Three episodes become ONE GAME!
Dear Oak Island Backers and Fans,
a lot has happened since our last update in late june. We're sorry that it took us a while longer to write this new update,... it was just too much to do and so little time. But hey... now we are happy to bring you up to date and will also announce some important decisions. Here we go...
Topics of this Update:
- Changes in storyline and game structure
- Goodbye to the episodic concept
- Ongoing Preproduction and Concept Works
- 16 Direction Character Animations
- Game Interface: Thoughts and Discussions
- Looking for additional 3D designers
- Voice Acting for Oak Island
- Help us to generate preorders
Changes in Storyline and Game Structure
In the last couple of weeks we've made some basic changings in the storyline, mainly to add just more elusive mysteries of the Oak Island legend, to intensify dramatics and create a dense atmosphere. We also reworked and expanded several puzzles and invested a lot of time in characterbuilding and dialogues.
Usually we collect ideas in intense brainstorming sessions, hold discussions and FIGHT with beer bottles for the greatest ideas and best results. All of this is very time consuming and exhausting, but we're sure that it will be worth it.
Meanwhile our musician Luigi Maria Rapisarda composed several new tracks for the game. We want an orchestral, cautious soundtrack that creates an intense atmosphere without overdoing it. It is a game, not a musical and especially in adventure games it's important to rethink the arrangements.
We say "Goodbye" to the episodic concept. Let three episodes become ONE single game!
We are happy to announce that we are going to combine the three planned episodes to a single, big game. Originally we came up with the episodic concept because of financial reasons, but now that all three episodes were funded on kickstarter we decided to change that. We've never been much of a fan of episodic games,
The bad thing is that it might take us a while longer to create the game. You're welcome to write in the comments what you think about it.
Current Status in Preproduction
We're about to "preproduce" the game. That means we use rough concept screens or even fake graphics and include persons, dialogues and puzzles to make the game playable from the very beginning to the very end. This preproduction enables us to recognize problems in the script and we still can change things without loosing too much time.
We've expanded the pirate's chapter and created a couple of new rooms and puzzles. Originally this chapter was WAY smaller, but as big fans of the Monkey Island games we are highly motivated to tell a bit more about the interesting background story.
Thoughts about the perfect User Interface
We wonder what you guys think about game controls. Do you prefer the modern, "single click interface" (Like in "Deponia" or "Memoria")... or maybe older concepts like the "coin" from Monkey Island 3? Please post in the comments what you think.
Looking for additional 3D Designers
Oak Island will be a game with a lot of rooms, objects, animations and video cutscenes. WE WANT rooms with a great architecture and a high level of detail.
Unfortunately all of this needs a lot time and is hard to reach with such a small team and a pretty limited budget. We would be more than happy to find an additional 3D designer who can help with the creation of rooms and animations.
Please contact us via e-mail (firstname.lastname@example.org) if you are a skilled 3D artist with enough experience and want to join the team! You would have to work in cinema 4D. Please consider that we have a very limited budget. Thank you :)
Improvements of Character Animations
As you may know, we use our self established 2D Engine "Visionaire Studio" - a game engine that has been used in great adventure games like STASIS, The Whispered World or "Memoria". It's a "classic" engine and we won't use any 3D character animations.
Nevertheless we want a more harmonic walkcycle for our game characters, so we added a 16 directions walkcycle for a better and more natural feeling.
LEND YOUR VOICE to one of the Game Characters
Unfortunately we didn't reach the 40K goal to provide voice recordings... BUT... and that's great news... many professional and semi-professional voice actors got in touch with us and want to help us with the voice acting for just a little or even no payment.
We want to say THANK YOU to every single of these phantastic guys! Now there are are very good chances that we can provide voices for the game.
Do YOU have a great voice, a good microphone and want to help us? Then please don't hesitate and send a regular e-mail to email@example.com We would need a short voice recording. For that please just read and record a text from our website www.oakisland-game.com
We're always happy for additional preorders via paypal. Preorders give us additional budget, which we need to provide voices, further improvements and more content. So please support us and tell your friends to preorder the game via www.oakisland-game.com.
"Meet and Greet" with developers of the Adventure Game Genre
In late July we visited a Party of the popular german adventure game community "Adventure Treff". We've had a great time talking to experienced game developers from all around the world.
Join the Oak Island Community on facebook!
Get in touch with us and join our community on facebook! Here you go: https://www.facebook.com/OakIslandGame
The creators of great games such as "The Book of Unwritten Tales" or "Battle Worlds: Kronos" put dwarves front and center in their new RPG with physics-based combat and an intriguing story.
- Explore a huge game world with an ever-growing group of companions
- Experience an epic story with many optional side-quests and tough decisions
- Discover unique traits about your 15 different companions and improve their skills
- Fight against hundreds of enemies in epic real-time battles that combine dynamic action and tactical depth