XBOX One/PC. Both look pretty much as their originals with additional functions.
      - The headset has interchangeable 2D & 3D lens adapters.
      - The headset has also its own head tracking to be used for PS4, XBOX One and PC.
      - The headset is tether-free between the PC/Console and the couple headset-controller through a good WiFi connection.
      - The only wire is to connect the headset with the controller if you want to use the head tracking.
      - The headset has headphone.
      - The headset appear to have a transparency front-end to allow the front camera of your smartphone to operate: possible AR experience.
      - The headset has a flip-flop function so you can open the visor and see your real keyboard, read a game walk-through on a monitor, etc. without needing to remove the whole visor from your head.

    17. Joe Ryan Creator on October 2, 2016

      Hi John, thanks for your comment and we've posted an update on our progress

    18. Joe Ryan Creator on October 2, 2016

      Hi BAUDRIN GERALD, thanks for your support and your questions. The VRGO connects to either a PC/mac or mobile device as a joypad or keyboard input. If the VR content allows for both Touch/Vive controllers and either of these inputs at the same time then yes it will work. We will compile a list of all VR games/content that work with the VRGO and post this in a Wiki along with instructions on the different methods we used when making our YouTube videos.

    19. Missing avatar

      John Taylor on October 1, 2016

      Hi joe please could we have an update on progress and ideally an eta for the first super early bird supporters.

    20. Missing avatar

      BAUDRIN GERALD on September 27, 2016

      Despite a vastly superior budget and access to some of the best related minds in the planet, CV1 took Oculus VR ~4 years to complete (with Touch controllers still missing to this day) : I was expecting ~2 years (and a ~350$ ballpark...), counted every day, and I guess that's where my patience for VR things comes from.

      And they did mention that voting to hold onto the VRGO's storage compartment would create further delays.

      In my case I'd be more worried if they WEREN'T demonstrating the VRGO in computer shows, innovation competitions, and VR stores : They're alive and kicking, and their product works. Even if turning a working prototype into a durable high quality product is taking longer then expected.

    21. Missing avatar

      on September 24, 2016

      Seriously? VRGO hardware is nothing close to Occulus Rift CV1 hardware in complexity term. The fact this team is spending a lot of time (and probably money) in shows is not a safe situation - have they enough money to enter shows and build and ship their products? Their silence and their insane 6-month delay for such ridiculous hardware make me think they are probably not in position to ship us anything.

    22. Missing avatar

      on September 20, 2016

      yeah... sounds like 6-month delayed... an half year.

    23. Missing avatar

      on September 4, 2016

      now 5-month delayed... soon 6-month delayed?

    24. Missing avatar

      BAUDRIN GERALD on August 27, 2016

      Did you get a chance to try out the VRGO with the current HTC Vive wand controllers, and incoming Touch controllers for wireless compatibility issues, or for optimizing the way they can work together without the software directly supporting VRGO.

      Such as allowing the VRGO to emulate the Touch thumbstick or wand touchpad (VR software rarely supports keyboard input), because one of the selling point of the VRGO chair is how it can free up you hands for a (pair of) hand controller(s).

      Like does VRGO already work out of the box with HTC Vive style teleportation mechanics, wand based FPS titles and more ?

      PS : A few thousand early Touch controllers should already be available to various software developers out there.

    25. Missing avatar

      Marios Mitella on August 17, 2016

      thanks for keeping us seem to be overcoming the hurdles bit by bit, I'm sure the final product will be worth the wait. I'd definitely rather wait longer so that it works out better

    26. Joe Ryan Creator on August 16, 2016

      Hi Nero - please see the update last update for the results of the survey

    27. Joe Ryan Creator on August 16, 2016

      Hi Hlide - please see the new update for more info on progress

    28. Missing avatar

      on August 16, 2016

      Any progress?

    29. NERO
      on August 4, 2016

      @Joe... So...what was the result of the survey?

    30. Missing avatar

      on July 25, 2016

      Repeating a post from updates:

      I don't understand... I was under impression that your prototypes were close to final products. And still you have issues with a BT board and how to make this openable chair steady after three months delay? This project starts making me uncomfortable... it isn't cheap at all and I have no idea how much the shipping cost shall be added the the overall price - especially if the product is sent from outside of Europe.

      If you think to make this chair openable is problematic, then just glue it and absorb the shipping charge in the pledge. After all with all those delays for what look like simple matters, I will extremely displeased if I still need to pay something for it.

    31. Missing avatar

      BAUDRIN GERALD on July 23, 2016

      I'll just throw in two ideas :
      - The ability to screw the top part in the bottom part (same screwing mechanism as a plastic water bottle).
      - Glue the two parts, but have a side trap that can be opened to store things inside.
      - For inspiration did you check how Kinder pulls it off with it with it's plastic surprise egg ? ^^

      And while I'm at it I'll throw in something mostly unrelated :
      - How about having a fixed base, and having only the top part of the chair (the seat) rotate at the top of that fixed base. The idea being that it would be more stable, possibly lighter (no need to weight down the base), and could be built higher and with less expensive materials. And also have the side effect of making it easier to store something in the bottom part. Maybe this is an idea for a future version 2.0...

      PS : I don't care about storing something inside, and in fact I would probably NOT want to store a VR headset in it (maybe controllers and various cables instead). However in my case it's also because my VR headset is tethered to a PC anyway (plenty more things to carry around), so for me the ability to store and carry the VR headset in the VRGO chair is more of a mobile VR headset kind of thing.

    32. Petr Legkov on July 16, 2016

      so maybe at least an update, like short one?

    33. NERO
      on July 15, 2016

      Hi Joe... still no update? I know your probably busy but part of the fascination with backing projects on KS is getting the "behind the scenes" stuff that goes on with any complex project... good or bad.. hope to see something soon...?

    34. Joe Ryan Creator on July 9, 2016

      Hi hlide, we are hard at work finishing off the sensor module to start testing properly. The module is taking longer than anticipated and we will give everyone a proper update as soon as the testing phase begins. As Baudrin says we won't ship until the chair has been throughly tested so we hope you can bear with us in the mean time. Joe

    35. Missing avatar

      BAUDRIN GERALD on July 7, 2016

      Yes there have been delays...

      But the last news I heard from VRGO outside of here is only 2 months old, so it's still going strong :

      Also Oculus VR is said to be looking into tilting the body as a way to reduce motion sickness, which confirms what has been said about the positive effect of VRGO's own tilting.

      We just need to bear with the delays (the CV1 release did worse), for the sake of a more polished product : We Kickstarters will also be the first reviewers of the VRGO, so making a good first impression matters :)

    36. Missing avatar

      on July 7, 2016

      The delivery of my rewards was supposed to happen almost three months ago. No news since then (I don't come here often). Hope that VRGO is not turning into VapoRGO...

    37. Joe Ryan Creator on June 19, 2016

      Hi Nero - Thanks for getting in touch. Sorry for the delay in getting the shop open. The webshop has taken a little bit of a backseat as we are finalising aspects of the design including how the chair locks together. We are planing on releasing a update at the end of the month that will detail everything with regard to manufacture and delivery. This will include the launch of the webshop.

      Thanks from the VRGO team

    38. NERO
      on June 17, 2016

      So... how's it looking Joe? ...i notice the web store is still not up and running? ...are you still on target for starting delivery in July?

    39. Joe Ryan Creator on May 27, 2016

      HI Baudrin - thanks for the questions

      - We don't recommend a specific dongle. The bluetooth connects over BT2.0 so it should connect to any that have this capability and most that we have used work fine. Probably not the most cheap option would be the safest thing we can suggest.

      - Yes the sensor will be upgradable for firmware upgrades via the USB. If there are problems with the sensor module you will be able to remove and send back to us to make a repair yes.

      The VRGO team

    40. Missing avatar

      BAUDRIN GERALD on May 24, 2016

      Well the latest news is that they "anticipate the first delivery of VRGOs for early bird backers will be in July".

      Questions :
      - Do you have a recommendation for a favorite USB/Bluetooth dongle or will any of them work equally well ? (turns out my USB 3.0 port wasn't good enough for the Rift headset)
      - Will the sensor module be upgradable, through software updates and maybe even hardware replacements ?

    41. Missing avatar

      carlos manning on May 16, 2016

      Any news would be awesome

    42. Missing avatar

      BAUDRIN GERALD on April 16, 2016

      I'm fine with the delay : CV1 (VR headset) got delayed, Polaris (AMD GPU) isn't out yet, ZEN (AMD CPU) and 6D Touch controllers are for the end of the year... I'll take an improved VRGO over an early one :)

    43. Missing avatar

      on April 15, 2016

      It's mid-April. We need updates.

    44. Missing avatar

      John Taylor on April 10, 2016

      Are you still on target to ship the VRGo Chairs to Super Early Bird supporters this month?
      Do you have an idea when exactly (I am in the UK)?
      Do you have any info on the Bristol / London pickup events? Or will it be faster to get it via the shipped method?


    45. Joe Ryan Creator on March 31, 2016

      Hi Carlos - Yes we are at the Gadget show for the next coupe of days. Please come and meet us at BIP5 in the Innovation Area. We won second prize in the 'best invention in the uk' award today and will be doing interviews on the main stage throughout the conference.

    46. Joe Ryan Creator on March 31, 2016

      Hi Jonathan - Sorry for the delay in updating with regard to the Weeble Toy delivery. We are working on our webshop from where you will order the chair with a discount specific to your pledge. As soon as you place the order we will ship it out the Weeble toy.

    47. Missing avatar

      carlos manning on March 31, 2016

      Hi are you at gadget show live

    48. Jonathan Smith on March 31, 2016

      Hi Joe,
      A little late, but congratulations on passing your goal for the VRGO, it looks an incredible piece of kit. Just a small question regarding the Desktop Weeble toy, as I've not heard anything about surveys for addresses etc. Do we have an estimate as to when we might receive those? Thank you,

    49. Joe Ryan Creator on March 17, 2016

      Hi John,

      Thanks for the questions. We knew early on that it would be a huge challenge to convince all the game developers to integrate a native control system into their games. Our answer to this challenge was to create a hardware solution that tells your mobile or PC that the VRGO is a type of input (either keyboard/mouse or standard HID input) and will connect to any game that has this type of input.

      At this stage we cannot say if it will work with specific games that are going to be released but as the majority of PC games use either keyboard/mouse or joypad we are confident that it will work strait out of the box. There are xbox controller emulators that will sync with our input. They will require some set up and we will give detailed guides for this before we ship the product.

      Hope that answers your question.


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