Developed over two years by our team, SC2VN released in September 2015 to acclaim by eSports veterans and newcomers alike. The story of Mach, a foreign StarCraft 2 player that put it all on the line, was one that many fans told us they resonated with.The demand to learn more about the world of eSports and the struggle that its competitors contend with went beyond our expectations.
You can play the original game on Steam to experience what caused so many people to push for another installment of the series.
A sequel to SC2VN was never part of the plan. But you, our fans, have made it clear that we have stories left to tell. We agree.
Team Eleven is happy to announce our next visual novel, Don’t Forget Our eSports Dream, a prequel to SC2VN set in the Brood War era of South Korea’s professional StarCraft scene.
We have received permission from Blizzard Entertainment, Inc. to use their assets in our upcoming game. StarCraft®, StarCraft®: Brood War®, StarCraft® II: Wings of Liberty®, and StarCraft® II: Heart of the Swarm®, StarCraft® II: Legacy of the Void® images and audio provided by Blizzard Entertainment, Inc.
“Why shouldn’t it be you or me? Nobody in that booth was born with the right to sit there.”
Experience the peak of Brood War through the eyes of a young and idealistic up-and-comer, Sung-hwan “Bolt” Lee. Beholden to the idea that only the best players deserve to live and train in South Korea, Bolt contends equally with setbacks and triumphs in the chase for his eSports dreams.
At his side is Chae-young “Jett” Song, a former darling of the Korean Pro-Gaming Association and an estranged childhood friend. A year after her departure from the professional Brood War competition, Jett continues to make her living on StarCraft on low-paying local tournaments and betmatches. Together, she and Bolt strive to become champions and to resolve their differences along the way.
Their journey takes them to rival PC bangs, international tournaments, the offices of Korea’s top eSports officials, and into the booth at the highest level of professional StarCraft.
The game will feature
- Larger gameplay and narrative scope in comparison to its predecessor (we are shooting for 3X)
- An authentic story that is both true to eSports fans and relatable to a general audience
- Player choices for both character interactions and StarCraft strategies.
- Sequences featuring both StarCraft Brood War games and original reimagined StarCraft art.
- A glossary of StarCraft and eSports terms for new players
- Galleries for character and background art
- Steam Trading Cards and Achievements
We’re returning to Kickstarter more than two years since our original SC2VN crowdfunding campaign back in September 2013. Since then, our team has learned not only about how to develop a visual novel effectively, but also how we best work together. The six members returning members of Team Eleven are:
TJ Huckabee - Writer and Creative Director
Tim Young - Producer and Developer
Glynnis Koike - Art Director, Character Design, & Color
Stephanie Yang - Character Artist
Rosendo Loste - Background Artist
Collin Babb - Musician
We developed SC2VN with a budget of roughly $7,000 after Kickstarter fees, most of which went to art. With our base funding goal of $35,000, we can vastly increase the quality and polish of Don’t Forget Our eSports Dream in terms of length, art quantity, and player choice. If you, our backers, are interested in supporting us past that base goal, we’re ready to push our project to the next level.
Side Stories - $40,000
Catch up with Enoch Red and explore the backstories of Accel, Stunt, and Reva, characters from SC2VN, in four unlockable bonus scenes.
Voice Acting - $55,000
Casting/Directing by Chris Sabat (best known as the voice of the Vegeta) of Okratron 5000. With everyone’s effort to unlock the goal, we’ll provide updates and samples throughout the casting and recording process.
The team will be streaming on Twitch at http://www.twitch.tv/esportsdreamvn
Stop by during our streams to ask questions, interact with the developers, and hang out with other community guests! Keep your eyes peeled to our Twitter and Kickstarter page for updates on stream events.
Following the channel is the best way to get notified when the stream goes live.
When will this game be released?
We’re shooting for about a year after our Kickstarter finishes, around May 2017. The Kickstarter is set to launch at April 10, 2016 and will conclude in May.
Is this a dating sim?
We have nothing against dating sims, but this isn't one.
How much will this cost?
We plan to price Don’t Forget Our eSports Dream at $14.99 on Steam. Backers receive the game at a lower price.
Is there a demo?
You can play SC2VN on Steam to get an idea of the base we are building on. We plan to expand all aspects of our game beyond the first.
Do I need to know about StarCraft or eSports to enjoy this game?
No. Like SC2VN, we're crafting Don't Forget Our eSports Dream in a way that even those who know little to nothing about eSports can still enjoy the game.
How can I help support this project?
Aside from backing our Kickstarter, the most helpful thing you can do is to spread the word and tell your friends about the game.
Risks and challenges
Don’t Forget Our eSports Dream is Team Eleven’s second visual novel about eSports in South Korean. We will provide regular updates and relay major changes to Don’t Forget Our eSports Dream’s creative vision throughout the development process. In order for us to deliver the best experience possible, we ask that you please respect our team’s creative decisions as we iterate on our current ideas. If you have any questions or feedback for the team, please email us at eSportsDreamVN (at) gmail (dot) com.
Don’t Forget Our eSports Dream can only be developed if this Kickstarter campaign succeeds.Learn about accountability on Kickstarter
- (30 days)