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A cyberpunk advertising tycoon strategy game, set in massive procedurally generated cities with a retro vision of cyberspace.
A cyberpunk advertising tycoon strategy game, set in massive procedurally generated cities with a retro vision of cyberspace.
211 backers pledged £4,477 to help bring this project to life.

Beta 9.0.8835.48339 RC3 released

Posted by VoxelStorm (Creator)

Hi Backers,

Just a quick announcement that our latest, and hopefully last, beta Release Candidate of AdvertCity is now out - please help us out by testing it!

Download at

Read on for more info about the latest changes.

Saving and Loading

The biggest change to test is saving and loading.  Originally we had no intention of adding game saving and loading to AdvertCity, with the idea being that each run of the game would be unique and individual and temporary.

But we have repeatedly been asked about a game saving feature, and so we've decided to revise this; the latest version of AdvertCity now has game saving and loading.

How it works

Saving in AdvertCity is a bit different from the save slots in many more conventional games.  It is done in a "roguelike" fashion; there is a single save file, and your game is saved automatically when you exit, and if you have autosave turned on (which it is by default), the game also saves every five minutes in case of a crash or other problem.

You can't exit the game without saving, and your existing savegame is overwritten if you start a new game - this is intended to discourage what's called "savescumming" among roguelike games.  The concept is that every decision you make matters, and has a permanent effect in the game - it would be much less fun if you could just try things at random and "savescum" by reloading the game until you hit a strategy that works.  The single save system is intended to keep the gameplay narrative valuable and engaging.


However, in the spirit of roguelikes, it's not a hard limitation either.  If you want to maintain multiple save files, you can do so by copying the file elsewhere - back it up and overwrite later saves, if you really want to.  But doing so intentionally meant to feel more like "cheating" - which, of course, it is if you're going back in time and undoing any mistakes.  Of course how you play the game is ultimately up to you, the player, so we'd be keen to hear your take on this in the comments.

You can also now share your save files, and show off your unique cities!  If your city is looking interesting, we'd love to see it - tweet a link with your savefile to @voxelstorm or share with us on

Please give this beta version's saving and loading a try, and let us know if you have any difficulties on the beta tester forum.  If all goes to plan, our next release will be the full game!

VoxelStorm Team


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