A puzzle of a million pieces
A puzzle of a million pieces
Dear friends, we know that you are eager and some of you have already asked for another update. But you know how it is - creating a game is always a puzzle of a million pieces; especially when you create a point and click adventure game. Some may think, "Isn't it a very simple kind of genre and such a game should be developed quickly?" or "Shouldn't it be easy to write an update each month?".
Well, we definately would think the same if we were you. But don't underestimate all the work that goes into graphics, animations, puzzles, sounds, music, programming, scripting, texts, dialogues, video cutscenes, translations, the dubbing and especially into the management of it all. Honestly, it is just CRAZY and an insane amount of work; especially for small teams with a limited budget like us. It feels like time flies like a dragon... and it has a stale breath of fire. ^^
So, what's been going on for the last few weeks? Well, quite a lot! We integrated many puzzles and added interactions for many parts of the game. But there are still many placeholders which need to be filled in and many parts need to be tested over and over again. However it is satisfying to see how everything is coming together.
Here's a list of additional things we did:
- We created 10 new rooms
- We did an overall polish almost everywhere, like adding additional details to many of our older 3D rooms as well as adding particles, shaders and different kinds of effects.
- Ongoing scripting. We added lots of puzzles
- We wrote hundreds of new texts and dialogues
- We created 4 new ingame video cutscenes
- We created a new menu with all kinds of settings like subtitles, brightness, Music/Voice/Sound Settings
The game is getting bigger and bigger. See below some statistics right out of our game engine:
A usual adventure would contain between 30 and 60 rooms. With Oak Island we have a total of more than 75 sceneries and additional close up scenes. It's a big bucket full to the brim and we must prevent it from overflow. Let's hope that it won't become any bigger; actually some parts already feel too big too handle.
We are always trying to revisit our graphics in order to improve and polish them. Here you see some of the final and already polished rooms from the game.
Letters from the past
We have been also adding letters and drawings to the game. You will read this letters to get additional information about Oak Island, previous excavations and other strange strings that happened on the Island. These letters will give you a lot of background informations and will enrich the atmosphere.
People on Oak Island
Some of you could ask if you will get in touch with some of the "real" people who live on Oak Island these days... or even with historic, real treasurehunters like Daniel Blankenship, Dave Blankenship, Fred Nolan or Rick and Marty Lagina. Unfortunately this won't be possible because of the individual rights of these people. We just don't want to risk legal problems - so our characters on the island are purely fantasy.
And there will be more fantasy and some creative freedom. We want the game to be entertaining, so we change some small minor things here and there. Most players won't see any difference and the island stays like it is. But in detail, if you are a historian and know the geology or the history of the island, you would notice some minor differences.
You are a high tier supporter?
Then we need your images now! Some people supported us with the tier "Your picture and name in the game".... like Taylor, Percy, Howard and Lake K. Guys, please get in touch with us. We need you to prepare a cool picture of yourself (maybe with some tools, a shovel or a pickax in your hands... or in front of some real drilling sites if possible). You know what we need here - be creative. The better the picture, the greater the game ;)
Other guys like Markus L. or Robin L supported with "Name and Note in the game". Please prepare a cool note or text of your choice and the name. It can be your REAL name OR an invented name. Feel free...
How longer it will take?
Many adventure games were developed in the last couple of years – and some of them were founded on kickstarter – like oak island. Let's take a look on some of these ambitious projects:
from doublefine (Tim Schafer)
funded early 2012 with a total of about 3.5 Million $
Second act released early 2015 after 3 years of development
from Ron Gilbert and Gary Winnick
funded october 2014 with a total of about 500 thousand $.
To be released on april 4th, after 2,5 years of development
Quest for Infamy
from Infamous Quests
funded june 2012 with a total of about 65 thousand $.
released early 2015, after 2,5 years of development
from Two guys of Andromeda
funded early 2012 with a total of about 540 thousand $.
All those teams know how hard it is to create a game and they probably encountered the same problems, as we did. As I said before it definately is a puzzle of a million pieces... and some of these pieces are empty for a long time and the whole picture is constantly changing. A tough quest; for us and for you. We know how it is to wait. We know that most of you would really like to get the game in their hands RIGHT NOW!!
Trust us, we will give our best to get it done as soon as possible!!
Support "Midnight at a Celestrial Palace"
There is a sweet new game on STEAM, that was developed with our Adventure Engine "Visionaire Studio". Midnight at a Celestrial Palace is a sweet and beautiful Point and Click Musical with amazing characters, great music, awesome puzzles and great english voices.
Join Greg, a 37 year old manchild and professional underachiever, as he is whisked away to a magical dreamland hidden beyond the stars. Befriended by the dutiful otter Sir Squiggles, the two embark on a harrowing journey through the whimsical realm of Dreamania in a quest to reach the wondrous Celestial Palace. But from the shadows, a great peril looms...
- Interactive songs. It's a Point and Click Musical!
- A fun, humor-rich story
- Entertaining puzzles!
- Gorgeous storybook-like art and animations
- Full voice acting.
- Epic music score.
Get the game right here: http://store.steampowered.com/app/460140/
We are always happy for additional pre-orders via Paypal on www.oakisland-game.com. Pre-orders give us an additional budget, which we need to provide voices, further improvements, and more content.
You can also order this little gem:
You receive the majestic boxed version of the game in an elaborately designed package, including the game on DVD, the extended orchestral soundtrack on a single CD, a printed game manual, prominent thanks in the game’s credits AND we will honor your amazing support by adding your NAME AND PICTURE to our game manual!
Please support us, and tell your friends to pre-order the game via www.oakisland-game.com Thank you very much!! :)
The Oak Island Team