24 HOURS REMAIN!
We're down to the final 24 hours of the campaign, and we've come so far thanks to all of you! It's honestly a bit difficult to fathom just how great... Read more
Plans for b20
I want b20 to be a bigger update, so it might be a while before I release it. Here's what I have in mind:
- New enemies for better monster variety ... Read more
This is the changelog for Cavern Kings b19, available to Kickstarter backers who have pledged $10 or more! The beta will be released tomorrow afternoon (8/27/2014).
I'll be... Read more
SO MUCH ANIMATION
Sup everyone? Today's update is a GIF set showing off what the new beta will look like, featuring a dynamic camera, flashy lighting system, new HUD and tons of action!... Read more
It's dark down here...
Working on a flashy new lighting system. Haven't decided quite how I'll use it yet but it's coming alone nicely! Maybe the game gets darker the deeper you go, or... Read more
Did a lot of work toward multiplayer today, I recorded a little bit of where the game is at right now. Pardon the terrible quality ):
Late night changelog #2
- Bosses now explode violently on death (no damage to player)
- All enemy gibs fixed to show the correct sprites
- Certain enemies have been given stun immunity
- Big Bombs should now... Read more
The Golden Stretch Goal!
Okay, I wasn't expecting to reach our $10,000 goal so quickly (and we're climbing fast!) so I have ONE LAST STRETCH GOAL for something that's been requested a ton:
If... Read more
Late night changelog
Just a couple things to look forward to!
- Stacking powerups in HUD fully implemented
- Rex's sprites 100% completed and implemented
- Powerups with on-hit effects now use a diminishing returns formula ... Read more
A small changelog
Hasn't been anything amazing to announce the last few days, but we're extremely close to our $7,500 stretch goal: The monsters expansion! In fact, we're so close that I've already... Read more
Plans for the next patch
Hey everyone, thanks for helping us hit $5,000! With the money we can throw together our first stretch goal for everyone to enjoy. I'm real happy about that :)
I... Read more
One Big Changelog!
Hey everyone, I've been busting my ASS to get a new demo out by Monday and I'm liking the results! From now on,all future betas of the game will only... Read more
You have a date with us this Monday!
On August 11th, at 6:45PM PST, we will be taking part in IndieDB's Monday Night Indie showcase, talking about Cavern Kings now and its future during the... Read more
♫ Big Baddie Boss Battle Beats ♫
Hey everyone. Today's update comes from Cavern King's composer; Ryuno! He's introducing one of the game's boss themes today. How do you like it?
A Rite from the Stars!
First and foremost, I'd like to thank everyone on the Kickstarter progress so far. I never thought we'd be where we are today!
Secondly, we'd like to introduce a project... Read more
Stretch goals #2 and #3 (Online multiplayer!!!)
Hey everyone, we're super-psyched with hitting our funding goal and have decided to go ahead and spotlight all of our stretch goals RIGHT NOW. Check em out!
Stretch Goal #1
Amazing! We're quickly reaching our funding goal so I figure now's a good time as any to announce Cavern Kings' first stretch goal!
Furthermore, I'm hard at work on a... Read more
Cavern Kings now on Steam Greenlight!
A very generous donor by the name of Whynne has paid our Greenlight fee!
Please head over to the greenlight page and give us a thumbs up!
Enemy Spotlight: Eyeglobs
Eyeglobs are a newer enemy type that float around aimlessly, but don't be fooled: they periodically squirt out Eye Miners and split into two when you damage them. If left... Read more
Hold your breath!
Added a new room mutation last night, water zones! In submerged rooms, gravity and physics take on a change. Just hope your sluggishness underwater doesn't get you killed!
First batch of Artbook artists!
Hey everyone, we've had a few people contact us about the artbook already which is really exciting! I'm really digging their styles, you can check em out yourselves with the... Read more
Ice, ice, baby
Spent the last couple days adding bigger and better variety to the world of Cavern Kings. Periodically when you drop into a new room, it will take on a "mutation"... Read more