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Thrilling adventure game with challenging puzzles and 3 playable characters in an intriguing story, based on REAL happenings.
Thrilling adventure game with challenging puzzles and 3 playable characters in an intriguing story, based on REAL happenings.
Thrilling adventure game with challenging puzzles and 3 playable characters in an intriguing story, based on REAL happenings.
847 backers pledged €27,317 to help bring this project to life.

Three episodes become ONE GAME!

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Dear Oak Island Backers and Fans,

a lot has happened since our last update in late june. We're sorry that it took us a while longer to write this new update,... it was just too much to do and so little time. But hey... now we are happy to bring you up to date and will also announce some important decisions. Here we go...

Topics of this Update:

  • Changes in storyline and game structure 
  • Goodbye to the episodic concept 
  • Ongoing Preproduction and Concept Works
  • 16 Direction Character Animations
  • Game Interface: Thoughts and Discussions
  • Looking for additional 3D designers
  • Voice Acting for Oak Island
  • Help us to generate preorders 
  • Shoutouts

Changes in Storyline and Game Structure

In the last couple of weeks we've made some basic changings in the storyline, mainly to add just more elusive mysteries of the Oak Island legend, to intensify dramatics and create a dense atmosphere. We also reworked and expanded several puzzles and invested a lot of time in characterbuilding and dialogues. 

Usually we collect ideas in intense brainstorming sessions, hold discussions and FIGHT with beer bottles for the greatest ideas and best results. All of this is very time consuming and exhausting, but we're sure that it will be worth it. 

Cheer's to the Oak Island backers. :) In regular sessions Andreas and Thomas discuss about story ideas, puzzles and game characters.
Cheer's to the Oak Island backers. :) In regular sessions Andreas and Thomas discuss about story ideas, puzzles and game characters.

Meanwhile our musician Luigi Maria Rapisarda composed several new tracks for the game. We want an orchestral, cautious soundtrack that creates an intense atmosphere without overdoing it. It is a game, not a musical and especially in adventure games it's important to rethink the arrangements.

We work on the music arrangements and record sound effects for Oak Island.
We work on the music arrangements and record sound effects for Oak Island.

We say "Goodbye" to the episodic concept. Let three episodes become ONE single game!

We are happy to announce that we are going to combine the three planned episodes to a single, big game. Originally we came up with the episodic concept because of financial reasons, but now that all three episodes were funded on kickstarter we decided to change that. We've never been much of a fan of episodic games,

The bad thing is that it might take us a while longer to create the game. You're welcome to write in the comments what you think about it. 

Current Status in Preproduction

We're about to "preproduce" the game. That means we use rough concept screens or even fake graphics and include persons, dialogues and puzzles to make the game playable from the very beginning to the very end. This preproduction enables us to recognize problems in the script and we still can change things without loosing too much time. 

A rough modelled room in the oxford university.
A rough modelled room in the oxford university.
Another room, untexturized and still rough.
Another room, untexturized and still rough.
Room concept for another office situation.
Room concept for another office situation.

We've expanded the pirate's chapter and created a couple of new rooms and puzzles. Originally this chapter was WAY smaller, but as big fans of the Monkey Island games we are highly motivated to tell a bit more about the interesting background story. 

One of the new rooms for the expanded chapter of the pirate.
One of the new rooms for the expanded chapter of the pirate.

Thoughts about the perfect User Interface

We wonder what you guys think about game controls. Do you prefer the modern, "single click interface" (Like in "Deponia" or "Memoria")... or maybe older concepts like the "coin" from Monkey Island 3? Please post in the comments what you think. 

Rough concept for a coin interface. You may know this kind of interface from games such as "Monkey Island 3" or "A New Beginning". Currently we prefer the modern 1-click control, but we're also experimenting with different interfaces.
Rough concept for a coin interface. You may know this kind of interface from games such as "Monkey Island 3" or "A New Beginning". Currently we prefer the modern 1-click control, but we're also experimenting with different interfaces.
The interface has to work properly on mobile devices like the iPad.
The interface has to work properly on mobile devices like the iPad.

Looking for additional 3D Designers

Oak Island will be a game with a lot of rooms, objects, animations and video cutscenes. WE WANT rooms with a great architecture and a high level of detail.

Unfortunately all of this needs a lot time and is hard to reach with such a small team and a pretty limited budget. We would be more than happy to find an additional 3D designer who can help with the creation of rooms and animations. 

Please contact us via e-mail (team@oakisland-game.com) if you are a skilled 3D artist with enough experience and want to join the team! You would have to work in cinema 4D. Please consider that we have a very limited budget. Thank you :)

Improvements of Character Animations 

As you may know, we use our self established 2D Engine "Visionaire Studio" - a game engine that has been used in great adventure games like STASIS, The Whispered World or "Memoria". It's a "classic" engine and we won't use any 3D character animations. 

Nevertheless we want a more harmonic walkcycle for our game characters, so we added a 16 directions walkcycle for a better and more natural feeling.

LEND YOUR VOICE to one of the Game Characters 

Unfortunately we didn't reach the 40K goal to provide voice recordings... BUT... and that's great news... many professional and semi-professional voice actors got in touch with us and want to help us with the voice acting for just a little or even no payment. 

We want to say THANK YOU to every single of these phantastic guys! Now there are are very good chances that we can provide voices for the game. 

Do YOU have a great voice, a good microphone and want to help us? Then please don't hesitate and send a regular e-mail to team@oakisland-game.com We would need a short voice recording. For that please just read and record a text from our website www.oakisland-game.com 

We're always happy for additional preorders via paypal. Preorders give us additional budget, which we need to provide voices, further improvements and more content. So please support us and tell your friends to preorder the game via www.oakisland-game.com.

"Meet and Greet" with developers of the Adventure Game Genre

In late July we visited a Party of the popular german adventure game community "Adventure Treff". We've had a great time talking to experienced game developers from all around the world. 

Some members of the Oak Island Developers met Jan Theysen from King Art Entertainment, creator of "The Book of Unwritten Tales".
Some members of the Oak Island Developers met Jan Theysen from King Art Entertainment, creator of "The Book of Unwritten Tales".
Thomas had a small chat with Ron Gilbert, right after the gamescom in cologne. Ron is father AND mother of the Adventure Game Genre.
Thomas had a small chat with Ron Gilbert, right after the gamescom in cologne. Ron is father AND mother of the Adventure Game Genre.

Join the Oak Island Community on facebook!

Get in touch with us and join our community on facebook! Here you go: https://www.facebook.com/OakIslandGame

Shoutouts

The creators of great games such as "The Book of Unwritten Tales" or "Battle Worlds: Kronos" put dwarves front and center in their new RPG with physics-based combat and an intriguing story.

  • Explore a huge game world with an ever-growing group of companions 
  • Experience an epic story with many optional side-quests and tough decisions 
  • Discover unique traits about your 15 different companions and improve their skills 
  • Fight against hundreds of enemies in epic real-time battles that combine dynamic action and tactical depth

Please GO GO GO and support their new game. 

Comments

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    1. Martin O
      Superbacker
      on September 5, 2015

      Thanks for the great update! I'd prefer a coin-like interface, i.e. more verbs! But single-click isn't too bad since it's two verbs in this case (look + use/talk).

    2. Visionaire Studio 2-time creator on September 4, 2015

      Hi Esmeralda,
      yes, we meant the interface from Deponia. :) Thanks for your input. Let's see what we'll come up with :D

    3. Esmeralda on September 2, 2015

      Hooray for dropping the idea of episodic gaming! And also for expanding the pirate's chapter, that's a part of the game I'm really looking forward to.
      As for the UI, if "single click interface" means - as in Deponia - leftclick for use/talk and rightclick for look, that would be fine by me. Else I would prefer the coin-interface.

    4. Frodo
      Superbacker
      on September 1, 2015

      Very happy to know this game will be one big game, instead of 3 seperate episodes. It's looking gorgous. Please take as much time as you need, and don't rush it out.

      As for the interface - I would prefer a coin-style interface, like what's used in Monkey Island and A New Beginning. A 1-click interface tends to simplify things too much.

      Thanks for the update.

    5. Visionaire Studio 2-time creator on September 1, 2015

      Thanks a lot for your comments, guys :) We're glat that you like the update.

    6. Ahenobarbus on September 1, 2015

      Great update, good decisions, Ten points!

    7. Michael Hartmann
      Superbacker
      on September 1, 2015

      I'll gladly wait a little longer for the full game. Hey, this is Kickstarter; you get kinda used to waiting even without massive changes like this.

      It's hard to say which UI is better. It obviously depends on what the player needs to do. I'd say make it as complex as it needs to be and as simple as it can be.

    8. Missing avatar

      Andreas Neitzel on September 1, 2015

      I got 3 words for ya:

      TAKE YOUR TIME

      oh and another 3:

      YOU ARE AWESOME!

      Looking forward for german voice acting :)

    9. Ingix
      Superbacker
      on September 1, 2015

      Interface: Best of both worlds IMO would be to have an obvious interaction with left click (open/close door, talk to people) and the right click with the "coin" giving all the options (possibly context dependend).

    10. Missing avatar

      Franz Luger on September 1, 2015

      One complete game instead of any number of episodes - the return of reason - great!
      Simplified interface - very bad idea - only acceptable if optional!

      Greetings from Austria,
      Franz

    11. Chelle Destefano
      Superbacker
      on September 1, 2015

      Very happy it will be one full game too :) and I'm happy to wait as long as you need for the game to be completed :)

    12. Howard Kistler
      Superbacker
      on September 1, 2015

      Great update! I concur that it's much better having the whole game together in one big release. I really dislike episodic games, especially when later episodes never get made.
      As for the control interface, I think a single-click interface is fine if it doesn't cause you to compromise the puzzles, story, or interactivity. I'd rather use an intermediary device like the "coin interface" you mention if that's what it takes to create the game as envisioned, instead of simplifying the interface to the point where you also have to simplify the content.